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Reorganise gameplay settings into more sections
This commit is contained in:
parent
1d3d67c5f1
commit
8285f065c2
@ -14,11 +14,36 @@ namespace osu.Game.Localisation
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/// </summary>
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/// </summary>
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public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
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public static LocalisableString GameplaySectionHeader => new TranslatableString(getKey(@"gameplay_section_header"), @"Gameplay");
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/// <summary>
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/// "Beatmap"
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/// </summary>
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public static LocalisableString BeatmapHeader => new TranslatableString(getKey(@"beatmap_header"), @"Beatmap");
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/// <summary>
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/// <summary>
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/// "General"
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/// "General"
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/// </summary>
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/// </summary>
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public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
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public static LocalisableString GeneralHeader => new TranslatableString(getKey(@"general_header"), @"General");
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/// <summary>
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/// "Audio"
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/// </summary>
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public static LocalisableString AudioHeader => new TranslatableString(getKey(@"audio"), @"Audio");
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/// <summary>
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/// "HUD"
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/// </summary>
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public static LocalisableString HUDHeader => new TranslatableString(getKey(@"h_u_d"), @"HUD");
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/// <summary>
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/// "Input"
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/// </summary>
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public static LocalisableString InputHeader => new TranslatableString(getKey(@"input"), @"Input");
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/// <summary>
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/// "Background"
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/// </summary>
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public static LocalisableString BackgroundHeader => new TranslatableString(getKey(@"background"), @"Background");
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/// <summary>
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/// <summary>
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/// "Background dim"
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/// "Background dim"
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/// </summary>
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/// </summary>
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class AudioSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.AudioHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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};
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}
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}
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}
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@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class BackgroundSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.BackgroundHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundBlur,
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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};
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}
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}
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}
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@ -0,0 +1,39 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class BeatmapSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.BeatmapHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapSkins,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapColours,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
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},
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};
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}
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}
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}
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@ -1,107 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class GeneralSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.GeneralHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundDim,
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Current = config.GetBindable<double>(OsuSetting.DimLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsSlider<double>
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{
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LabelText = GameplaySettingsStrings.BackgroundBlur,
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Current = config.GetBindable<double>(OsuSetting.BlurLevel),
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KeyboardStep = 0.01f,
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DisplayAsPercentage = true
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.LightenDuringBreaks,
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Current = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
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},
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.FadePlayfieldWhenHealthLow,
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Current = config.GetBindable<bool>(OsuSetting.FadePlayfieldWhenHealthLow),
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.PositionalHitsounds,
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Current = config.GetBindable<bool>(OsuSetting.PositionalHitSounds)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysPlayFirstComboBreak,
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Current = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = SkinSettingsStrings.GameplayCursorSize,
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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{
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Add(new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.DisableWinKey,
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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}
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}
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}
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52
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
Normal file
52
osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
Normal file
@ -0,0 +1,52 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class HUDSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<HUDVisibilityMode>
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{
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LabelText = GameplaySettingsStrings.HUDVisibilityMode,
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Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
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},
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new SettingsEnumDropdown<ScoringMode>
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{
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LabelText = GameplaySettingsStrings.ScoreDisplayMode,
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Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
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Keywords = new[] { "scoring" }
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
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Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
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Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
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Keywords = new[] { "hp", "bar" }
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},
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new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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};
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}
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}
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}
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@ -0,0 +1,45 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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{
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public class InputSettings : SettingsSubsection
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{
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protected override LocalisableString Header => GameplaySettingsStrings.InputHeader;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = SkinSettingsStrings.GameplayCursorSize,
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.AutoCursorSize,
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Current = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
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},
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};
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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{
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Add(new SettingsCheckbox
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{
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LabelText = GameplaySettingsStrings.DisableWinKey,
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Current = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey)
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});
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}
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}
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}
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}
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@ -27,7 +27,11 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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{
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new GeneralSettings(),
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new AudioSettings(),
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new BeatmapSettings(),
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new BackgroundSettings(),
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new HUDSettings(),
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new InputSettings(),
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new ModsSettings(),
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new ModsSettings(),
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};
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};
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}
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}
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@ -71,21 +71,6 @@ namespace osu.Game.Overlays.Settings.Sections
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Action = () => skinEditor?.Toggle(),
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Action = () => skinEditor?.Toggle(),
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},
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},
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new ExportSkinButton(),
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new ExportSkinButton(),
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapSkins,
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Current = config.GetBindable<bool>(OsuSetting.BeatmapSkins)
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},
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.BeatmapColours,
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|
||||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapColours)
|
|
||||||
},
|
|
||||||
new SettingsCheckbox
|
|
||||||
{
|
|
||||||
LabelText = SkinSettingsStrings.BeatmapHitsounds,
|
|
||||||
Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds)
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
managerUpdated = skins.ItemUpdated.GetBoundCopy();
|
managerUpdated = skins.ItemUpdated.GetBoundCopy();
|
||||||
|
Loading…
Reference in New Issue
Block a user