From 89386859fa2676777974336cc9a2e25455edd36a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 12 May 2026 08:39:08 +0200 Subject: [PATCH] Fix crash when rewinding replay with rate-adjusted hit animations off (#37721) Closes https://github.com/ppy/osu/issues/37720. --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 7daefb3890..1be530b596 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables MainPiece.MoveToX(-X); // Rate independent to match stable. - double rate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate; + double rate = Math.Abs((Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate); double length = gravity_time * (rateAdjustedHitAnimations.Value ? 1 : rate); this.ScaleTo(0.8f, length * 2, Easing.OutQuad);