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osu-lazer/osu.Game/Overlays/Settings/Sections/Gameplay/HUDSettings.cs
2021-10-12 14:58:43 +09:00

53 lines
2.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
public class HUDSettings : SettingsSubsection
{
protected override LocalisableString Header => GameplaySettingsStrings.HUDHeader;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new Drawable[]
{
new SettingsEnumDropdown<HUDVisibilityMode>
{
LabelText = GameplaySettingsStrings.HUDVisibilityMode,
Current = config.GetBindable<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = GameplaySettingsStrings.ScoreDisplayMode,
Current = config.GetBindable<ScoringMode>(OsuSetting.ScoreDisplayMode),
Keywords = new[] { "scoring" }
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.ShowDifficultyGraph,
Current = config.GetBindable<bool>(OsuSetting.ShowProgressGraph)
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.ShowHealthDisplayWhenCantFail,
Current = config.GetBindable<bool>(OsuSetting.ShowHealthDisplayWhenCantFail),
Keywords = new[] { "hp", "bar" }
},
new SettingsCheckbox
{
LabelText = GameplaySettingsStrings.AlwaysShowKeyOverlay,
Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
};
}
}
}