1
0
mirror of https://github.com/ppy/osu.git synced 2026-05-18 14:10:33 +08:00

Merge branch 'master' into release

This commit is contained in:
Dean Herbert
2023-06-20 18:54:58 +09:00
Unverified
236 changed files with 2435 additions and 962 deletions
+1 -1
View File
@@ -15,7 +15,7 @@
]
},
"codefilesanity": {
"version": "0.0.36",
"version": "0.0.37",
"commands": [
"CodeFileSanity"
]
+1 -1
View File
@@ -2,7 +2,7 @@ blank_issues_enabled: false
contact_links:
- name: Help
url: https://github.com/ppy/osu/discussions/categories/q-a
about: osu! not working as you'd expect? Not sure it's a bug? Check the Q&A section!
about: osu! not working or performing as you'd expect? Not sure it's a bug? Check the Q&A section!
- name: Suggestions or feature request
url: https://github.com/ppy/osu/discussions/categories/ideas
about: Got something you think should change or be added? Search for or start a new discussion!
+1 -1
View File
@@ -11,7 +11,7 @@
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.608.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.620.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
-45
View File
@@ -2,12 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Security;
using osu.Framework.Platform;
@@ -17,7 +15,6 @@ using osu.Framework;
using osu.Framework.Logging;
using osu.Game.Updater;
using osu.Desktop.Windows;
using osu.Framework.Threading;
using osu.Game.IO;
using osu.Game.IPC;
using osu.Game.Utils;
@@ -138,52 +135,10 @@ namespace osu.Desktop
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Title = Name;
desktopWindow.DragDrop += f =>
{
// on macOS, URL associations are handled via SDL_DROPFILE events.
if (f.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
{
HandleLink(f);
return;
}
fileDrop(new[] { f });
};
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
private readonly List<string> importableFiles = new List<string>();
private ScheduledDelegate? importSchedule;
private void fileDrop(string[] filePaths)
{
lock (importableFiles)
{
importableFiles.AddRange(filePaths);
Logger.Log($"Adding {filePaths.Length} files for import");
// File drag drop operations can potentially trigger hundreds or thousands of these calls on some platforms.
// In order to avoid spawning multiple import tasks for a single drop operation, debounce a touch.
importSchedule?.Cancel();
importSchedule = Scheduler.AddDelayed(handlePendingImports, 100);
}
}
private void handlePendingImports()
{
lock (importableFiles)
{
Logger.Log($"Handling batch import of {importableFiles.Count} files");
string[] paths = importableFiles.ToArray();
importableFiles.Clear();
Task.Factory.StartNew(() => Import(paths), TaskCreationOptions.LongRunning);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@@ -0,0 +1,180 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Edit
{
/// <summary>
/// A grid which displays coloured beat divisor lines in proximity to the selection or placement cursor.
/// </summary>
/// <remarks>
/// This class heavily borrows from osu!mania's implementation (ManiaBeatSnapGrid).
/// If further changes are to be made, they should also be applied there.
/// If the scale of the changes are large enough, abstracting may be a good path.
/// </remarks>
public partial class CatchBeatSnapGrid : Component
{
private const double visible_range = 750;
/// <summary>
/// The range of time values of the current selection.
/// </summary>
public (double start, double end)? SelectionTimeRange
{
set
{
if (value == selectionTimeRange)
return;
selectionTimeRange = value;
lineCache.Invalidate();
}
}
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; } = null!;
private readonly Cached lineCache = new Cached();
private (double start, double end)? selectionTimeRange;
private ScrollingHitObjectContainer lineContainer = null!;
[BackgroundDependencyLoader]
private void load(HitObjectComposer composer)
{
lineContainer = new ScrollingHitObjectContainer();
((CatchPlayfield)composer.Playfield).UnderlayElements.Add(lineContainer);
beatDivisor.BindValueChanged(_ => createLines(), true);
}
protected override void Update()
{
base.Update();
if (!lineCache.IsValid)
{
lineCache.Validate();
createLines();
}
}
private readonly Stack<DrawableGridLine> availableLines = new Stack<DrawableGridLine>();
private void createLines()
{
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
availableLines.Push(line);
lineContainer.Clear();
if (selectionTimeRange == null)
return;
var range = selectionTimeRange.Value;
var timingPoint = beatmap.ControlPointInfo.TimingPointAt(range.start - visible_range);
double time = timingPoint.Time;
int beat = 0;
// progress time until in the visible range.
while (time < range.start - visible_range)
{
time += timingPoint.BeatLength / beatDivisor.Value;
beat++;
}
while (time < range.end + visible_range)
{
var nextTimingPoint = beatmap.ControlPointInfo.TimingPointAt(time);
// switch to the next timing point if we have reached it.
if (nextTimingPoint.Time > timingPoint.Time)
{
beat = 0;
time = nextTimingPoint.Time;
timingPoint = nextTimingPoint;
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
if (!availableLines.TryPop(out var line))
line = new DrawableGridLine();
line.HitObject.StartTime = time;
line.Colour = colour;
lineContainer.Add(line);
beat++;
time += timingPoint.BeatLength / beatDivisor.Value;
}
// required to update ScrollingHitObjectContainer's cache.
lineContainer.UpdateSubTree();
foreach (var line in lineContainer.Objects.OfType<DrawableGridLine>())
{
time = line.HitObject.StartTime;
if (time >= range.start && time <= range.end)
line.Alpha = 1;
else
{
double timeSeparation = time < range.start ? range.start - time : time - range.end;
line.Alpha = (float)Math.Max(0, 1 - timeSeparation / visible_range);
}
}
}
private partial class DrawableGridLine : DrawableHitObject
{
public DrawableGridLine()
: base(new HitObject())
{
RelativeSizeAxes = Axes.X;
Height = 2;
AddInternal(new Box { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.BottomLeft;
Anchor = Anchor.BottomLeft;
}
protected override void UpdateInitialTransforms()
{
// don't perform any fading we are handling that ourselves.
LifetimeEnd = HitObject.StartTime + visible_range;
}
}
}
}
@@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Catch.Edit
private InputManager inputManager = null!;
private CatchBeatSnapGrid beatSnapGrid = null!;
private readonly BindableDouble timeRangeMultiplier = new BindableDouble(1)
{
MinValue = 1,
@@ -65,6 +67,8 @@ namespace osu.Game.Rulesets.Catch.Edit
Catcher.BASE_DASH_SPEED, -Catcher.BASE_DASH_SPEED,
Catcher.BASE_WALK_SPEED, -Catcher.BASE_WALK_SPEED,
}));
AddInternal(beatSnapGrid = new CatchBeatSnapGrid());
}
protected override void LoadComplete()
@@ -74,6 +78,29 @@ namespace osu.Game.Rulesets.Catch.Edit
inputManager = GetContainingInputManager();
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (BlueprintContainer.CurrentTool is SelectTool)
{
if (EditorBeatmap.SelectedHitObjects.Any())
{
beatSnapGrid.SelectionTimeRange = (EditorBeatmap.SelectedHitObjects.Min(h => h.StartTime), EditorBeatmap.SelectedHitObjects.Max(h => h.GetEndTime()));
}
else
beatSnapGrid.SelectionTimeRange = null;
}
else
{
var result = FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
@@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
@@ -41,6 +42,8 @@ namespace osu.Game.Rulesets.Catch.UI
internal CatcherArea CatcherArea { get; private set; } = null!;
public Container UnderlayElements { get; private set; } = null!;
private readonly IBeatmapDifficultyInfo difficulty;
public CatchPlayfield(IBeatmapDifficultyInfo difficulty)
@@ -62,6 +65,10 @@ namespace osu.Game.Rulesets.Catch.UI
AddRangeInternal(new[]
{
UnderlayElements = new Container
{
RelativeSizeAxes = Axes.Both,
},
droppedObjectContainer,
Catcher.CreateProxiedContent(),
HitObjectContainer.CreateProxy(),
@@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
@@ -25,22 +26,35 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
new StageDefinition(2)
};
SetContents(_ => new ManiaPlayfield(stageDefinitions));
SetContents(_ => new ManiaInputManager(new ManiaRuleset().RulesetInfo, 2)
{
Child = new ManiaPlayfield(stageDefinitions)
});
});
}
[Test]
public void TestDualStages()
[TestCase(2)]
[TestCase(3)]
[TestCase(5)]
public void TestDualStages(int columnCount)
{
AddStep("create stage", () =>
{
stageDefinitions = new List<StageDefinition>
{
new StageDefinition(2),
new StageDefinition(2)
new StageDefinition(columnCount),
new StageDefinition(columnCount)
};
SetContents(_ => new ManiaPlayfield(stageDefinitions));
SetContents(_ => new ManiaInputManager(new ManiaRuleset().RulesetInfo, (int)PlayfieldType.Dual + 2 * columnCount)
{
Child = new ManiaPlayfield(stageDefinitions)
{
// bit of a hack to make sure the dual stages fit on screen without overlapping each other.
Size = new Vector2(1.5f),
Scale = new Vector2(1 / 1.5f)
}
});
});
}
@@ -119,14 +119,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
yield return obj;
}
private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
private readonly LimitedCapacityQueue<double> prevNoteTimes = new LimitedCapacityQueue<double>(max_notes_for_density);
private double density = int.MaxValue;
private void computeDensity(double newNoteTime)
{
if (prevNoteTimes.Count == max_notes_for_density)
prevNoteTimes.RemoveAt(0);
prevNoteTimes.Add(newNoteTime);
prevNoteTimes.Enqueue(newNoteTime);
if (prevNoteTimes.Count >= 2)
density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
@@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Mania.Edit
}
Color4 colour = BindableBeatDivisor.GetColourFor(
BindableBeatDivisor.GetDivisorForBeatIndex(Math.Max(1, beat), beatDivisor.Value), colours);
BindableBeatDivisor.GetDivisorForBeatIndex(beat, beatDivisor.Value), colours);
foreach (var grid in grids)
{
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@@ -242,18 +242,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
// As the note is being held, adjust the size of the sizing container. This has two effects:
// 1. The contained masking container will mask the body and ticks.
// 2. The head note will move along with the new "head position" in the container.
//
// As per stable, this should not apply for early hits, waiting until the object starts to touch the
// judgement area first.
if (Head.IsHit && releaseTime == null && DrawHeight > 0 && Time.Current >= HitObject.StartTime)
if (Time.Current >= HitObject.StartTime)
{
// How far past the hit target this hold note is.
float yOffset = Direction.Value == ScrollingDirection.Up ? -Y : Y;
sizingContainer.Height = 1 - yOffset / DrawHeight;
// As the note is being held, adjust the size of the sizing container. This has two effects:
// 1. The contained masking container will mask the body and ticks.
// 2. The head note will move along with the new "head position" in the container.
//
// As per stable, this should not apply for early hits, waiting until the object starts to touch the
// judgement area first.
if (Head.IsHit && releaseTime == null && DrawHeight > 0)
{
// How far past the hit target this hold note is.
float yOffset = Direction.Value == ScrollingDirection.Up ? -Y : Y;
sizingContainer.Height = 1 - yOffset / DrawHeight;
}
}
else
sizingContainer.Height = 1;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Mania.Objects
{
public class HeadNote : Note
@@ -139,11 +139,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 3:
switch (columnIndex)
{
case 0: return colour_pink;
case 0: return colour_green;
case 1: return colour_orange;
case 1: return colour_special_column;
case 2: return colour_yellow;
case 2: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
}
@@ -185,11 +185,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 1: return colour_orange;
case 2: return colour_yellow;
case 2: return colour_green;
case 3: return colour_cyan;
case 4: return colour_purple;
case 4: return colour_orange;
case 5: return colour_pink;
@@ -201,17 +201,17 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
case 0: return colour_pink;
case 1: return colour_cyan;
case 1: return colour_orange;
case 2: return colour_pink;
case 3: return colour_special_column;
case 4: return colour_green;
case 4: return colour_pink;
case 5: return colour_cyan;
case 5: return colour_orange;
case 6: return colour_green;
case 6: return colour_pink;
default: throw new ArgumentOutOfRangeException();
}
@@ -225,9 +225,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 2: return colour_orange;
case 3: return colour_yellow;
case 3: return colour_green;
case 4: return colour_yellow;
case 4: return colour_cyan;
case 5: return colour_orange;
@@ -273,9 +273,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case 3: return colour_yellow;
case 4: return colour_cyan;
case 4: return colour_green;
case 5: return colour_green;
case 5: return colour_cyan;
case 6: return colour_yellow;
@@ -35,10 +35,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Default
var stage = beatmap.GetStageForColumnIndex(column);
if (stage.IsSpecialColumn(column))
int columnInStage = column % stage.Columns;
if (stage.IsSpecialColumn(columnInStage))
return SkinUtils.As<TValue>(new Bindable<Color4>(colourSpecial));
int distanceToEdge = Math.Min(column, (stage.Columns - 1) - column);
int distanceToEdge = Math.Min(columnInStage, (stage.Columns - 1) - columnInStage);
return SkinUtils.As<TValue>(new Bindable<Color4>(distanceToEdge % 2 == 0 ? colourOdd : colourEven));
}
}
+17 -23
View File
@@ -11,6 +11,7 @@ using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Platform;
using osu.Game.Extensions;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -39,7 +40,11 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container BackgroundContainer = new Container { RelativeSizeAxes = Axes.Both };
internal readonly Container TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both };
private DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
@@ -76,30 +81,31 @@ namespace osu.Game.Rulesets.Mania.UI
skin.SourceChanged += onSourceChanged;
onSourceChanged();
Drawable background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both,
};
InternalChildren = new[]
InternalChildren = new Drawable[]
{
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
sampleTriggerSource = new GameplaySampleTriggerSource(HitObjectContainer),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
HitObjectArea,
keyArea = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.KeyArea), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both,
},
background,
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally
// (see `Stage.columnBackgrounds`).
BackgroundContainer,
TopLevelContainer,
new ColumnTouchInputArea(this)
};
applyGameWideClock(background);
applyGameWideClock(keyArea);
var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
{
RelativeSizeAxes = Axes.Both,
};
background.ApplyGameWideClock(host);
keyArea.ApplyGameWideClock(host);
BackgroundContainer.Add(background);
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
RegisterPool<Note, DrawableNote>(10, 50);
@@ -107,18 +113,6 @@ namespace osu.Game.Rulesets.Mania.UI
RegisterPool<HeadNote, DrawableHoldNoteHead>(10, 50);
RegisterPool<TailNote, DrawableHoldNoteTail>(10, 50);
RegisterPool<HoldNoteTick, DrawableHoldNoteTick>(50, 250);
// Some elements don't handle rewind correctly and fixing them is non-trivial.
// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
// clock so they don't need to worry about rewind.
// This only works because they handle OnPressed/OnReleased which results in a correct state while rewinding.
//
// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
void applyGameWideClock(Drawable drawable)
{
drawable.Clock = host.UpdateThread.Clock;
drawable.ProcessCustomClock = false;
}
}
private void onSourceChanged()
+9 -2
View File
@@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
Container columnBackgrounds;
Container topLevelContainer;
InternalChildren = new Drawable[]
@@ -77,9 +78,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
RelativeSizeAxes = Axes.Both
},
columnFlow = new ColumnFlow<Column>(definition)
columnBackgrounds = new Container
{
RelativeSizeAxes = Axes.Y,
Name = "Column backgrounds",
RelativeSizeAxes = Axes.Both,
},
new Container
{
@@ -98,6 +100,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Y,
}
},
columnFlow = new ColumnFlow<Column>(definition)
{
RelativeSizeAxes = Axes.Y,
},
new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null)
{
RelativeSizeAxes = Axes.Both
@@ -126,6 +132,7 @@ namespace osu.Game.Rulesets.Mania.UI
};
topLevelContainer.Add(column.TopLevelContainer.CreateProxy());
columnBackgrounds.Add(column.BackgroundContainer.CreateProxy());
columnFlow.SetContentForColumn(i, column);
AddNested(column);
}
@@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("place first object", () => InputManager.Click(MouseButton.Left));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.01f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
@@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("enter circle placement mode", () => InputManager.Key(Key.Number2));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.235f, 0)));
AddStep("move mouse slightly", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.205f, 0)));
AddStep("place second object", () => InputManager.Click(MouseButton.Left));
@@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left));
AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.02f, 0)));
AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * 0.01f, 0)));
AddAssert("object 3 snapped to 1", () =>
{
@@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
return Precision.AlmostEquals(first.EndPosition, third.Position);
});
AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.22f, playfield.ScreenSpaceDrawQuad.Width * 0.21f)));
AddStep("move mouse slightly off centre", () => InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre + new Vector2(playfield.ScreenSpaceDrawQuad.Width * -0.21f, playfield.ScreenSpaceDrawQuad.Width * 0.205f)));
AddAssert("object 2 snapped to 1", () =>
{
@@ -185,7 +185,18 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddAssert("Ensure cursor is on a grid line", () =>
{
return grid.ChildrenOfType<CircularProgress>().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
return grid.ChildrenOfType<CircularProgress>().Any(ring =>
{
// the grid rings are actually slightly _larger_ than the snapping radii.
// this is done such that the snapping radius falls right in the middle of each grid ring thickness-wise,
// but it does however complicate the following calculations slightly.
// we want to calculate the coordinates of the rightmost point on the grid line, which is in the exact middle of the ring thickness-wise.
// for the X component, we take the entire width of the ring, minus one half of the inner radius (since we want the middle of the line on the right side).
// for the Y component, we just take 0.5f.
var rightMiddleOfGridLine = ring.ToScreenSpace(ring.DrawSize * new Vector2(1 - ring.InnerRadius / 2, 0.5f));
return Precision.AlmostEquals(rightMiddleOfGridLine.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X);
});
});
}
@@ -1,22 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModAutoplay : OsuModTestScene
{
protected override bool AllowFail => true;
[Test]
public void TestCursorPositionStoredToJudgement()
{
@@ -44,6 +51,36 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
FinalRate = { Value = 1.3 }
});
[Test]
public void TestPerfectScoreOnShortSliderWithRepeat()
{
AddStep("set score to standardised", () => LocalConfig.SetValue(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised));
CreateModTest(new ModTestData
{
Autoplay = true,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Slider
{
StartTime = 500,
Position = new Vector2(256, 192),
Path = new SliderPath(new[]
{
new PathControlPoint(),
new PathControlPoint(new Vector2(0, 6.25f))
}),
RepeatCount = 1,
SliderVelocity = 10
}
}
},
PassCondition = () => Player.ScoreProcessor.TotalScore.Value == 1_000_000
});
}
private void runSpmTest(Mod mod)
{
SpinnerSpmCalculator? spmCalculator = null;
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public enum SliderPosition
@@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Edit
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
float snapRadius =
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X -
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS * 0.10f)).X -
playfield.GamefieldToScreenSpace(Vector2.Zero).X;
foreach (var b in blueprints)
+1 -1
View File
@@ -18,7 +18,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer, IHasNoTimedInputs
{
public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
@@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Screens.Edit;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
/// <summary>
/// Mod that colours <see cref="HitObject"/>s based on the musical division they are on
/// </summary>
public class OsuModSynesthesia : ModSynesthesia, IApplicableToBeatmap, IApplicableToDrawableHitObject
{
private readonly OsuColour colours = new OsuColour();
private IBeatmap? currentBeatmap { get; set; }
public void ApplyToBeatmap(IBeatmap beatmap)
{
//Store a reference to the current beatmap to look up the beat divisor when notes are drawn
if (currentBeatmap != beatmap)
currentBeatmap = beatmap;
}
public void ApplyToDrawableHitObject(DrawableHitObject d)
{
if (currentBeatmap == null) return;
Color4? timingBasedColour = null;
d.HitObjectApplied += _ =>
{
// slider tails are a painful edge case, as their start time is offset 36ms back (see `LegacyLastTick`).
// to work around this, look up the slider tail's parenting slider's end time instead to ensure proper snap.
double snapTime = d is DrawableSliderTail tail
? tail.Slider.GetEndTime()
: d.HitObject.StartTime;
timingBasedColour = BindableBeatDivisor.GetColourFor(currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(snapTime), colours);
};
// Need to set this every update to ensure it doesn't get overwritten by DrawableHitObject.OnApply() -> UpdateComboColour().
d.OnUpdate += _ =>
{
if (timingBasedColour != null)
d.AccentColour.Value = timingBasedColour.Value;
};
}
}
}
@@ -75,18 +75,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both };
AddRangeInternal(new Drawable[]
{
shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
Children = new[]
{
Body = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
// proxied here so that the tail is drawn under repeats/ticks - legacy skins rely on this
tailContainer.CreateProxy(),
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
// actual tail container is placed here to ensure that tail hitobjects are processed after ticks/repeats.
// this is required for the correct operation of Score V2.
tailContainer,
}
},
// slider head is not included in shake as it handles hit detection, and handles its own shaking.
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public interface IRequireTracking
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Osu.Objects
{
public interface ISliderProgress
+2 -1
View File
@@ -204,7 +204,8 @@ namespace osu.Game.Rulesets.Osu
new MultiMod(new OsuModMagnetised(), new OsuModRepel()),
new ModAdaptiveSpeed(),
new OsuModFreezeFrame(),
new OsuModBubbles()
new OsuModBubbles(),
new OsuModSynesthesia()
};
case ModType.System:
@@ -48,21 +48,26 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
private Bindable<bool> configHitLighting = null!;
private static readonly Vector2 circle_size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public ArgonMainCirclePiece(bool withOuterFill)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Size = circle_size;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
outerFill = new Circle // renders white outer border and dark fill
outerFill = new Circle // renders dark fill
{
Size = Size,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
// Slightly inset to prevent bleeding outside the ring
Size = circle_size - new Vector2(1),
Alpha = withOuterFill ? 1 : 0,
},
outerGradient = new Circle // renders the outer bright gradient
@@ -88,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
Masking = true,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = Size,
Size = circle_size,
Child = new KiaiFlash
{
RelativeSizeAxes = Axes.Both,
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Rulesets.Taiko.Objects
{
/// <summary>
@@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
private const double pre_beat_transition_time = 80;
private const float flash_opacity = 0.3f;
private const float kiai_flash_opacity = 0.15f;
private ColourInfo accentColour;
@@ -107,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
if (drawableHitObject.State.Value == ArmedState.Idle)
{
flash
.FadeTo(flash_opacity)
.FadeTo(kiai_flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
}
@@ -1,9 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
@@ -18,7 +16,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
public partial class ArgonHitExplosion : CompositeDrawable, IAnimatableHitExplosion
{
private readonly TaikoSkinComponents component;
private readonly Circle outer;
private readonly Circle inner;
public ArgonHitExplosion(TaikoSkinComponents component)
{
@@ -34,13 +34,9 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(
new Color4(255, 227, 236, 255),
new Color4(255, 198, 211, 255)
),
Masking = true,
},
new Circle
inner = new Circle
{
Name = "Inner circle",
Anchor = Anchor.Centre,
@@ -48,12 +44,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
RelativeSizeAxes = Axes.Both,
Colour = Color4.White,
Size = new Vector2(0.85f),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 132, 191, 255).Opacity(0.5f),
Radius = 45,
},
Masking = true,
},
};
@@ -63,6 +53,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
this.FadeOut();
bool isRim = (drawableHitObject.HitObject as Hit)?.Type == HitType.Rim;
outer.Colour = isRim ? ArgonInputDrum.RIM_HIT_GRADIENT : ArgonInputDrum.CENTRE_HIT_GRADIENT;
inner.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = (isRim ? ArgonInputDrum.RIM_HIT_GLOW : ArgonInputDrum.CENTRE_HIT_GLOW).Opacity(0.5f),
Radius = 45,
};
switch (component)
{
case TaikoSkinComponents.TaikoExplosionGreat:
@@ -19,6 +19,20 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonInputDrum : AspectContainer
{
public static readonly ColourInfo RIM_HIT_GRADIENT = ColourInfo.GradientHorizontal(
new Color4(227, 248, 255, 255),
new Color4(198, 245, 255, 255)
);
public static readonly Colour4 RIM_HIT_GLOW = new Color4(126, 215, 253, 255);
public static readonly ColourInfo CENTRE_HIT_GRADIENT = ColourInfo.GradientHorizontal(
new Color4(255, 227, 236, 255),
new Color4(255, 198, 211, 255)
);
public static readonly Colour4 CENTRE_HIT_GLOW = new Color4(255, 147, 199, 255);
private const float rim_size = 0.3f;
public ArgonInputDrum()
@@ -141,14 +155,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
Anchor = anchor,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
new Color4(227, 248, 255, 255),
new Color4(198, 245, 255, 255)
),
Colour = RIM_HIT_GRADIENT,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(126, 215, 253, 170),
Colour = RIM_HIT_GLOW.Opacity(0.66f),
Radius = 50,
},
Alpha = 0,
@@ -166,14 +177,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
Anchor = anchor,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(
new Color4(255, 227, 236, 255),
new Color4(255, 198, 211, 255)
),
Colour = CENTRE_HIT_GRADIENT,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 147, 199, 255),
Colour = CENTRE_HIT_GLOW,
Radius = 50,
},
Size = new Vector2(1 - rim_size),
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
private const double pre_beat_transition_time = 80;
private const float flash_opacity = 0.3f;
private const float kiai_flash_opacity = 0.15f;
[Resolved]
private DrawableHitObject drawableHitObject { get; set; } = null!;
@@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
if (drawableHitObject.State.Value == ArmedState.Idle)
{
flashBox
.FadeTo(flash_opacity)
.FadeTo(kiai_flash_opacity)
.Then()
.FadeOut(timingPoint.BeatLength * 0.75, Easing.OutSine);
}
@@ -231,7 +231,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
public override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
@@ -131,7 +131,7 @@ namespace osu.Game.Tests.Editing.Checks
var mock = new Mock<IWorkingBeatmap>();
mock.SetupGet(w => w.Beatmap).Returns(beatmap);
mock.SetupGet(w => w.Background).Returns(background);
mock.Setup(w => w.GetBackground()).Returns(background);
mock.Setup(w => w.GetStream(It.IsAny<string>())).Returns(stream);
return mock;
@@ -73,7 +73,5 @@ namespace osu.Game.Tests.Rulesets
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null;
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null;
}
#nullable enable
}
}
@@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Background
this.renderer = renderer;
}
protected override Texture GetBackground() => renderer.CreateTexture(1, 1);
public override Texture GetBackground() => renderer.CreateTexture(1, 1);
}
private partial class TestWorkingBeatmapWithStoryboard : TestWorkingBeatmap
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
@@ -23,8 +21,8 @@ namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneBeatDivisorControl : OsuManualInputManagerTestScene
{
private BeatDivisorControl beatDivisorControl;
private BindableBeatDivisor bindableBeatDivisor;
private BeatDivisorControl beatDivisorControl = null!;
private BindableBeatDivisor bindableBeatDivisor = null!;
private SliderBar<int> tickSliderBar => beatDivisorControl.ChildrenOfType<SliderBar<int>>().Single();
private Triangle tickMarkerHead => tickSliderBar.ChildrenOfType<Triangle>().Single();
@@ -51,9 +49,9 @@ namespace osu.Game.Tests.Visual.Editing
[Test]
public void TestBindableBeatDivisor()
{
AddRepeatStep("move previous", () => bindableBeatDivisor.Previous(), 2);
AddRepeatStep("move previous", () => bindableBeatDivisor.SelectPrevious(), 2);
AddAssert("divisor is 4", () => bindableBeatDivisor.Value == 4);
AddRepeatStep("move next", () => bindableBeatDivisor.Next(), 1);
AddRepeatStep("move next", () => bindableBeatDivisor.SelectNext(), 1);
AddAssert("divisor is 12", () => bindableBeatDivisor.Value == 8);
}
@@ -101,16 +99,22 @@ namespace osu.Game.Tests.Visual.Editing
public void TestBeatChevronNavigation()
{
switchBeatSnap(1);
assertBeatSnap(16);
switchBeatSnap(-4);
assertBeatSnap(1);
switchBeatSnap(3);
assertBeatSnap(8);
switchBeatSnap(-1);
switchBeatSnap(3);
assertBeatSnap(16);
switchBeatSnap(-2);
assertBeatSnap(4);
switchBeatSnap(-3);
assertBeatSnap(16);
assertBeatSnap(1);
}
[Test]
@@ -163,9 +167,11 @@ namespace osu.Game.Tests.Visual.Editing
switchPresets(1);
assertPreset(BeatDivisorType.Triplets);
assertBeatSnap(6);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
assertBeatSnap(4);
switchPresets(-1);
assertPreset(BeatDivisorType.Triplets);
@@ -181,6 +187,7 @@ namespace osu.Game.Tests.Visual.Editing
setDivisorViaInput(15);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(15);
switchBeatSnap(-1);
assertBeatSnap(5);
@@ -190,12 +197,14 @@ namespace osu.Game.Tests.Visual.Editing
setDivisorViaInput(5);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(5);
switchPresets(1);
assertPreset(BeatDivisorType.Common);
switchPresets(-1);
assertPreset(BeatDivisorType.Triplets);
assertPreset(BeatDivisorType.Custom, 15);
assertBeatSnap(15);
}
private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () =>
@@ -207,7 +216,7 @@ namespace osu.Game.Tests.Visual.Editing
}, Math.Abs(direction));
private void assertBeatSnap(int expected) => AddAssert($"beat snap is {expected}",
() => bindableBeatDivisor.Value == expected);
() => bindableBeatDivisor.Value, () => Is.EqualTo(expected));
private void switchPresets(int direction) => AddRepeatStep($"move presets {(direction > 0 ? "forward" : "backward")}", () =>
{
@@ -219,7 +228,7 @@ namespace osu.Game.Tests.Visual.Editing
private void assertPreset(BeatDivisorType type, int? maxDivisor = null)
{
AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type == type);
AddAssert($"preset is {type}", () => bindableBeatDivisor.ValidDivisors.Value.Type, () => Is.EqualTo(type));
if (type == BeatDivisorType.Custom)
{
@@ -237,7 +246,7 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Click(MouseButton.Left);
});
BeatDivisorControl.CustomDivisorPopover popover = null;
BeatDivisorControl.CustomDivisorPopover? popover = null;
AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType<BeatDivisorControl.CustomDivisorPopover>().SingleOrDefault()) != null && popover.IsLoaded);
AddStep($"set divisor to {divisor}", () =>
{
@@ -8,6 +8,8 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Tests.Visual.Ranking;
@@ -49,6 +51,21 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
[Test]
public void TestModRemovingTimedInputs()
{
AddStep("Set score with mod removing timed inputs", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(10),
Mods = new Mod[] { new OsuModRelax() }
};
});
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
[Test]
public void TestCalibrationFromZero()
{
@@ -7,12 +7,15 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Gameplay
{
@@ -21,6 +24,8 @@ namespace osu.Game.Tests.Visual.Gameplay
{
private GameplayClockContainer gameplayClockContainer = null!;
private Box background = null!;
private const double skip_target_time = -2000;
[BackgroundDependencyLoader]
@@ -30,11 +35,20 @@ namespace osu.Game.Tests.Visual.Gameplay
FrameStabilityContainer frameStabilityContainer;
Add(gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
AddRange(new Drawable[]
{
Child = frameStabilityContainer = new FrameStabilityContainer
background = new Box
{
MaxCatchUpFrames = 1
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time)
{
Child = frameStabilityContainer = new FrameStabilityContainer
{
MaxCatchUpFrames = 1
}
}
});
@@ -71,9 +85,20 @@ namespace osu.Game.Tests.Visual.Gameplay
applyToArgonProgress(s => s.ShowGraph.Value = b);
});
AddStep("set white background", () => background.FadeColour(Color4.White, 200, Easing.OutQuint));
AddStep("randomise background colour", () => background.FadeColour(new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1), 200, Easing.OutQuint));
AddStep("stop", gameplayClockContainer.Stop);
}
[Test]
public void TestSeekToKnownTime()
{
AddStep("seek to known time", () => gameplayClockContainer.Seek(60000));
AddWaitStep("wait some for seek", 15);
AddStep("stop", () => gameplayClockContainer.Stop());
}
private void applyToArgonProgress(Action<ArgonSongProgress> action) =>
this.ChildrenOfType<ArgonSongProgress>().ForEach(action);
@@ -8,6 +8,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Testing;
@@ -57,11 +58,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("customisation area not expanded", () => this.ChildrenOfType<ModSettingsArea>().Single().Height == 0);
}
[Test]
public void TestSelectAllButtonUpdatesStateWhenSearchTermChanged()
{
createFreeModSelect();
AddStep("apply search term", () => freeModSelectOverlay.SearchTerm = "ea");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("click select all button", navigateAndClick<SelectAllModsButton>);
AddAssert("select all button disabled", () => !this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
AddStep("change search term", () => freeModSelectOverlay.SearchTerm = "e");
AddAssert("select all button enabled", () => this.ChildrenOfType<SelectAllModsButton>().Single().Enabled.Value);
void navigateAndClick<T>() where T : Drawable
{
InputManager.MoveMouseTo(this.ChildrenOfType<T>().Single());
InputManager.Click(MouseButton.Left);
}
}
[Test]
public void TestSelectDeselectAllViaKeyboard()
{
createFreeModSelect();
AddStep("kill search bar focus", () => freeModSelectOverlay.SearchTextBox.KillFocus());
AddStep("press ctrl+a", () => InputManager.Keys(PlatformAction.SelectAll));
AddUntilStep("all mods selected", assertAllAvailableModsSelected);
@@ -94,6 +94,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestCase(typeof(OsuModHidden), typeof(OsuModTraceable))] // Incompatible.
public void TestAllowedModDeselectedWhenRequired(Type allowedMod, Type requiredMod)
{
AddStep("change ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo);
AddStep($"select {allowedMod.ReadableName()} as allowed", () => songSelect.FreeMods.Value = new[] { (Mod)Activator.CreateInstance(allowedMod) });
AddStep($"select {requiredMod.ReadableName()} as required", () => songSelect.Mods.Value = new[] { (Mod)Activator.CreateInstance(requiredMod) });
@@ -102,17 +103,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
// A previous test's mod overlay could still be fading out.
AddUntilStep("wait for only one freemod overlay", () => this.ChildrenOfType<FreeModSelectOverlay>().Count() == 1);
assertHasFreeModButton(allowedMod, false);
assertHasFreeModButton(requiredMod, false);
assertFreeModNotShown(allowedMod);
assertFreeModNotShown(requiredMod);
}
private void assertHasFreeModButton(Type type, bool hasButton = true)
private void assertFreeModNotShown(Type type)
{
AddAssert($"{type.ReadableName()} {(hasButton ? "displayed" : "not displayed")} in freemod overlay",
AddAssert($"{type.ReadableName()} not displayed in freemod overlay",
() => this.ChildrenOfType<FreeModSelectOverlay>()
.Single()
.ChildrenOfType<ModPanel>()
.Where(panel => !panel.Filtered.Value)
.Where(panel => panel.Visible)
.All(b => b.Mod.GetType() != type));
}
@@ -203,7 +203,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("mod select contains only double time mod",
() => this.ChildrenOfType<RoomSubScreen>().Single().UserModsSelectOverlay
.ChildrenOfType<ModPanel>()
.SingleOrDefault(panel => !panel.Filtered.Value)?.Mod is OsuModDoubleTime);
.SingleOrDefault(panel => panel.Visible)?.Mod is OsuModDoubleTime);
}
[Test]
@@ -17,6 +17,7 @@ using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Leaderboards;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
@@ -539,6 +540,11 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open());
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
AddWaitStep("wait two frames", 2);
AddStep("exit lounge", () => Game.ScreenStack.Exit());
// `TestMultiplayerComponents` registers a request handler in its BDL, but never unregisters it.
// to prevent the handler living for longer than it should be, clean up manually.
AddStep("clean up multiplayer request handler", () => ((DummyAPIAccess)API).HandleRequest = null);
}
[Test]
@@ -86,6 +86,7 @@ namespace osu.Game.Tests.Visual.Online
StarRating = 9.99,
DifficultyName = @"TEST",
Length = 456000,
HitLength = 400000,
RulesetID = 3,
CircleSize = 1,
DrainRate = 2.3f,
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Linq;
using System.Threading;
@@ -24,8 +22,8 @@ namespace osu.Game.Tests.Visual.Online
{
private readonly APIUser streamingUser = new APIUser { Id = 2, Username = "Test user" };
private TestSpectatorClient spectatorClient;
private CurrentlyPlayingDisplay currentlyPlaying;
private TestSpectatorClient spectatorClient = null!;
private CurrentlyPlayingDisplay currentlyPlaying = null!;
[SetUpSteps]
public void SetUpSteps()
@@ -88,13 +86,13 @@ namespace osu.Game.Tests.Visual.Online
"pishifat"
};
protected override Task<APIUser> ComputeValueAsync(int lookup, CancellationToken token = default)
protected override Task<APIUser?> ComputeValueAsync(int lookup, CancellationToken token = default)
{
// tests against failed lookups
if (lookup == 13)
return Task.FromResult<APIUser>(null);
return Task.FromResult<APIUser?>(null);
return Task.FromResult(new APIUser
return Task.FromResult<APIUser?>(new APIUser
{
Id = lookup,
Username = usernames[lookup % usernames.Length],
@@ -453,6 +453,25 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
}
[Test]
public void TestRewindToDeletedBeatmap()
{
loadBeatmaps();
var firstAdded = TestResources.CreateTestBeatmapSetInfo();
AddStep("add new set", () => carousel.UpdateBeatmapSet(firstAdded));
AddStep("select set", () => carousel.SelectBeatmap(firstAdded.Beatmaps.First()));
nextRandom();
AddStep("delete set", () => carousel.RemoveBeatmapSet(firstAdded));
prevRandom();
AddAssert("deleted set not selected", () => carousel.SelectedBeatmapSet?.Equals(firstAdded) == false);
}
/// <summary>
/// Test adding and removing beatmap sets
/// </summary>
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@@ -24,10 +23,10 @@ namespace osu.Game.Tests.Visual.SongSelect
{
public partial class TestSceneBeatmapMetadataDisplay : OsuTestScene
{
private BeatmapMetadataDisplay display;
private BeatmapMetadataDisplay display = null!;
[Resolved]
private BeatmapManager manager { get; set; }
private BeatmapManager manager { get; set; } = null!;
[Cached(typeof(BeatmapDifficultyCache))]
private readonly TestBeatmapDifficultyCache testDifficultyCache = new TestBeatmapDifficultyCache();
@@ -121,7 +120,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private partial class TestBeatmapDifficultyCache : BeatmapDifficultyCache
{
private TaskCompletionSource<bool> calculationBlocker;
private TaskCompletionSource<bool>? calculationBlocker;
private bool blockCalculation;
@@ -142,10 +141,13 @@ namespace osu.Game.Tests.Visual.SongSelect
}
}
public override async Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo rulesetInfo = null, IEnumerable<Mod> mods = null, CancellationToken cancellationToken = default)
public override async Task<StarDifficulty?> GetDifficultyAsync(IBeatmapInfo beatmapInfo, IRulesetInfo? rulesetInfo = null, IEnumerable<Mod>? mods = null, CancellationToken cancellationToken = default)
{
if (blockCalculation)
{
Debug.Assert(calculationBlocker != null);
await calculationBlocker.Task.ConfigureAwait(false);
}
return await base.GetDifficultyAsync(beatmapInfo, rulesetInfo, mods, cancellationToken).ConfigureAwait(false);
}
@@ -106,26 +106,26 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => panel.Visible) == 2);
clickToggle();
AddUntilStep("wait for animation", () => !column.SelectionAnimationRunning);
AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => !panel.Filtered.Value));
AddAssert("only visible items selected", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Active.Value).All(panel => panel.Visible));
AddStep("unset filter", () => setFilter(null));
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Visible));
AddAssert("checkbox not selected", () => !column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("set filter", () => setFilter(mod => mod.Name.Contains("Wind", StringComparison.CurrentCultureIgnoreCase)));
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => !panel.Filtered.Value) == 2);
AddUntilStep("two panels visible", () => column.ChildrenOfType<ModPanel>().Count(panel => panel.Visible) == 2);
AddAssert("checkbox selected", () => column.ChildrenOfType<OsuCheckbox>().Single().Current.Value);
AddStep("filter out everything", () => setFilter(_ => false));
AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Filtered.Value));
AddUntilStep("no panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Visible));
AddUntilStep("checkbox hidden", () => !column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
AddStep("inset filter", () => setFilter(null));
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => !panel.Filtered.Value));
AddUntilStep("all panels visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Visible));
AddUntilStep("checkbox visible", () => column.ChildrenOfType<OsuCheckbox>().Single().IsPresent);
void clickToggle() => AddStep("click toggle", () =>
@@ -288,10 +288,53 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("no change", () => this.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
}
[Test]
public void TestApplySearchTerms()
{
Mod hidden = getExampleModsFor(ModType.DifficultyIncrease).Where(modState => modState.Mod is ModHidden).Select(modState => modState.Mod).Single();
ModColumn column = null!;
AddStep("create content", () => Child = new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = column = new ModColumn(ModType.DifficultyIncrease, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AvailableMods = getExampleModsFor(ModType.DifficultyIncrease)
}
});
applySearchAndAssert(hidden.Name);
clearSearch();
applySearchAndAssert(hidden.Acronym);
clearSearch();
applySearchAndAssert(hidden.Description.ToString());
void applySearchAndAssert(string searchTerm)
{
AddStep("search by mod name", () => column.SearchTerm = searchTerm);
AddAssert("only hidden is visible", () => column.ChildrenOfType<ModPanel>().Where(panel => panel.Visible).All(panel => panel.Mod is ModHidden));
}
void clearSearch()
{
AddStep("clear search", () => column.SearchTerm = string.Empty);
AddAssert("all mods are visible", () => column.ChildrenOfType<ModPanel>().All(panel => panel.Visible));
}
}
private void setFilter(Func<Mod, bool>? filter)
{
foreach (var modState in this.ChildrenOfType<ModColumn>().Single().AvailableMods)
modState.Filtered.Value = filter?.Invoke(modState.Mod) == false;
modState.ValidForSelection.Value = filter?.Invoke(modState.Mod) != false;
}
private partial class TestModColumn : ModColumn
@@ -392,6 +392,28 @@ namespace osu.Game.Tests.Visual.UserInterface
new HashSet<Mod>(this.ChildrenOfType<ModPresetPanel>().First().Preset.Value.Mods).SetEquals(mods));
}
[Test]
public void TestTextFiltering()
{
ModPresetColumn modPresetColumn = null!;
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddStep("create content", () => Child = modPresetColumn = new ModPresetColumn
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddUntilStep("items loaded", () => modPresetColumn.IsLoaded && modPresetColumn.ItemsLoaded);
AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
AddStep("set text filter", () => modPresetColumn.SearchTerm = "First");
AddUntilStep("one panel visible", () => modPresetColumn.ChildrenOfType<ModPresetPanel>().Count(panel => panel.IsPresent), () => Is.EqualTo(1));
AddStep("set mania ruleset", () => Ruleset.Value = rulesets.GetRuleset(3));
AddUntilStep("no panels visible", () => modPresetColumn.ChildrenOfType<ModPresetPanel>().Count(panel => panel.IsPresent), () => Is.EqualTo(0));
}
private ICollection<ModPreset> createTestPresets() => new[]
{
new ModPreset
@@ -490,15 +490,15 @@ namespace osu.Game.Tests.Visual.UserInterface
createScreen();
changeRuleset(0);
AddAssert("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
AddAssert("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.Visible));
AddStep("make double time invalid", () => modSelectOverlay.IsValidMod = m => !(m is OsuModDoubleTime));
AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => panel.Filtered.Value));
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
AddUntilStep("double time not visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).All(panel => !panel.Visible));
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModNightcore).Any(panel => panel.Visible));
AddStep("make double time valid again", () => modSelectOverlay.IsValidMod = _ => true);
AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => !panel.Filtered.Value));
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => !panel.Filtered.Value));
AddUntilStep("double time visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(panel => panel.Mod is OsuModDoubleTime).Any(panel => panel.Visible));
AddAssert("nightcore still visible", () => modSelectOverlay.ChildrenOfType<ModPanel>().Where(b => b.Mod is OsuModNightcore).Any(panel => panel.Visible));
}
[Test]
@@ -524,7 +524,57 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set ruleset", () => Ruleset.Value = testRuleset.RulesetInfo);
waitForColumnLoad();
AddAssert("unimplemented mod panel is filtered", () => getPanelForMod(typeof(TestUnimplementedMod)).Filtered.Value);
AddAssert("unimplemented mod panel is filtered", () => !getPanelForMod(typeof(TestUnimplementedMod)).Visible);
}
[Test]
public void TestFirstModSelectDeselect()
{
createScreen();
AddStep("apply search", () => modSelectOverlay.SearchTerm = "HD");
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("hidden selected", () => getPanelForMod(typeof(OsuModHidden)).Active.Value);
AddStep("press enter again", () => InputManager.Key(Key.Enter));
AddAssert("hidden deselected", () => !getPanelForMod(typeof(OsuModHidden)).Active.Value);
AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty);
AddStep("press enter", () => InputManager.Key(Key.Enter));
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestSearchFocusChangeViaClick()
{
createScreen();
AddStep("click on search", navigateAndClick<ShearedSearchTextBox>);
AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("click on mod column", navigateAndClick<ModColumn>);
AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus);
void navigateAndClick<T>() where T : Drawable
{
InputManager.MoveMouseTo(modSelectOverlay.ChildrenOfType<T>().FirstOrDefault());
InputManager.Click(MouseButton.Left);
}
}
[Test]
public void TestSearchFocusChangeViaKey()
{
createScreen();
const Key focus_switch_key = Key.Tab;
AddStep("press tab", () => InputManager.Key(focus_switch_key));
AddAssert("focused", () => modSelectOverlay.SearchTextBox.HasFocus);
AddStep("press tab", () => InputManager.Key(focus_switch_key));
AddAssert("lost focus", () => !modSelectOverlay.SearchTextBox.HasFocus);
}
[Test]
@@ -533,6 +583,8 @@ namespace osu.Game.Tests.Visual.UserInterface
createScreen();
changeRuleset(0);
AddStep("kill search bar focus", () => modSelectOverlay.SearchTextBox.KillFocus());
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddAssert("DT + HD selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
@@ -540,6 +592,26 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
}
[Test]
public void TestDeselectAllViaKey_WithSearchApplied()
{
createScreen();
changeRuleset(0);
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddStep("focus on search", () => modSelectOverlay.SearchTextBox.TakeFocus());
AddStep("apply search", () => modSelectOverlay.SearchTerm = "Easy");
AddAssert("DT + HD selected and hidden", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.Visible && panel.Active.Value) == 2);
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
AddAssert("DT + HD still selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 2);
AddAssert("search term changed", () => modSelectOverlay.SearchTerm == "Eas");
AddStep("kill focus", () => modSelectOverlay.SearchTextBox.KillFocus());
AddStep("press backspace", () => InputManager.Key(Key.BackSpace));
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
}
[Test]
public void TestDeselectAllViaButton()
{
@@ -561,6 +633,31 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
}
[Test]
public void TestDeselectAllViaButton_WithSearchApplied()
{
createScreen();
changeRuleset(0);
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
AddStep("select DT + HD + RD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModRandom() });
AddAssert("DT + HD + RD selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => panel.Active.Value) == 3);
AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
AddStep("apply search", () => modSelectOverlay.SearchTerm = "Easy");
AddAssert("DT + HD + RD are hidden and selected", () => modSelectOverlay.ChildrenOfType<ModPanel>().Count(panel => !panel.Visible && panel.Active.Value) == 3);
AddAssert("deselect all button enabled", () => this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
AddStep("click deselect all button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DeselectAllModsButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("all mods deselected", () => !SelectedMods.Value.Any());
AddAssert("deselect all button disabled", () => !this.ChildrenOfType<DeselectAllModsButton>().Single().Enabled.Value);
}
[Test]
public void TestCloseViaBackButton()
{
@@ -580,8 +677,11 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
/// Covers columns hiding/unhiding on changes of <see cref="ModSelectOverlay.IsValidMod"/>.
/// </summary>
[Test]
public void TestColumnHiding()
public void TestColumnHidingOnIsValidChange()
{
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
{
@@ -610,6 +710,56 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("3 columns visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 3);
}
/// <summary>
/// Covers columns hiding/unhiding on changes of <see cref="ModSelectOverlay.SearchTerm"/>.
/// </summary>
[Test]
public void TestColumnHidingOnTextFilterChange()
{
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
SelectedMods = { BindTarget = SelectedMods }
});
waitForColumnLoad();
changeRuleset(0);
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
AddStep("set search", () => modSelectOverlay.SearchTerm = "HD");
AddAssert("one column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 1);
AddStep("filter out everything", () => modSelectOverlay.SearchTerm = "Some long search term with no matches");
AddAssert("no columns visible", () => this.ChildrenOfType<ModColumn>().All(col => !col.IsPresent));
AddStep("clear search bar", () => modSelectOverlay.SearchTerm = "");
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
}
[Test]
public void TestHidingOverlayClearsTextSearch()
{
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
SelectedMods = { BindTarget = SelectedMods }
});
waitForColumnLoad();
changeRuleset(0);
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
AddStep("set search", () => modSelectOverlay.SearchTerm = "fail");
AddAssert("one column visible", () => this.ChildrenOfType<ModColumn>().Count(col => col.IsPresent) == 2);
AddStep("hide", () => modSelectOverlay.Hide());
AddStep("show", () => modSelectOverlay.Show());
AddAssert("all columns visible", () => this.ChildrenOfType<ModColumn>().All(col => col.IsPresent));
}
[Test]
public void TestColumnHidingOnRulesetChange()
{
@@ -688,12 +838,10 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public override string ShortName => "unimplemented";
public override IEnumerable<Mod> GetModsFor(ModType type)
{
if (type == ModType.Conversion) return base.GetModsFor(type).Concat(new[] { new TestUnimplementedMod() });
return base.GetModsFor(type);
}
public override IEnumerable<Mod> GetModsFor(ModType type) =>
type == ModType.Conversion
? base.GetModsFor(type).Concat(new[] { new TestUnimplementedMod() })
: base.GetModsFor(type);
}
}
}
@@ -101,6 +101,10 @@ namespace osu.Game.Tests.Visual.UserInterface
},
};
}
protected override void PopIn()
{
}
}
}
}
@@ -80,6 +80,24 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
[Test]
public void TestCorrectScrollToWhenContentLoads()
{
AddRepeatStep("add many sections", () => append(1f), 3);
AddStep("add section with delayed load content", () =>
{
container.Add(new TestDelayedLoadSection("delayed"));
});
AddStep("add final section", () => append(0.5f));
AddStep("scroll to final section", () => container.ScrollTo(container.Children.Last()));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children.Last());
AddUntilStep("wait for scroll to section", () => container.ScreenSpaceDrawQuad.AABBFloat.Contains(container.Children.Last().ScreenSpaceDrawQuad.AABBFloat));
}
[Test]
public void TestSelection()
{
@@ -196,6 +214,33 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.ScrollVerticalBy(direction);
}
private partial class TestDelayedLoadSection : TestSection
{
public TestDelayedLoadSection(string label)
: base(label)
{
BackgroundColour = default_colour;
Width = 300;
AutoSizeAxes = Axes.Y;
}
protected override void LoadComplete()
{
base.LoadComplete();
Box box;
Add(box = new Box
{
Alpha = 0.01f,
RelativeSizeAxes = Axes.X,
});
// Emulate an operation that will be inhibited by IsMaskedAway.
box.ResizeHeightTo(2000, 50);
}
}
private partial class TestSection : TestBox
{
public bool Selected
+1 -1
View File
@@ -51,7 +51,7 @@ namespace osu.Game.Tests
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => null;
public override Texture GetBackground() => null;
protected override Waveform GetWaveform() => new Waveform(trackStore.GetStream(firstAudioFile));
@@ -24,6 +24,9 @@ namespace osu.Game.Tournament.Tests.Screens
Add(screen = new MapPoolScreen { Width = 0.7f });
}
[SetUp]
public void SetUp() => Schedule(() => Ladder.SplitMapPoolByMods.Value = true);
[Test]
public void TestFewMaps()
{
@@ -92,7 +95,7 @@ namespace osu.Game.Tournament.Tests.Screens
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 11; i++)
addBeatmap(i > 4 ? $"M{i}" : "NM");
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
});
AddStep("reset match", () =>
@@ -118,7 +121,7 @@ namespace osu.Game.Tournament.Tests.Screens
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? $"M{i}" : "NM");
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
});
AddStep("reset match", () =>
@@ -130,7 +133,27 @@ namespace osu.Game.Tournament.Tests.Screens
assertThreeWide();
}
private void addBeatmap(string mods = "nm")
[Test]
public void TestSplitMapPoolByMods()
{
AddStep("load many maps", () =>
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Clear();
for (int i = 0; i < 12; i++)
addBeatmap(i > 4 ? Ruleset.Value.CreateInstance().AllMods.ElementAt(i).Acronym : "NM");
});
AddStep("disable splitting map pool by mods", () => Ladder.SplitMapPoolByMods.Value = false);
AddStep("reset match", () =>
{
Ladder.CurrentMatch.Value = new TournamentMatch();
Ladder.CurrentMatch.Value = Ladder.Matches.First();
});
}
private void addBeatmap(string mods = "NM")
{
Ladder.CurrentMatch.Value.Round.Value.Beatmaps.Add(new RoundBeatmap
{
-2
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Tournament.IPC
{
public enum TourneyState
+2
View File
@@ -42,5 +42,7 @@ namespace osu.Game.Tournament.Models
};
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
public Bindable<bool> SplitMapPoolByMods = new BindableBool(true);
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Ladder.Components
@@ -24,7 +24,7 @@ namespace osu.Game.Tournament.Screens.MapPool
{
public partial class MapPoolScreen : TournamentMatchScreen
{
private readonly FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
private FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>> mapFlows;
[Resolved(canBeNull: true)]
private TournamentSceneManager sceneManager { get; set; }
@@ -32,12 +32,13 @@ namespace osu.Game.Tournament.Screens.MapPool
private TeamColour pickColour;
private ChoiceType pickType;
private readonly OsuButton buttonRedBan;
private readonly OsuButton buttonBlueBan;
private readonly OsuButton buttonRedPick;
private readonly OsuButton buttonBluePick;
private OsuButton buttonRedBan;
private OsuButton buttonBlueBan;
private OsuButton buttonRedPick;
private OsuButton buttonBluePick;
public MapPoolScreen()
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
{
InternalChildren = new Drawable[]
{
@@ -98,15 +99,26 @@ namespace osu.Game.Tournament.Screens.MapPool
Action = reset
},
new ControlPanel.Spacer(),
new OsuCheckbox
{
LabelText = "Split display by mods",
Current = LadderInfo.SplitMapPoolByMods,
},
},
}
};
ipc.Beatmap.BindValueChanged(beatmapChanged);
}
[BackgroundDependencyLoader]
private void load(MatchIPCInfo ipc)
private Bindable<bool> splitMapPoolByMods;
protected override void LoadComplete()
{
ipc.Beatmap.BindValueChanged(beatmapChanged);
base.LoadComplete();
splitMapPoolByMods = LadderInfo.SplitMapPoolByMods.GetBoundCopy();
splitMapPoolByMods.BindValueChanged(_ => updateDisplay());
}
private void beatmapChanged(ValueChangedEvent<TournamentBeatmap> beatmap)
@@ -213,24 +225,27 @@ namespace osu.Game.Tournament.Screens.MapPool
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{
base.CurrentMatchChanged(match);
updateDisplay();
}
private void updateDisplay()
{
mapFlows.Clear();
if (match.NewValue == null)
if (CurrentMatch.Value == null)
return;
int totalRows = 0;
if (match.NewValue.Round.Value != null)
if (CurrentMatch.Value.Round.Value != null)
{
FillFlowContainer<TournamentBeatmapPanel> currentFlow = null;
string currentMod = null;
string currentMods = null;
int flowCount = 0;
foreach (var b in match.NewValue.Round.Value.Beatmaps)
foreach (var b in CurrentMatch.Value.Round.Value.Beatmaps)
{
if (currentFlow == null || currentMod != b.Mods)
if (currentFlow == null || (LadderInfo.SplitMapPoolByMods.Value && currentMods != b.Mods))
{
mapFlows.Add(currentFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
@@ -240,7 +255,7 @@ namespace osu.Game.Tournament.Screens.MapPool
AutoSizeAxes = Axes.Y
});
currentMod = b.Mods;
currentMods = b.Mods;
totalRows++;
flowCount = 0;
@@ -0,0 +1,95 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Processing;
namespace osu.Game.Beatmaps
{
// Implementation of this class is based off of `MaxDimensionLimitedTextureLoaderStore`.
// If issues are found it's worth checking to make sure similar issues exist there.
public class BeatmapPanelBackgroundTextureLoaderStore : IResourceStore<TextureUpload>
{
// The aspect ratio of SetPanelBackground at its maximum size (very tall window).
private const float minimum_display_ratio = 512 / 80f;
private readonly IResourceStore<TextureUpload>? textureStore;
public BeatmapPanelBackgroundTextureLoaderStore(IResourceStore<TextureUpload>? textureStore)
{
this.textureStore = textureStore;
}
public void Dispose()
{
textureStore?.Dispose();
}
public TextureUpload Get(string name)
{
var textureUpload = textureStore?.Get(name);
// NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp.
if (textureUpload == null)
return null!;
return limitTextureUploadSize(textureUpload);
}
public async Task<TextureUpload> GetAsync(string name, CancellationToken cancellationToken = new CancellationToken())
{
// NRT not enabled on framework side classes (IResourceStore / TextureLoaderStore), welp.
if (textureStore == null)
return null!;
var textureUpload = await textureStore.GetAsync(name, cancellationToken).ConfigureAwait(false);
if (textureUpload == null)
return null!;
return await Task.Run(() => limitTextureUploadSize(textureUpload), cancellationToken).ConfigureAwait(false);
}
private TextureUpload limitTextureUploadSize(TextureUpload textureUpload)
{
var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height);
// The original texture upload will no longer be returned or used.
textureUpload.Dispose();
Size size = image.Size();
// Assume that panel backgrounds are always displayed using `FillMode.Fill`.
// Also assume that all backgrounds are wider than they are tall, so the
// fill is always going to be based on width.
//
// We need to include enough height to make this work for all ratio panels are displayed at.
int usableHeight = (int)Math.Ceiling(size.Width * 1 / minimum_display_ratio);
usableHeight = Math.Min(size.Height, usableHeight);
// Crop the centre region of the background for now.
Rectangle cropRectangle = new Rectangle(
0,
(size.Height - usableHeight) / 2,
size.Width,
usableHeight
);
image.Mutate(i => i.Crop(cropRectangle));
return new TextureUpload(image);
}
public Stream? GetStream(string name) => textureStore?.GetStream(name);
public IEnumerable<string> GetAvailableResources() => textureStore?.GetAvailableResources() ?? Array.Empty<string>();
}
}
-2
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Beatmaps
{
public enum DifficultyRating
@@ -23,8 +23,9 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader]
private void load()
{
if (working.Background != null)
Texture = working.Background;
var background = working.GetBackground();
if (background != null)
Texture = background;
}
}
}
@@ -106,12 +106,11 @@ namespace osu.Game.Beatmaps.Drawables.Cards
{
new Drawable[]
{
new OsuSpriteText
new TruncatingSpriteText
{
Text = new RomanisableString(BeatmapSet.TitleUnicode, BeatmapSet.Title),
Font = OsuFont.Default.With(size: 22.5f, weight: FontWeight.SemiBold),
RelativeSizeAxes = Axes.X,
Truncate = true
},
titleBadgeArea = new FillFlowContainer
{
@@ -140,21 +139,19 @@ namespace osu.Game.Beatmaps.Drawables.Cards
{
new[]
{
new OsuSpriteText
new TruncatingSpriteText
{
Text = createArtistText(),
Font = OsuFont.Default.With(size: 17.5f, weight: FontWeight.SemiBold),
RelativeSizeAxes = Axes.X,
Truncate = true
},
Empty()
},
}
},
new OsuSpriteText
new TruncatingSpriteText
{
RelativeSizeAxes = Axes.X,
Truncate = true,
Text = BeatmapSet.Source,
Shadow = false,
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
@@ -107,12 +107,11 @@ namespace osu.Game.Beatmaps.Drawables.Cards
{
new Drawable[]
{
new OsuSpriteText
new TruncatingSpriteText
{
Text = new RomanisableString(BeatmapSet.TitleUnicode, BeatmapSet.Title),
Font = OsuFont.Default.With(size: 22.5f, weight: FontWeight.SemiBold),
RelativeSizeAxes = Axes.X,
Truncate = true
},
titleBadgeArea = new FillFlowContainer
{
@@ -141,12 +140,11 @@ namespace osu.Game.Beatmaps.Drawables.Cards
{
new[]
{
new OsuSpriteText
new TruncatingSpriteText
{
Text = createArtistText(),
Font = OsuFont.Default.With(size: 17.5f, weight: FontWeight.SemiBold),
RelativeSizeAxes = Axes.X,
Truncate = true
},
Empty()
},
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Beatmaps.Drawables.Cards
{
/// <summary>
+1 -1
View File
@@ -52,7 +52,7 @@ namespace osu.Game.Beatmaps
protected override IBeatmap GetBeatmap() => new Beatmap();
protected override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
public override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4");
protected override Track GetBeatmapTrack() => GetVirtualTrack();
+1 -1
View File
@@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps
}
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture GetBackground() => throw new NotImplementedException();
public override Texture GetBackground() => throw new NotImplementedException();
protected override Track GetBeatmapTrack() => throw new NotImplementedException();
protected internal override ISkin GetSkin() => throw new NotImplementedException();
public override Stream GetStream(string storagePath) => throw new NotImplementedException();
+1 -1
View File
@@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps
IBeatmapSetInfo? BeatmapSet { get; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// The total length in milliseconds of this beatmap.
/// </summary>
double Length { get; }
+5
View File
@@ -59,5 +59,10 @@ namespace osu.Game.Beatmaps
int PassCount { get; }
APIFailTimes? FailTimes { get; }
/// <summary>
/// The playable length in milliseconds of this beatmap.
/// </summary>
double HitLength { get; }
}
}
@@ -9,13 +9,18 @@ using osu.Game.IO;
namespace osu.Game.Beatmaps
{
public interface IBeatmapResourceProvider : IStorageResourceProvider
internal interface IBeatmapResourceProvider : IStorageResourceProvider
{
/// <summary>
/// Retrieve a global large texture store, used for loading beatmap backgrounds.
/// </summary>
TextureStore LargeTextureStore { get; }
/// <summary>
/// Retrieve a global large texture store, used specifically for retrieving cropped beatmap panel backgrounds.
/// </summary>
TextureStore BeatmapPanelTextureStore { get; }
/// <summary>
/// Access a global track store for retrieving beatmap tracks from.
/// </summary>
+10 -5
View File
@@ -32,12 +32,12 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Whether the Beatmap has finished loading.
///</summary>
public bool BeatmapLoaded { get; }
bool BeatmapLoaded { get; }
/// <summary>
/// Whether the Track has finished loading.
///</summary>
public bool TrackLoaded { get; }
bool TrackLoaded { get; }
/// <summary>
/// Retrieves the <see cref="IBeatmap"/> which this <see cref="IWorkingBeatmap"/> represents.
@@ -47,7 +47,12 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Retrieves the background for this <see cref="IWorkingBeatmap"/>.
/// </summary>
Texture Background { get; }
Texture GetBackground();
/// <summary>
/// Retrieves a cropped background for this <see cref="IWorkingBeatmap"/> used for display on panels.
/// </summary>
Texture GetPanelBackground();
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="IWorkingBeatmap"/>.
@@ -124,12 +129,12 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Beings loading the contents of this <see cref="IWorkingBeatmap"/> asynchronously.
/// </summary>
public void BeginAsyncLoad();
void BeginAsyncLoad();
/// <summary>
/// Cancels the asynchronous loading of the contents of this <see cref="IWorkingBeatmap"/>.
/// </summary>
public void CancelAsyncLoad();
void CancelAsyncLoad();
/// <summary>
/// Reads the correct track restart point from beatmap metadata and sets looping to enabled.
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Beatmaps.Legacy
{
internal enum LegacyOrigins
+2 -3
View File
@@ -34,8 +34,6 @@ namespace osu.Game.Beatmaps
public Storyboard Storyboard => storyboard.Value;
public Texture Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
public ISkin Skin => skin.Value;
private AudioManager audioManager { get; }
@@ -67,7 +65,8 @@ namespace osu.Game.Beatmaps
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
public abstract Texture GetBackground();
public virtual Texture GetPanelBackground() => GetBackground();
protected abstract Track GetBeatmapTrack();
/// <summary>
+10 -3
View File
@@ -42,6 +42,7 @@ namespace osu.Game.Beatmaps
private readonly AudioManager audioManager;
private readonly IResourceStore<byte[]> resources;
private readonly LargeTextureStore largeTextureStore;
private readonly LargeTextureStore beatmapPanelTextureStore;
private readonly ITrackStore trackStore;
private readonly IResourceStore<byte[]> files;
@@ -58,6 +59,7 @@ namespace osu.Game.Beatmaps
this.host = host;
this.files = files;
largeTextureStore = new LargeTextureStore(host?.Renderer ?? new DummyRenderer(), host?.CreateTextureLoaderStore(files));
beatmapPanelTextureStore = new LargeTextureStore(host?.Renderer ?? new DummyRenderer(), new BeatmapPanelBackgroundTextureLoaderStore(host?.CreateTextureLoaderStore(files)));
this.trackStore = trackStore;
}
@@ -110,6 +112,7 @@ namespace osu.Game.Beatmaps
#region IResourceStorageProvider
TextureStore IBeatmapResourceProvider.LargeTextureStore => largeTextureStore;
TextureStore IBeatmapResourceProvider.BeatmapPanelTextureStore => beatmapPanelTextureStore;
ITrackStore IBeatmapResourceProvider.Tracks => trackStore;
IRenderer IStorageResourceProvider.Renderer => host?.Renderer ?? new DummyRenderer();
AudioManager IStorageResourceProvider.AudioManager => audioManager;
@@ -160,7 +163,11 @@ namespace osu.Game.Beatmaps
}
}
protected override Texture GetBackground()
public override Texture GetPanelBackground() => getBackgroundFromStore(resources.BeatmapPanelTextureStore);
public override Texture GetBackground() => getBackgroundFromStore(resources.LargeTextureStore);
private Texture getBackgroundFromStore(TextureStore store)
{
if (string.IsNullOrEmpty(Metadata?.BackgroundFile))
return null;
@@ -168,7 +175,7 @@ namespace osu.Game.Beatmaps
try
{
string fileStorePath = BeatmapSetInfo.GetPathForFile(Metadata.BackgroundFile);
var texture = resources.LargeTextureStore.Get(fileStorePath);
var texture = store.Get(fileStorePath);
if (texture == null)
{
@@ -257,7 +264,7 @@ namespace osu.Game.Beatmaps
if (beatmapFileStream == null)
{
Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} not found on disk at expected location {fileStorePath})", level: LogLevel.Error);
return null;
return new Storyboard();
}
using (var reader = new LineBufferedReader(beatmapFileStream))
@@ -114,8 +114,6 @@ namespace osu.Game.Collections
protected override void PopIn()
{
base.PopIn();
lowPassFilter.CutoffTo(300, 100, Easing.OutCubic);
this.FadeIn(enter_duration, Easing.OutQuint);
this.ScaleTo(0.9f).Then().ScaleTo(1f, enter_duration, Easing.OutQuint);
-2
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Configuration
{
public enum IntroSequence
@@ -178,6 +178,7 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.EditorWaveformOpacity, 0.25f, 0f, 1f, 0.25f);
SetDefault(OsuSetting.EditorShowHitMarkers, true);
SetDefault(OsuSetting.EditorAutoSeekOnPlacement, true);
SetDefault(OsuSetting.EditorLimitedDistanceSnap, false);
SetDefault(OsuSetting.LastProcessedMetadataId, -1);
@@ -383,5 +384,6 @@ namespace osu.Game.Configuration
SafeAreaConsiderations,
ComboColourNormalisationAmount,
ProfileCoverExpanded,
EditorLimitedDistanceSnap
}
}
-2
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Configuration
{
public enum ReleaseStream
+8
View File
@@ -6,6 +6,7 @@
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
namespace osu.Game.Configuration
{
@@ -21,6 +22,7 @@ namespace osu.Game.Configuration
SetDefault(Static.LowBatteryNotificationShownOnce, false);
SetDefault(Static.FeaturedArtistDisclaimerShownOnce, false);
SetDefault(Static.LastHoverSoundPlaybackTime, (double?)null);
SetDefault(Static.LastModSelectPanelSamplePlaybackTime, (double?)null);
SetDefault<APISeasonalBackgrounds>(Static.SeasonalBackgrounds, null);
}
@@ -56,5 +58,11 @@ namespace osu.Game.Configuration
/// Used to debounce hover sounds game-wide to avoid volume saturation, especially in scrolling views with many UI controls like <see cref="SettingsOverlay"/>.
/// </summary>
LastHoverSoundPlaybackTime,
/// <summary>
/// The last playback time in milliseconds of an on/off sample (from <see cref="ModSelectPanel"/>).
/// Used to debounce <see cref="ModSelectPanel"/> on/off sounds game-wide to avoid volume saturation, especially in activating mod presets with many mods.
/// </summary>
LastModSelectPanelSamplePlaybackTime
}
}
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Configuration
{
public enum ToolbarClockDisplayMode
+3 -7
View File
@@ -1,13 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@@ -21,8 +18,7 @@ namespace osu.Game.Database
/// <param name="beatmapId">The beatmap to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated beatmap, or null if the beatmap does not exist or the request could not be satisfied.</returns>
[ItemCanBeNull]
public Task<APIBeatmap> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => LookupAsync(beatmapId, token);
public Task<APIBeatmap?> GetBeatmapAsync(int beatmapId, CancellationToken token = default) => LookupAsync(beatmapId, token);
/// <summary>
/// Perform an API lookup on the specified beatmaps, populating a <see cref="APIBeatmap"/> model.
@@ -30,10 +26,10 @@ namespace osu.Game.Database
/// <param name="beatmapIds">The beatmaps to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated beatmaps. May include null results for failed retrievals.</returns>
public Task<APIBeatmap[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default) => LookupAsync(beatmapIds, token);
public Task<APIBeatmap?[]> GetBeatmapsAsync(int[] beatmapIds, CancellationToken token = default) => LookupAsync(beatmapIds, token);
protected override GetBeatmapsRequest CreateRequest(IEnumerable<int> ids) => new GetBeatmapsRequest(ids.ToArray());
protected override IEnumerable<APIBeatmap> RetrieveResults(GetBeatmapsRequest request) => request.Response?.Beatmaps;
protected override IEnumerable<APIBeatmap>? RetrieveResults(GetBeatmapsRequest request) => request.Response?.Beatmaps;
}
}
-2
View File
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Database
{
/// <summary>
+8 -9
View File
@@ -1,13 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Statistics;
@@ -19,8 +17,9 @@ namespace osu.Game.Database
/// Currently not persisted between game sessions.
/// </summary>
public abstract partial class MemoryCachingComponent<TLookup, TValue> : Component
where TLookup : notnull
{
private readonly ConcurrentDictionary<TLookup, TValue> cache = new ConcurrentDictionary<TLookup, TValue>();
private readonly ConcurrentDictionary<TLookup, TValue?> cache = new ConcurrentDictionary<TLookup, TValue?>();
private readonly GlobalStatistic<MemoryCachingStatistics> statistics;
@@ -37,12 +36,12 @@ namespace osu.Game.Database
/// </summary>
/// <param name="lookup">The lookup to retrieve.</param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
protected async Task<TValue> GetAsync([NotNull] TLookup lookup, CancellationToken token = default)
protected async Task<TValue?> GetAsync(TLookup lookup, CancellationToken token = default)
{
if (CheckExists(lookup, out TValue performance))
if (CheckExists(lookup, out TValue? existing))
{
statistics.Value.HitCount++;
return performance;
return existing;
}
var computed = await ComputeValueAsync(lookup, token).ConfigureAwait(false);
@@ -73,7 +72,7 @@ namespace osu.Game.Database
statistics.Value.Usage = cache.Count;
}
protected bool CheckExists([NotNull] TLookup lookup, out TValue value) =>
protected bool CheckExists(TLookup lookup, [MaybeNullWhen(false)] out TValue value) =>
cache.TryGetValue(lookup, out value);
/// <summary>
@@ -82,7 +81,7 @@ namespace osu.Game.Database
/// <param name="lookup">The lookup to retrieve.</param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
/// <returns>The computed value.</returns>
protected abstract Task<TValue> ComputeValueAsync(TLookup lookup, CancellationToken token = default);
protected abstract Task<TValue?> ComputeValueAsync(TLookup lookup, CancellationToken token = default);
private class MemoryCachingStatistics
{
+13 -18
View File
@@ -1,14 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Game.Online.API;
@@ -21,7 +18,7 @@ namespace osu.Game.Database
where TRequest : APIRequest
{
[Resolved]
private IAPIProvider api { get; set; }
private IAPIProvider api { get; set; } = null!;
/// <summary>
/// Creates an <see cref="APIRequest"/> to retrieve the values for a given collection of <typeparamref name="TLookup"/>s.
@@ -32,8 +29,7 @@ namespace osu.Game.Database
/// <summary>
/// Retrieves a list of <typeparamref name="TValue"/>s from a successful <typeparamref name="TRequest"/> created by <see cref="CreateRequest"/>.
/// </summary>
[CanBeNull]
protected abstract IEnumerable<TValue> RetrieveResults(TRequest request);
protected abstract IEnumerable<TValue>? RetrieveResults(TRequest request);
/// <summary>
/// Perform a lookup using the specified <paramref name="id"/>, populating a <typeparamref name="TValue"/>.
@@ -41,8 +37,7 @@ namespace osu.Game.Database
/// <param name="id">The ID to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated <typeparamref name="TValue"/>, or null if the value does not exist or the request could not be satisfied.</returns>
[ItemCanBeNull]
protected Task<TValue> LookupAsync(TLookup id, CancellationToken token = default) => GetAsync(id, token);
protected Task<TValue?> LookupAsync(TLookup id, CancellationToken token = default) => GetAsync(id, token);
/// <summary>
/// Perform an API lookup on the specified <paramref name="ids"/>, populating a <typeparamref name="TValue"/>.
@@ -50,9 +45,9 @@ namespace osu.Game.Database
/// <param name="ids">The IDs to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated values. May include null results for failed retrievals.</returns>
protected Task<TValue[]> LookupAsync(TLookup[] ids, CancellationToken token = default)
protected Task<TValue?[]> LookupAsync(TLookup[] ids, CancellationToken token = default)
{
var lookupTasks = new List<Task<TValue>>();
var lookupTasks = new List<Task<TValue?>>();
foreach (var id in ids)
{
@@ -69,18 +64,18 @@ namespace osu.Game.Database
}
// cannot be sealed due to test usages (see TestUserLookupCache).
protected override async Task<TValue> ComputeValueAsync(TLookup lookup, CancellationToken token = default)
protected override async Task<TValue?> ComputeValueAsync(TLookup lookup, CancellationToken token = default)
=> await queryValue(lookup).ConfigureAwait(false);
private readonly Queue<(TLookup id, TaskCompletionSource<TValue>)> pendingTasks = new Queue<(TLookup, TaskCompletionSource<TValue>)>();
private Task pendingRequestTask;
private readonly Queue<(TLookup id, TaskCompletionSource<TValue?>)> pendingTasks = new Queue<(TLookup, TaskCompletionSource<TValue?>)>();
private Task? pendingRequestTask;
private readonly object taskAssignmentLock = new object();
private Task<TValue> queryValue(TLookup id)
private Task<TValue?> queryValue(TLookup id)
{
lock (taskAssignmentLock)
{
var tcs = new TaskCompletionSource<TValue>();
var tcs = new TaskCompletionSource<TValue?>();
// Add to the queue.
pendingTasks.Enqueue((id, tcs));
@@ -96,14 +91,14 @@ namespace osu.Game.Database
private async Task performLookup()
{
// contains at most 50 unique IDs from tasks, which is used to perform the lookup.
var nextTaskBatch = new Dictionary<TLookup, List<TaskCompletionSource<TValue>>>();
var nextTaskBatch = new Dictionary<TLookup, List<TaskCompletionSource<TValue?>>>();
// Grab at most 50 unique IDs from the queue.
lock (taskAssignmentLock)
{
while (pendingTasks.Count > 0 && nextTaskBatch.Count < 50)
{
(TLookup id, TaskCompletionSource<TValue> task) next = pendingTasks.Dequeue();
(TLookup id, TaskCompletionSource<TValue?> task) next = pendingTasks.Dequeue();
// Perform a secondary check for existence, in case the value was queried in a previous batch.
if (CheckExists(next.id, out var existing))
@@ -113,7 +108,7 @@ namespace osu.Game.Database
if (nextTaskBatch.TryGetValue(next.id, out var tasks))
tasks.Add(next.task);
else
nextTaskBatch[next.id] = new List<TaskCompletionSource<TValue>> { next.task };
nextTaskBatch[next.id] = new List<TaskCompletionSource<TValue?>> { next.task };
}
}
}
+3 -7
View File
@@ -1,13 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
@@ -21,8 +18,7 @@ namespace osu.Game.Database
/// <param name="userId">The user to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated user, or null if the user does not exist or the request could not be satisfied.</returns>
[ItemCanBeNull]
public Task<APIUser> GetUserAsync(int userId, CancellationToken token = default) => LookupAsync(userId, token);
public Task<APIUser?> GetUserAsync(int userId, CancellationToken token = default) => LookupAsync(userId, token);
/// <summary>
/// Perform an API lookup on the specified users, populating a <see cref="APIUser"/> model.
@@ -30,10 +26,10 @@ namespace osu.Game.Database
/// <param name="userIds">The users to lookup.</param>
/// <param name="token">An optional cancellation token.</param>
/// <returns>The populated users. May include null results for failed retrievals.</returns>
public Task<APIUser[]> GetUsersAsync(int[] userIds, CancellationToken token = default) => LookupAsync(userIds, token);
public Task<APIUser?[]> GetUsersAsync(int[] userIds, CancellationToken token = default) => LookupAsync(userIds, token);
protected override GetUsersRequest CreateRequest(IEnumerable<int> ids) => new GetUsersRequest(ids.ToArray());
protected override IEnumerable<APIUser> RetrieveResults(GetUsersRequest request) => request.Response?.Users;
protected override IEnumerable<APIUser>? RetrieveResults(GetUsersRequest request) => request.Response?.Users;
}
}
+16
View File
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osuTK;
namespace osu.Game.Extensions
@@ -43,5 +44,20 @@ namespace osu.Game.Extensions
/// <returns>The delta vector in Parent's coordinates.</returns>
public static Vector2 ScreenSpaceDeltaToParentSpace(this Drawable drawable, Vector2 delta) =>
drawable.Parent.ToLocalSpace(drawable.Parent.ToScreenSpace(Vector2.Zero) + delta);
/// <summary>
/// Some elements don't handle rewind correctly and fixing them is non-trivial.
/// In the future we need a better solution to this, but as a temporary work-around, give these components the game-wide
/// clock so they don't need to worry about rewind.
///
/// This only works if input handling components handle OnPressed/OnReleased which results in a correct state while rewinding.
///
/// This is kinda dodgy (and will cause weirdness when pausing gameplay) but is better than completely broken rewind.
/// </summary>
public static void ApplyGameWideClock(this Drawable drawable, GameHost host)
{
drawable.Clock = host.UpdateThread.Clock;
drawable.ProcessCustomClock = false;
}
}
}
+15 -2
View File
@@ -21,7 +21,12 @@ namespace osu.Game.Extensions
/// This is required as enum member names are not allowed to contain hyphens.
/// </remarks>
public static string ToCultureCode(this Language language)
=> language.ToString().Replace("_", "-");
{
if (language == Language.zh_hant)
return @"zh-tw";
return language.ToString().Replace("_", "-");
}
/// <summary>
/// Attempts to parse the supplied <paramref name="cultureCode"/> to a <see cref="Language"/> value.
@@ -30,7 +35,15 @@ namespace osu.Game.Extensions
/// <param name="language">The parsed <see cref="Language"/>. Valid only if the return value of the method is <see langword="true" />.</param>
/// <returns>Whether the parsing succeeded.</returns>
public static bool TryParseCultureCode(string cultureCode, out Language language)
=> Enum.TryParse(cultureCode.Replace("-", "_"), out language);
{
if (cultureCode == @"zh-tw")
{
language = Language.zh_hant;
return true;
}
return Enum.TryParse(cultureCode.Replace("-", "_"), out language);
}
/// <summary>
/// Parses the <see cref="Language"/> that is specified in <paramref name="frameworkLocale"/>,
@@ -24,7 +24,7 @@ namespace osu.Game.Graphics.Backgrounds
[BackgroundDependencyLoader]
private void load(LargeTextureStore textures)
{
Sprite.Texture = Beatmap?.Background ?? textures.Get(fallbackTextureName);
Sprite.Texture = Beatmap?.GetBackground() ?? textures.Get(fallbackTextureName);
}
public override bool Equals(Background other)
@@ -152,7 +152,6 @@ namespace osu.Game.Graphics.Containers
protected override void PopOut()
{
base.PopOut();
previewTrackManager.StopAnyPlaying(this);
}
@@ -1,17 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Framework.Utils;
namespace osu.Game.Graphics.Containers
@@ -23,11 +22,35 @@ namespace osu.Game.Graphics.Containers
public partial class SectionsContainer<T> : Container<T>
where T : Drawable
{
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
public Bindable<T?> SelectedSection { get; } = new Bindable<T?>();
private T lastClickedSection;
private T? lastClickedSection;
public Drawable ExpandableHeader
protected override Container<T> Content => scrollContentContainer;
private readonly UserTrackingScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly MarginPadding originalSectionsMargin;
private Drawable? fixedHeader;
private Drawable? footer;
private Drawable? headerBackground;
private FlowContainer<T> scrollContentContainer = null!;
private float? headerHeight, footerHeight;
private float? lastKnownScroll;
/// <summary>
/// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section).
/// </summary>
private const float scroll_y_centre = 0.1f;
private Drawable? expandableHeader;
public Drawable? ExpandableHeader
{
get => expandableHeader;
set
@@ -42,11 +65,12 @@ namespace osu.Game.Graphics.Containers
if (value == null) return;
AddInternal(expandableHeader);
lastKnownScroll = null;
}
}
public Drawable FixedHeader
public Drawable? FixedHeader
{
get => fixedHeader;
set
@@ -63,7 +87,7 @@ namespace osu.Game.Graphics.Containers
}
}
public Drawable Footer
public Drawable? Footer
{
get => footer;
set
@@ -75,16 +99,17 @@ namespace osu.Game.Graphics.Containers
footer = value;
if (value == null) return;
if (footer == null) return;
footer.Anchor |= Anchor.y2;
footer.Origin |= Anchor.y2;
scrollContainer.Add(footer);
lastKnownScroll = null;
}
}
public Drawable HeaderBackground
public Drawable? HeaderBackground
{
get => headerBackground;
set
@@ -102,23 +127,6 @@ namespace osu.Game.Graphics.Containers
}
}
protected override Container<T> Content => scrollContentContainer;
private readonly UserTrackingScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly MarginPadding originalSectionsMargin;
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private FlowContainer<T> scrollContentContainer;
private float? headerHeight, footerHeight;
private float? lastKnownScroll;
/// <summary>
/// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section).
/// </summary>
private const float scroll_y_centre = 0.1f;
public SectionsContainer()
{
AddRangeInternal(new Drawable[]
@@ -150,31 +158,63 @@ namespace osu.Game.Graphics.Containers
footerHeight = null;
}
private ScheduledDelegate? scrollToTargetDelegate;
public void ScrollTo(Drawable target)
{
Logger.Log($"Scrolling to {target}..");
lastKnownScroll = null;
// implementation similar to ScrollIntoView but a bit more nuanced.
float top = scrollContainer.GetChildPosInContent(target);
float scrollTarget = getScrollTargetForDrawable(target);
float bottomScrollExtent = scrollContainer.ScrollableExtent;
float scrollTarget = top - scrollContainer.DisplayableContent * scroll_y_centre;
if (scrollTarget > bottomScrollExtent)
if (scrollTarget > scrollContainer.ScrollableExtent)
scrollContainer.ScrollToEnd();
else
scrollContainer.ScrollTo(scrollTarget);
if (target is T section)
lastClickedSection = section;
// Content may load in as a scroll occurs, changing the scroll target we need to aim for.
// This scheduled operation ensures that we keep trying until actually arriving at the target.
scrollToTargetDelegate?.Cancel();
scrollToTargetDelegate = Scheduler.AddDelayed(() =>
{
if (scrollContainer.UserScrolling)
{
Logger.Log("Scroll operation interrupted by user scroll");
scrollToTargetDelegate?.Cancel();
scrollToTargetDelegate = null;
return;
}
if (Precision.AlmostEquals(scrollContainer.Current, scrollTarget, 1))
{
Logger.Log($"Finished scrolling to {target}!");
scrollToTargetDelegate?.Cancel();
scrollToTargetDelegate = null;
return;
}
if (!Precision.AlmostEquals(getScrollTargetForDrawable(target), scrollTarget, 1))
{
Logger.Log($"Reattempting scroll to {target} due to change in position");
ScrollTo(target);
}
}, 50, true);
}
private float getScrollTargetForDrawable(Drawable target)
{
// implementation similar to ScrollIntoView but a bit more nuanced.
return scrollContainer.GetChildPosInContent(target) - scrollContainer.DisplayableContent * scroll_y_centre;
}
public void ScrollToTop() => scrollContainer.ScrollTo(0);
[NotNull]
protected virtual UserTrackingScrollContainer CreateScrollContainer() => new UserTrackingScrollContainer();
[NotNull]
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
new FillFlowContainer<T>
{
@@ -3,12 +3,19 @@
#nullable disable
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Graphics.Sprites
{
public partial class OsuSpriteText : SpriteText
{
[Obsolete("Use TruncatingSpriteText instead.")]
public new bool Truncate
{
set => throw new InvalidOperationException($"Use {nameof(TruncatingSpriteText)} instead.");
}
public OsuSpriteText()
{
Shadow = true;
@@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Graphics.Sprites
{
/// <summary>
/// A derived version of <see cref="OsuSpriteText"/> which automatically shows non-truncated text in tooltip when required.
/// </summary>
public sealed partial class TruncatingSpriteText : OsuSpriteText, IHasTooltip
{
/// <summary>
/// Whether a tooltip should be shown with non-truncated text on hover.
/// </summary>
public bool ShowTooltip { get; init; } = true;
public LocalisableString TooltipText => Text;
public override bool HandlePositionalInput => IsTruncated && ShowTooltip;
public TruncatingSpriteText()
{
((SpriteText)this).Truncate = true;
}
}
}
@@ -167,9 +167,12 @@ namespace osu.Game.Graphics.UserInterface
{
base.Update();
double elapsedDrawFrameTime = drawClock.ElapsedFrameTime;
double elapsedUpdateFrameTime = updateClock.ElapsedFrameTime;
// If the game goes into a suspended state (ie. debugger attached or backgrounded on a mobile device)
// we want to ignore really long periods of no processing.
if (updateClock.ElapsedFrameTime > 10000)
if (elapsedUpdateFrameTime > 10000)
return;
mainContent.Width = Math.Max(mainContent.Width, counters.DrawWidth);
@@ -178,17 +181,17 @@ namespace osu.Game.Graphics.UserInterface
// frame limiter (we want to show the FPS as it's changing, even if it isn't an outlier).
bool aimRatesChanged = updateAimFPS();
bool hasUpdateSpike = displayedFrameTime < spike_time_ms && updateClock.ElapsedFrameTime > spike_time_ms;
bool hasUpdateSpike = displayedFrameTime < spike_time_ms && elapsedUpdateFrameTime > spike_time_ms;
// use elapsed frame time rather then FramesPerSecond to better catch stutter frames.
bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && drawClock.ElapsedFrameTime > spike_time_ms;
bool hasDrawSpike = displayedFpsCount > (1000 / spike_time_ms) && elapsedDrawFrameTime > spike_time_ms;
const float damp_time = 100;
displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, updateClock.ElapsedFrameTime, hasUpdateSpike ? 0 : damp_time, updateClock.ElapsedFrameTime);
displayedFrameTime = Interpolation.DampContinuously(displayedFrameTime, elapsedUpdateFrameTime, hasUpdateSpike ? 0 : damp_time, elapsedUpdateFrameTime);
if (hasDrawSpike)
// show spike time using raw elapsed value, to account for `FramesPerSecond` being so averaged spike frames don't show.
displayedFpsCount = 1000 / drawClock.ElapsedFrameTime;
displayedFpsCount = 1000 / elapsedDrawFrameTime;
else
displayedFpsCount = Interpolation.DampContinuously(displayedFpsCount, drawClock.FramesPerSecond, damp_time, Time.Elapsed);
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Graphics.UserInterface
{
public enum MenuItemType
@@ -335,12 +335,11 @@ namespace osu.Game.Graphics.UserInterface
{
new Drawable[]
{
Text = new OsuSpriteText
Text = new TruncatingSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Truncate = true,
},
Icon = new SpriteIcon
{
@@ -16,6 +16,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Localisation;
namespace osu.Game.Graphics.UserInterface
{
@@ -112,7 +113,7 @@ namespace osu.Game.Graphics.UserInterface
private partial class CapsWarning : SpriteIcon, IHasTooltip
{
public LocalisableString TooltipText => "caps lock is active";
public LocalisableString TooltipText => CommonStrings.CapsLockIsActive;
public CapsWarning()
{
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Graphics.UserInterface
{
public enum SelectionState
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
@@ -37,6 +38,14 @@ namespace osu.Game.Graphics.UserInterface
set => textBox.HoldFocus = value;
}
public LocalisableString PlaceholderText
{
get => textBox.PlaceholderText;
set => textBox.PlaceholderText = value;
}
public new bool HasFocus => textBox.HasFocus;
public void TakeFocus() => textBox.TakeFocus();
public void KillFocus() => textBox.KillFocus();
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Game.Graphics.UserInterface
{
/// <summary>

Some files were not shown because too many files have changed in this diff Show More