diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 56b37d7c6a..1eb4953972 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -294,7 +294,7 @@ namespace osu.Game.Rulesets.Difficulty /// /// Used to calculate timed difficulty attributes, where only a subset of hitobjects should be visible at any point in time. /// - protected class ProgressiveCalculationBeatmap : IBeatmap + private class ProgressiveCalculationBeatmap : IBeatmap { private readonly IBeatmap baseBeatmap; @@ -317,15 +317,15 @@ namespace osu.Game.Rulesets.Difficulty hitObjectsCounts[objectType]++; addCombo(hitObject); + } - void addCombo(HitObject hitObject) - { - if (hitObject.Judgement.MaxResult.AffectsCombo()) - maxCombo++; + private void addCombo(HitObject hitObject) + { + if (hitObject.Judgement.MaxResult.AffectsCombo()) + maxCombo++; - foreach (var nested in hitObject.NestedHitObjects) - addCombo(nested); - }; + foreach (var nested in hitObject.NestedHitObjects) + addCombo(nested); } private readonly List hitObjects = new List();