mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 21:52:55 +08:00
Replace follow point renderer with new implementation
This commit is contained in:
parent
ddfcda9e02
commit
712253ff50
@ -4,13 +4,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
@ -184,209 +182,5 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
followPointRenderer.RemoveFollowPoints(drawableObject);
|
||||
});
|
||||
}
|
||||
|
||||
private class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(DrawableOsuHitObject hitObject)
|
||||
{
|
||||
var startGroup = new FollowPointGroup(hitObject);
|
||||
AddInternal(startGroup);
|
||||
|
||||
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
|
||||
int startIndex = IndexOfInternal(startGroup);
|
||||
|
||||
if (startIndex < InternalChildren.Count - 1)
|
||||
{
|
||||
// h1 -> -> -> h2
|
||||
// hitObject nextGroup
|
||||
|
||||
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
|
||||
startGroup.End = nextGroup.Start;
|
||||
}
|
||||
|
||||
if (startIndex > 0)
|
||||
{
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup hitObject
|
||||
|
||||
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
|
||||
previousGroup.End = startGroup.Start;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
|
||||
{
|
||||
var groups = findGroups(hitObject);
|
||||
|
||||
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
|
||||
RemoveInternal(groups.start);
|
||||
|
||||
if (groups.end != null)
|
||||
{
|
||||
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
|
||||
groups.end.End = groups.start.End;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
|
||||
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
|
||||
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
|
||||
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
|
||||
{
|
||||
// endGroup startGroup
|
||||
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
|
||||
// hitObject
|
||||
|
||||
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
|
||||
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
|
||||
|
||||
int startIndex = 0;
|
||||
|
||||
for (; startIndex < InternalChildren.Count; startIndex++)
|
||||
{
|
||||
var group = (FollowPointGroup)InternalChildren[startIndex];
|
||||
|
||||
if (group.Start == hitObject)
|
||||
{
|
||||
startGroup = group;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (startIndex > 0)
|
||||
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
|
||||
|
||||
return (startGroup, endGroup);
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var groupX = (FollowPointGroup)x;
|
||||
var groupY = (FollowPointGroup)y;
|
||||
|
||||
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
|
||||
}
|
||||
}
|
||||
|
||||
private class FollowPointGroup : CompositeDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly DrawableOsuHitObject Start;
|
||||
|
||||
public FollowPointGroup(DrawableOsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindHitObject(Start);
|
||||
}
|
||||
|
||||
private DrawableOsuHitObject end;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public DrawableOsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
|
||||
if (end != null)
|
||||
bindHitObject(end);
|
||||
|
||||
refreshFollowPoints();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindHitObject(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
|
||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
|
||||
drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
|
||||
}
|
||||
|
||||
private void refreshFollowPoints()
|
||||
{
|
||||
ClearInternal();
|
||||
|
||||
if (End == null)
|
||||
return;
|
||||
|
||||
OsuHitObject osuStart = Start.HitObject;
|
||||
OsuHitObject osuEnd = End.HitObject;
|
||||
|
||||
if (osuEnd.NewCombo)
|
||||
return;
|
||||
|
||||
if (osuStart is Spinner || osuEnd is Spinner)
|
||||
return;
|
||||
|
||||
Vector2 startPosition = osuStart.EndPosition;
|
||||
Vector2 endPosition = osuEnd.Position;
|
||||
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
|
||||
double endTime = osuEnd.StartTime;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint
|
||||
{
|
||||
Position = pointStartPosition,
|
||||
Rotation = rotation,
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(1.5f * osuEnd.Scale),
|
||||
});
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
||||
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
|
||||
}
|
||||
|
||||
fp.Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,120 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
public class FollowPointGroup : CompositeDrawable
|
||||
{
|
||||
// Todo: These shouldn't be constants
|
||||
private const int spacing = 32;
|
||||
private const double preempt = 800;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
|
||||
/// </summary>
|
||||
[NotNull]
|
||||
public readonly DrawableOsuHitObject Start;
|
||||
|
||||
public FollowPointGroup(DrawableOsuHitObject start)
|
||||
{
|
||||
Start = start;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
bindHitObject(Start);
|
||||
}
|
||||
|
||||
private DrawableOsuHitObject end;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public DrawableOsuHitObject End
|
||||
{
|
||||
get => end;
|
||||
set
|
||||
{
|
||||
end = value;
|
||||
|
||||
if (end != null)
|
||||
bindHitObject(end);
|
||||
|
||||
refreshFollowPoints();
|
||||
}
|
||||
}
|
||||
|
||||
private void bindHitObject(DrawableOsuHitObject drawableObject)
|
||||
{
|
||||
drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
|
||||
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
|
||||
drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
|
||||
}
|
||||
|
||||
private void refreshFollowPoints()
|
||||
{
|
||||
ClearInternal();
|
||||
|
||||
if (End == null)
|
||||
return;
|
||||
|
||||
OsuHitObject osuStart = Start.HitObject;
|
||||
OsuHitObject osuEnd = End.HitObject;
|
||||
|
||||
if (osuEnd.NewCombo)
|
||||
return;
|
||||
|
||||
if (osuStart is Spinner || osuEnd is Spinner)
|
||||
return;
|
||||
|
||||
Vector2 startPosition = osuStart.EndPosition;
|
||||
Vector2 endPosition = osuEnd.Position;
|
||||
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
|
||||
double endTime = osuEnd.StartTime;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - preempt;
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint
|
||||
{
|
||||
Position = pointStartPosition,
|
||||
Rotation = rotation,
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(1.5f * osuEnd.Scale),
|
||||
});
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(osuEnd.TimeFadeIn);
|
||||
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
|
||||
}
|
||||
|
||||
fp.Expire(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,122 +1,104 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
|
||||
{
|
||||
public class FollowPointRenderer : CompositeDrawable
|
||||
{
|
||||
private int pointDistance = 32;
|
||||
/// <summary>
|
||||
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
|
||||
public void AddFollowPoints(DrawableOsuHitObject hitObject)
|
||||
{
|
||||
var startGroup = new FollowPointGroup(hitObject);
|
||||
AddInternal(startGroup);
|
||||
|
||||
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
|
||||
int startIndex = IndexOfInternal(startGroup);
|
||||
|
||||
if (startIndex < InternalChildren.Count - 1)
|
||||
{
|
||||
// h1 -> -> -> h2
|
||||
// hitObject nextGroup
|
||||
|
||||
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
|
||||
startGroup.End = nextGroup.Start;
|
||||
}
|
||||
|
||||
if (startIndex > 0)
|
||||
{
|
||||
// h1 -> -> -> h2
|
||||
// prevGroup hitObject
|
||||
|
||||
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
|
||||
previousGroup.End = startGroup.Start;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines how much space there is between points.
|
||||
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||
/// </summary>
|
||||
public int PointDistance
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
|
||||
{
|
||||
get => pointDistance;
|
||||
set
|
||||
{
|
||||
if (pointDistance == value) return;
|
||||
var groups = findGroups(hitObject);
|
||||
|
||||
pointDistance = value;
|
||||
update();
|
||||
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
|
||||
RemoveInternal(groups.start);
|
||||
|
||||
if (groups.end != null)
|
||||
{
|
||||
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
|
||||
groups.end.End = groups.start.End;
|
||||
}
|
||||
}
|
||||
|
||||
private int preEmpt = 800;
|
||||
|
||||
/// <summary>
|
||||
/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
|
||||
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
|
||||
/// </summary>
|
||||
public int PreEmpt
|
||||
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
|
||||
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
|
||||
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
|
||||
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
|
||||
{
|
||||
get => preEmpt;
|
||||
set
|
||||
// endGroup startGroup
|
||||
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
|
||||
// hitObject
|
||||
|
||||
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
|
||||
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
|
||||
|
||||
int startIndex = 0;
|
||||
|
||||
for (; startIndex < InternalChildren.Count; startIndex++)
|
||||
{
|
||||
if (preEmpt == value) return;
|
||||
var group = (FollowPointGroup)InternalChildren[startIndex];
|
||||
|
||||
preEmpt = value;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerable<OsuHitObject> hitObjects;
|
||||
|
||||
public IEnumerable<OsuHitObject> HitObjects
|
||||
{
|
||||
get => hitObjects;
|
||||
set
|
||||
{
|
||||
hitObjects = value;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
public override bool RemoveCompletedTransforms => false;
|
||||
|
||||
private void update()
|
||||
{
|
||||
ClearInternal();
|
||||
|
||||
if (hitObjects == null)
|
||||
return;
|
||||
|
||||
OsuHitObject prevHitObject = null;
|
||||
|
||||
foreach (var currHitObject in hitObjects)
|
||||
{
|
||||
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
|
||||
if (group.Start == hitObject)
|
||||
{
|
||||
Vector2 startPosition = prevHitObject.EndPosition;
|
||||
Vector2 endPosition = currHitObject.Position;
|
||||
double startTime = (prevHitObject as IHasEndTime)?.EndTime ?? prevHitObject.StartTime;
|
||||
double endTime = currHitObject.StartTime;
|
||||
|
||||
Vector2 distanceVector = endPosition - startPosition;
|
||||
int distance = (int)distanceVector.Length;
|
||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
||||
double duration = endTime - startTime;
|
||||
|
||||
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
|
||||
{
|
||||
float fraction = (float)d / distance;
|
||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
||||
double fadeOutTime = startTime + fraction * duration;
|
||||
double fadeInTime = fadeOutTime - PreEmpt;
|
||||
|
||||
FollowPoint fp;
|
||||
|
||||
AddInternal(fp = new FollowPoint
|
||||
{
|
||||
Position = pointStartPosition,
|
||||
Rotation = rotation,
|
||||
Alpha = 0,
|
||||
Scale = new Vector2(1.5f * currHitObject.Scale),
|
||||
});
|
||||
|
||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
||||
{
|
||||
fp.FadeIn(currHitObject.TimeFadeIn);
|
||||
fp.ScaleTo(currHitObject.Scale, currHitObject.TimeFadeIn, Easing.Out);
|
||||
|
||||
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
|
||||
|
||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
|
||||
}
|
||||
|
||||
fp.Expire(true);
|
||||
}
|
||||
startGroup = group;
|
||||
break;
|
||||
}
|
||||
|
||||
prevHitObject = currHitObject;
|
||||
}
|
||||
|
||||
if (startIndex > 0)
|
||||
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
|
||||
|
||||
return (startGroup, endGroup);
|
||||
}
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
var groupX = (FollowPointGroup)x;
|
||||
var groupY = (FollowPointGroup)y;
|
||||
|
||||
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||
using osu.Game.Skinning;
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
private readonly ApproachCircleProxyContainer approachCircles;
|
||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||
private readonly FollowPointRenderer connectionLayer;
|
||||
private readonly FollowPointRenderer followPoints;
|
||||
|
||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||
|
||||
@ -30,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
connectionLayer = new FollowPointRenderer
|
||||
followPoints = new FollowPointRenderer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 2,
|
||||
@ -64,11 +63,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
};
|
||||
|
||||
base.Add(h);
|
||||
|
||||
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
||||
bool result = base.Remove(h);
|
||||
|
||||
if (result)
|
||||
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||
|
Loading…
Reference in New Issue
Block a user