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Fix crash when rewinding replay with rate-adjusted hit animations off (#37721)

Closes https://github.com/ppy/osu/issues/37720.
This commit is contained in:
Bartłomiej Dach
2026-05-12 08:39:08 +02:00
committed by GitHub
Unverified
parent c2b96eb0f2
commit 89386859fa
@@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
MainPiece.MoveToX(-X);
// Rate independent to match stable.
double rate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate;
double rate = Math.Abs((Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate);
double length = gravity_time * (rateAdjustedHitAnimations.Value ? 1 : rate);
this.ScaleTo(0.8f, length * 2, Easing.OutQuad);