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Move where class specs to next line

This commit is contained in:
Dean Herbert 2023-01-26 17:12:41 +09:00
parent 13937cf555
commit 7344d34d5b
2 changed files with 4 additions and 2 deletions

View File

@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
/// A visualisation of a single <see cref="PathControlPoint"/> in an osu hit object with a path.
/// </summary>
/// <typeparam name="T">The type of <see cref="OsuHitObject"/> which this <see cref="PathControlPointPiece{T}"/> visualises.</typeparam>
public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip where T : OsuHitObject, IHasPath
public partial class PathControlPointPiece<T> : BlueprintPiece<T>, IHasTooltip
where T : OsuHitObject, IHasPath
{
public Action<PathControlPointPiece<T>, MouseButtonEvent> RequestSelection;

View File

@ -29,7 +29,8 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu where T : OsuHitObject, IHasPath
public partial class PathControlPointVisualiser<T> : CompositeDrawable, IKeyBindingHandler<PlatformAction>, IHasContextMenu
where T : OsuHitObject, IHasPath
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield.