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Create basic testing setup

This commit is contained in:
Dean Herbert 2020-10-26 21:17:12 +09:00
parent ac4671c594
commit 82a27c73a0

View File

@ -2,6 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Screens.Play;
using osu.Game.Users;
@ -9,12 +12,34 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSpectator : ScreenTestScene
{
private readonly User user = new User { Id = 1234, Username = "Test user" };
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
[Test]
public void TestSpectating()
{
AddStep("load screen", () => LoadScreen(new Spectator(user)));
AddStep("load screen", () => LoadScreen(new Spectator(testSpectatorStreamingClient.StreamingUser)));
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
AddStep("send frames", () => testSpectatorStreamingClient.SendFrames());
}
internal class TestSpectatorStreamingClient : SpectatorStreamingClient
{
public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
public void StartPlay()
{
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState());
}
public void SendFrames()
{
((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, new FrameDataBundle(new[]
{
// todo: populate more frames
new LegacyReplayFrame(0, 0, 0, ReplayButtonState.Left1)
}));
}
}
}
}