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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
2020-10-27 18:58:37 +09:00

46 lines
1.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Online.Spectator;
using osu.Game.Replays.Legacy;
using osu.Game.Screens.Play;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSpectator : ScreenTestScene
{
[Cached(typeof(SpectatorStreamingClient))]
private TestSpectatorStreamingClient testSpectatorStreamingClient = new TestSpectatorStreamingClient();
[Test]
public void TestSpectating()
{
AddStep("load screen", () => LoadScreen(new Spectator(testSpectatorStreamingClient.StreamingUser)));
AddStep("start play", () => testSpectatorStreamingClient.StartPlay());
AddStep("send frames", () => testSpectatorStreamingClient.SendFrames());
}
internal class TestSpectatorStreamingClient : SpectatorStreamingClient
{
public readonly User StreamingUser = new User { Id = 1234, Username = "Test user" };
public void StartPlay()
{
((ISpectatorClient)this).UserBeganPlaying((int)StreamingUser.Id, new SpectatorState());
}
public void SendFrames()
{
((ISpectatorClient)this).UserSentFrames((int)StreamingUser.Id, new FrameDataBundle(new[]
{
// todo: populate more frames
new LegacyReplayFrame(0, 0, 0, ReplayButtonState.Left1)
}));
}
}
}
}