diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
index 56b37d7c6a..1eb4953972 100644
--- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
+++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs
@@ -294,7 +294,7 @@ namespace osu.Game.Rulesets.Difficulty
///
/// Used to calculate timed difficulty attributes, where only a subset of hitobjects should be visible at any point in time.
///
- protected class ProgressiveCalculationBeatmap : IBeatmap
+ private class ProgressiveCalculationBeatmap : IBeatmap
{
private readonly IBeatmap baseBeatmap;
@@ -317,15 +317,15 @@ namespace osu.Game.Rulesets.Difficulty
hitObjectsCounts[objectType]++;
addCombo(hitObject);
+ }
- void addCombo(HitObject hitObject)
- {
- if (hitObject.Judgement.MaxResult.AffectsCombo())
- maxCombo++;
+ private void addCombo(HitObject hitObject)
+ {
+ if (hitObject.Judgement.MaxResult.AffectsCombo())
+ maxCombo++;
- foreach (var nested in hitObject.NestedHitObjects)
- addCombo(nested);
- };
+ foreach (var nested in hitObject.NestedHitObjects)
+ addCombo(nested);
}
private readonly List hitObjects = new List();