From b1b782a26ba81dba2560722dc9303f64b54ae30b Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Mon, 19 Aug 2024 17:56:41 +0300 Subject: [PATCH] fixed CI --- .../Rulesets/Difficulty/DifficultyCalculator.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 56b37d7c6a..1eb4953972 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -294,7 +294,7 @@ namespace osu.Game.Rulesets.Difficulty /// /// Used to calculate timed difficulty attributes, where only a subset of hitobjects should be visible at any point in time. /// - protected class ProgressiveCalculationBeatmap : IBeatmap + private class ProgressiveCalculationBeatmap : IBeatmap { private readonly IBeatmap baseBeatmap; @@ -317,15 +317,15 @@ namespace osu.Game.Rulesets.Difficulty hitObjectsCounts[objectType]++; addCombo(hitObject); + } - void addCombo(HitObject hitObject) - { - if (hitObject.Judgement.MaxResult.AffectsCombo()) - maxCombo++; + private void addCombo(HitObject hitObject) + { + if (hitObject.Judgement.MaxResult.AffectsCombo()) + maxCombo++; - foreach (var nested in hitObject.NestedHitObjects) - addCombo(nested); - }; + foreach (var nested in hitObject.NestedHitObjects) + addCombo(nested); } private readonly List hitObjects = new List();