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fix code style
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@@ -156,12 +156,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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}
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}
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protected override void UpdateStartTimeStateTransforms()
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{
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base.UpdateStartTimeStateTransforms();
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}
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protected override void UpdateHitStateTransforms(ArmedState state)
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{
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switch (state)
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@@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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protected override Drawable CreateCentreCircle()
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{
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return new ArgonSwellCirclePiece()
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return new ArgonSwellCirclePiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Depth = 1,
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Children = new Drawable[]
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Children = new[]
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{
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expandingRing = new CircularContainer
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{
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@@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
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protected virtual Drawable CreateCentreCircle()
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{
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return new SwellCirclePiece()
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return new SwellCirclePiece
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSwell drawableSwell))
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if (!(drawableHitObject is DrawableSwell))
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return;
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Swell swell = drawableSwell.HitObject;
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@@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
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private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
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{
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if (!(drawableHitObject is DrawableSwell drawableSwell))
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if (!(drawableHitObject is DrawableSwell))
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return;
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Swell swell = drawableSwell.HitObject;
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