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187 lines
6.4 KiB
C#
187 lines
6.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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public class TestSceneFollowPoints : OsuTestScene
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{
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private Container<DrawableOsuHitObject> hitObjectContainer;
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private FollowPointRenderer followPointRenderer;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Children = new Drawable[]
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{
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hitObjectContainer = new Container<DrawableOsuHitObject> { RelativeSizeAxes = Axes.Both },
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followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
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};
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});
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[Test]
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public void TestAddSingleHitCircle()
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{
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addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
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}
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[Test]
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public void TestRemoveSingleHitCircle()
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{
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DrawableOsuHitObject obj = null;
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addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } }, o => obj = o);
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removeObject(() => obj);
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}
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[Test]
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public void TestAddMultipleHitCircles()
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{
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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});
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}
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[Test]
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public void TestRemoveEndHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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removeObject(() => objects.Last());
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}
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[Test]
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public void TestRemoveStartHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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removeObject(() => objects.First());
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}
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[Test]
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public void TestRemoveMiddleHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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removeObject(() => objects[2]);
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}
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[Test]
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public void TestMoveHitCircle()
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{
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var objects = new List<DrawableOsuHitObject>();
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AddStep("reset", () => objects.Clear());
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addObjects(() => new OsuHitObject[]
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{
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new HitCircle { Position = new Vector2(100, 100) },
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new HitCircle { Position = new Vector2(200, 200) },
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new HitCircle { Position = new Vector2(300, 300) },
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new HitCircle { Position = new Vector2(400, 400) },
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new HitCircle { Position = new Vector2(500, 500) },
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}, o => objects.Add(o));
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AddStep("move hitobject", () => objects[2].HitObject.Position = new Vector2(300, 100));
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}
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private void addObjects(Func<OsuHitObject[]> ctorFunc, Action<DrawableOsuHitObject> storeFunc = null)
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{
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AddStep("add hitobjects", () =>
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{
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var objects = ctorFunc();
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for (int i = 0; i < objects.Length; i++)
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{
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objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
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objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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DrawableOsuHitObject drawableObject = null;
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switch (objects[i])
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{
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case HitCircle circle:
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drawableObject = new DrawableHitCircle(circle);
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break;
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case Slider slider:
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drawableObject = new DrawableSlider(slider);
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break;
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case Spinner spinner:
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drawableObject = new DrawableSpinner(spinner);
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break;
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}
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hitObjectContainer.Add(drawableObject);
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followPointRenderer.AddFollowPoints(drawableObject);
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storeFunc?.Invoke(drawableObject);
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}
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});
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}
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private void removeObject(Func<DrawableOsuHitObject> getFunc)
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{
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AddStep("remove hitobject", () =>
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{
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var drawableObject = getFunc?.Invoke();
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hitObjectContainer.Remove(drawableObject);
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followPointRenderer.RemoveFollowPoints(drawableObject);
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});
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}
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}
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}
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