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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPointRenderer.cs

105 lines
4.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
{
var startGroup = new FollowPointGroup(hitObject);
AddInternal(startGroup);
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
int startIndex = IndexOfInternal(startGroup);
if (startIndex < InternalChildren.Count - 1)
{
// h1 -> -> -> h2
// hitObject nextGroup
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
startGroup.End = nextGroup.Start;
}
if (startIndex > 0)
{
// h1 -> -> -> h2
// prevGroup hitObject
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
previousGroup.End = startGroup.Start;
}
}
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
{
var groups = findGroups(hitObject);
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
RemoveInternal(groups.start);
if (groups.end != null)
{
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
groups.end.End = groups.start.End;
}
}
/// <summary>
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
{
// endGroup startGroup
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
// hitObject
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
int startIndex = 0;
for (; startIndex < InternalChildren.Count; startIndex++)
{
var group = (FollowPointGroup)InternalChildren[startIndex];
if (group.Start == hitObject)
{
startGroup = group;
break;
}
}
if (startIndex > 0)
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
return (startGroup, endGroup);
}
protected override int Compare(Drawable x, Drawable y)
{
var groupX = (FollowPointGroup)x;
var groupY = (FollowPointGroup)y;
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
}
}
}