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mirror of https://github.com/ppy/osu.git synced 2025-02-22 05:23:05 +08:00

options -> settings

This commit is contained in:
EVAST9919 2017-05-18 11:39:22 +03:00
parent d07d94d606
commit 83a89ce22d
12 changed files with 76 additions and 86 deletions

View File

@ -3,11 +3,11 @@
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Screens.Play.Options; using osu.Game.Screens.Play.Settings;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
internal class TestCaseOptionsContainer : TestCase internal class TestCaseSettingsDisplay : TestCase
{ {
public override string Description => @"Setting visible in replay/auto"; public override string Description => @"Setting visible in replay/auto";
@ -15,7 +15,7 @@ namespace osu.Desktop.VisualTests.Tests
{ {
base.Reset(); base.Reset();
Add(new OptionsDisplay() Add(new SettingsDisplay()
{ {
Anchor = Anchor.TopCentre, Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre, Origin = Anchor.TopCentre,

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@ -196,7 +196,7 @@
<Compile Include="Tests\TestCaseMusicController.cs" /> <Compile Include="Tests\TestCaseMusicController.cs" />
<Compile Include="Tests\TestCaseNotificationManager.cs" /> <Compile Include="Tests\TestCaseNotificationManager.cs" />
<Compile Include="Tests\TestCaseOnScreenDisplay.cs" /> <Compile Include="Tests\TestCaseOnScreenDisplay.cs" />
<Compile Include="Tests\TestCaseOptionsContainer.cs" /> <Compile Include="Tests\TestCaseSettingsDisplay.cs" />
<Compile Include="Tests\TestCasePlayer.cs" /> <Compile Include="Tests\TestCasePlayer.cs" />
<Compile Include="Tests\TestCaseHitObjects.cs" /> <Compile Include="Tests\TestCaseHitObjects.cs" />
<Compile Include="Tests\TestCaseKeyCounter.cs" /> <Compile Include="Tests\TestCaseKeyCounter.cs" />

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@ -7,24 +7,22 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.Options namespace osu.Game.Graphics.UserInterface
{ {
public abstract class OptionContainer : Container public abstract class SettingsContainer : Container
{ {
/// <summary> /// <summary>
/// The title of this option. /// The title of this option.
/// </summary> /// </summary>
public abstract string Title { get; } public abstract string Title { get; }
private readonly OptionDropdown content; private readonly SettingsDropdown content;
private readonly SimpleButton button; private readonly SimpleButton button;
private bool contentIsVisible; private bool contentIsVisible;
protected OptionContainer() protected SettingsContainer()
{ {
AutoSizeAxes = Axes.Y; AutoSizeAxes = Axes.Y;
Width = 250; Width = 250;
@ -78,7 +76,7 @@ namespace osu.Game.Screens.Play.Options
}, },
} }
}, },
content = new OptionDropdown content = new SettingsDropdown
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
} }
@ -107,5 +105,46 @@ namespace osu.Game.Screens.Play.Options
else else
content.Hide(); content.Hide();
} }
private class SettingsDropdown : OverlayContainer
{
private const float transition_duration = 600;
private FillFlowContainer content;
public SettingsDropdown()
{
Children = new Drawable[]
{
content = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Padding = new MarginPadding(15),
Spacing = new Vector2(0, 10),
}
};
}
public new void Add(Drawable drawable)
{
content.Add(drawable);
}
protected override void PopIn()
{
ResizeTo(new Vector2(1, content.Height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
}
} }
} }

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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Screens.Play.Options; using osu.Game.Screens.Play.Settings;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay; public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress; public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay; public readonly ModDisplay ModDisplay;
public readonly OptionsDisplay OptionsDisplay; public readonly SettingsDisplay SettingsDisplay;
private Bindable<bool> showKeyCounter; private Bindable<bool> showKeyCounter;
private Bindable<bool> showHud; private Bindable<bool> showHud;
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
protected abstract HealthDisplay CreateHealthDisplay(); protected abstract HealthDisplay CreateHealthDisplay();
protected abstract SongProgress CreateProgress(); protected abstract SongProgress CreateProgress();
protected abstract ModDisplay CreateModsContainer(); protected abstract ModDisplay CreateModsContainer();
protected abstract OptionsDisplay CreateOptionsDisplay(); protected abstract SettingsDisplay CreateSettingsDisplay();
protected HUDOverlay() protected HUDOverlay()
{ {
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Play
HealthDisplay = CreateHealthDisplay(), HealthDisplay = CreateHealthDisplay(),
Progress = CreateProgress(), Progress = CreateProgress(),
ModDisplay = CreateModsContainer(), ModDisplay = CreateModsContainer(),
OptionsDisplay = CreateOptionsDisplay(), SettingsDisplay = CreateSettingsDisplay(),
} }
}); });
} }

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@ -1,50 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play.Options
{
public class OptionDropdown : OverlayContainer
{
private const float transition_duration = 600;
private FillFlowContainer content;
public OptionDropdown()
{
Children = new Drawable[]
{
content = new FillFlowContainer
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Padding = new MarginPadding(15),
Spacing = new Vector2(0, 10),
}
};
}
public new void Add(Drawable drawable)
{
content.Add(drawable);
}
protected override void PopIn()
{
ResizeTo(new Vector2(1, content.Height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);
}
protected override void PopOut()
{
ResizeTo(new Vector2(1, 0), transition_duration, EasingTypes.OutQuint);
FadeOut(transition_duration);
}
}
}

View File

@ -208,7 +208,7 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.Objects = HitRenderer.Objects; hudOverlay.Progress.Objects = HitRenderer.Objects;
hudOverlay.Progress.AudioClock = decoupledClock; hudOverlay.Progress.AudioClock = decoupledClock;
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded; hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.OptionsDisplay.IsVisible = HitRenderer.HasReplayLoaded; hudOverlay.SettingsDisplay.IsVisible = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos); hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos);
hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods); hudOverlay.ModDisplay.Current.BindTo(Beatmap.Mods);

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@ -6,10 +6,11 @@ using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.Music; using osu.Game.Overlays.Music;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.Options namespace osu.Game.Screens.Play.Settings
{ {
public class CollectionOptions : OptionContainer public class CollectionSettings : SettingsContainer
{ {
public override string Title => @"COLLECTIONS"; public override string Title => @"COLLECTIONS";

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@ -7,9 +7,9 @@ using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
namespace osu.Game.Screens.Play.Options namespace osu.Game.Screens.Play.Settings
{ {
public class DiscussionOptions : OptionContainer public class DiscussionSettings : SettingsContainer
{ {
public override string Title => @"DISCUSSIONS"; public override string Title => @"DISCUSSIONS";

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@ -4,10 +4,11 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Screens.Play.Options namespace osu.Game.Screens.Play.Settings
{ {
public class PlaybackOptions : OptionContainer public class PlaybackSettings : SettingsContainer
{ {
public override string Title => @"PLAYBACK"; public override string Title => @"PLAYBACK";

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@ -4,9 +4,9 @@
using OpenTK; using OpenTK;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
namespace osu.Game.Screens.Play.Options namespace osu.Game.Screens.Play.Settings
{ {
public class OptionsDisplay : FillFlowContainer public class SettingsDisplay : FillFlowContainer
{ {
private bool isVisible; private bool isVisible;
public bool IsVisible public bool IsVisible
@ -23,14 +23,14 @@ namespace osu.Game.Screens.Play.Options
get { return isVisible; } get { return isVisible; }
} }
public OptionsDisplay() public SettingsDisplay()
{ {
Direction = FillDirection.Vertical; Direction = FillDirection.Vertical;
Spacing = new Vector2(0, 20); Spacing = new Vector2(0, 20);
Add(new CollectionOptions()); Add(new CollectionSettings());
Add(new DiscussionOptions()); Add(new DiscussionSettings());
Add(new PlaybackOptions()); Add(new PlaybackSettings());
} }
} }
} }

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@ -8,7 +8,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
using OpenTK; using OpenTK;
using osu.Game.Screens.Play.Options; using osu.Game.Screens.Play.Settings;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play
Margin = new MarginPadding { Top = 20, Right = 10 }, Margin = new MarginPadding { Top = 20, Right = 10 },
}; };
protected override OptionsDisplay CreateOptionsDisplay() => new OptionsDisplay protected override SettingsDisplay CreateSettingsDisplay() => new SettingsDisplay
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,

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@ -233,12 +233,11 @@
<Compile Include="Screens\Charts\ChartInfo.cs" /> <Compile Include="Screens\Charts\ChartInfo.cs" />
<Compile Include="Screens\Edit\Editor.cs" /> <Compile Include="Screens\Edit\Editor.cs" />
<Compile Include="Screens\Play\HotkeyRetryOverlay.cs" /> <Compile Include="Screens\Play\HotkeyRetryOverlay.cs" />
<Compile Include="Screens\Play\Options\CollectionOptions.cs" /> <Compile Include="Screens\Play\Settings\CollectionSettings.cs" />
<Compile Include="Screens\Play\Options\DiscussionOptions.cs" /> <Compile Include="Screens\Play\Settings\DiscussionSettings.cs" />
<Compile Include="Screens\Play\Options\OptionContainer.cs" /> <Compile Include="Graphics\UserInterface\SettingsContainer.cs" />
<Compile Include="Screens\Play\Options\OptionDropdown.cs" /> <Compile Include="Screens\Play\Settings\SettingsDisplay.cs" />
<Compile Include="Screens\Play\Options\OptionsDisplay.cs" /> <Compile Include="Screens\Play\Settings\PlaybackSettings.cs" />
<Compile Include="Screens\Play\Options\PlaybackOptions.cs" />
<Compile Include="Screens\Play\PauseContainer.cs" /> <Compile Include="Screens\Play\PauseContainer.cs" />
<Compile Include="Screens\Play\SongProgressInfo.cs" /> <Compile Include="Screens\Play\SongProgressInfo.cs" />
<Compile Include="Screens\Play\HUD\ModDisplay.cs" /> <Compile Include="Screens\Play\HUD\ModDisplay.cs" />