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Replace follow point renderer with new implementation
This commit is contained in:
parent
ddfcda9e02
commit
712253ff50
@ -4,13 +4,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using JetBrains.Annotations;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
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@ -184,209 +182,5 @@ namespace osu.Game.Rulesets.Osu.Tests
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followPointRenderer.RemoveFollowPoints(drawableObject);
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followPointRenderer.RemoveFollowPoints(drawableObject);
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});
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});
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}
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}
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private class FollowPointRenderer : CompositeDrawable
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{
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/// <summary>
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/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
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/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
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public void AddFollowPoints(DrawableOsuHitObject hitObject)
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{
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var startGroup = new FollowPointGroup(hitObject);
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AddInternal(startGroup);
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// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
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int startIndex = IndexOfInternal(startGroup);
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if (startIndex < InternalChildren.Count - 1)
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{
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// h1 -> -> -> h2
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// hitObject nextGroup
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var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
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startGroup.End = nextGroup.Start;
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}
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if (startIndex > 0)
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{
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// h1 -> -> -> h2
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// prevGroup hitObject
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var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
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previousGroup.End = startGroup.Start;
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}
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}
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/// <summary>
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/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
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/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
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public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
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{
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var groups = findGroups(hitObject);
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// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
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RemoveInternal(groups.start);
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if (groups.end != null)
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{
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// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
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groups.end.End = groups.start.End;
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}
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}
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/// <summary>
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/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
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/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
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/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
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private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
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{
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// endGroup startGroup
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// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
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// hitObject
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FollowPointGroup startGroup = null; // The group which the hitobject is the start in
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FollowPointGroup endGroup = null; // The group which the hitobject is the end in
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int startIndex = 0;
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for (; startIndex < InternalChildren.Count; startIndex++)
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{
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var group = (FollowPointGroup)InternalChildren[startIndex];
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if (group.Start == hitObject)
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{
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startGroup = group;
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break;
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}
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}
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if (startIndex > 0)
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endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
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return (startGroup, endGroup);
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}
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protected override int Compare(Drawable x, Drawable y)
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{
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var groupX = (FollowPointGroup)x;
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var groupY = (FollowPointGroup)y;
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return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
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}
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}
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private class FollowPointGroup : CompositeDrawable
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{
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// Todo: These shouldn't be constants
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private const int spacing = 32;
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private const double preempt = 800;
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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/// </summary>
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[NotNull]
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public readonly DrawableOsuHitObject Start;
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public FollowPointGroup(DrawableOsuHitObject start)
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{
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Start = start;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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bindHitObject(Start);
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}
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private DrawableOsuHitObject end;
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
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/// </summary>
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[CanBeNull]
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public DrawableOsuHitObject End
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{
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get => end;
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set
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{
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end = value;
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if (end != null)
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bindHitObject(end);
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refreshFollowPoints();
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}
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}
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private void bindHitObject(DrawableOsuHitObject drawableObject)
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{
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drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
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drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
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drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
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}
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private void refreshFollowPoints()
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{
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ClearInternal();
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if (End == null)
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return;
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OsuHitObject osuStart = Start.HitObject;
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OsuHitObject osuEnd = End.HitObject;
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if (osuEnd.NewCombo)
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return;
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if (osuStart is Spinner || osuEnd is Spinner)
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return;
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Vector2 startPosition = osuStart.EndPosition;
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Vector2 endPosition = osuEnd.Position;
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double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
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double endTime = osuEnd.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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{
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float fraction = (float)d / distance;
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - preempt;
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FollowPoint fp;
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AddInternal(fp = new FollowPoint
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{
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Position = pointStartPosition,
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Rotation = rotation,
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Alpha = 0,
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Scale = new Vector2(1.5f * osuEnd.Scale),
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});
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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}
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fp.Expire(true);
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}
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,120 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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public class FollowPointGroup : CompositeDrawable
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{
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// Todo: These shouldn't be constants
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private const int spacing = 32;
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private const double preempt = 800;
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
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/// </summary>
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[NotNull]
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public readonly DrawableOsuHitObject Start;
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public FollowPointGroup(DrawableOsuHitObject start)
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{
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Start = start;
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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bindHitObject(Start);
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}
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private DrawableOsuHitObject end;
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/// <summary>
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/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
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/// </summary>
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[CanBeNull]
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public DrawableOsuHitObject End
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{
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get => end;
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set
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{
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end = value;
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if (end != null)
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bindHitObject(end);
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refreshFollowPoints();
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}
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}
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private void bindHitObject(DrawableOsuHitObject drawableObject)
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{
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drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
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drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
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drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
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}
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private void refreshFollowPoints()
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{
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ClearInternal();
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if (End == null)
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return;
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OsuHitObject osuStart = Start.HitObject;
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OsuHitObject osuEnd = End.HitObject;
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if (osuEnd.NewCombo)
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return;
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if (osuStart is Spinner || osuEnd is Spinner)
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return;
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Vector2 startPosition = osuStart.EndPosition;
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Vector2 endPosition = osuEnd.Position;
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double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
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double endTime = osuEnd.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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int distance = (int)distanceVector.Length;
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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{
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float fraction = (float)d / distance;
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Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
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Vector2 pointEndPosition = startPosition + fraction * distanceVector;
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double fadeOutTime = startTime + fraction * duration;
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double fadeInTime = fadeOutTime - preempt;
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FollowPoint fp;
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AddInternal(fp = new FollowPoint
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{
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Position = pointStartPosition,
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Rotation = rotation,
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Alpha = 0,
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Scale = new Vector2(1.5f * osuEnd.Scale),
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});
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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}
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fp.Expire(true);
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}
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}
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}
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}
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@ -1,122 +1,104 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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{
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{
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public class FollowPointRenderer : CompositeDrawable
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public class FollowPointRenderer : CompositeDrawable
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{
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{
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private int pointDistance = 32;
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/// <summary>
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/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
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/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
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public void AddFollowPoints(DrawableOsuHitObject hitObject)
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{
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var startGroup = new FollowPointGroup(hitObject);
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AddInternal(startGroup);
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// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
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int startIndex = IndexOfInternal(startGroup);
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if (startIndex < InternalChildren.Count - 1)
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{
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// h1 -> -> -> h2
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// hitObject nextGroup
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var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
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startGroup.End = nextGroup.Start;
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}
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|
||||||
|
if (startIndex > 0)
|
||||||
|
{
|
||||||
|
// h1 -> -> -> h2
|
||||||
|
// prevGroup hitObject
|
||||||
|
|
||||||
|
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
|
||||||
|
previousGroup.End = startGroup.Start;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Determines how much space there is between points.
|
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
|
||||||
|
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int PointDistance
|
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
|
||||||
|
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
|
||||||
{
|
{
|
||||||
get => pointDistance;
|
var groups = findGroups(hitObject);
|
||||||
set
|
|
||||||
{
|
|
||||||
if (pointDistance == value) return;
|
|
||||||
|
|
||||||
pointDistance = value;
|
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
|
||||||
update();
|
RemoveInternal(groups.start);
|
||||||
|
|
||||||
|
if (groups.end != null)
|
||||||
|
{
|
||||||
|
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
|
||||||
|
groups.end.End = groups.start.End;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private int preEmpt = 800;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time.
|
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int PreEmpt
|
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
|
||||||
|
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
|
||||||
|
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
|
||||||
|
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
|
||||||
{
|
{
|
||||||
get => preEmpt;
|
// endGroup startGroup
|
||||||
set
|
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
|
||||||
|
// hitObject
|
||||||
|
|
||||||
|
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
|
||||||
|
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
|
||||||
|
|
||||||
|
int startIndex = 0;
|
||||||
|
|
||||||
|
for (; startIndex < InternalChildren.Count; startIndex++)
|
||||||
{
|
{
|
||||||
if (preEmpt == value) return;
|
var group = (FollowPointGroup)InternalChildren[startIndex];
|
||||||
|
|
||||||
preEmpt = value;
|
if (group.Start == hitObject)
|
||||||
update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerable<OsuHitObject> hitObjects;
|
|
||||||
|
|
||||||
public IEnumerable<OsuHitObject> HitObjects
|
|
||||||
{
|
|
||||||
get => hitObjects;
|
|
||||||
set
|
|
||||||
{
|
|
||||||
hitObjects = value;
|
|
||||||
update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool RemoveCompletedTransforms => false;
|
|
||||||
|
|
||||||
private void update()
|
|
||||||
{
|
|
||||||
ClearInternal();
|
|
||||||
|
|
||||||
if (hitObjects == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
OsuHitObject prevHitObject = null;
|
|
||||||
|
|
||||||
foreach (var currHitObject in hitObjects)
|
|
||||||
{
|
|
||||||
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
|
|
||||||
{
|
{
|
||||||
Vector2 startPosition = prevHitObject.EndPosition;
|
startGroup = group;
|
||||||
Vector2 endPosition = currHitObject.Position;
|
break;
|
||||||
double startTime = (prevHitObject as IHasEndTime)?.EndTime ?? prevHitObject.StartTime;
|
|
||||||
double endTime = currHitObject.StartTime;
|
|
||||||
|
|
||||||
Vector2 distanceVector = endPosition - startPosition;
|
|
||||||
int distance = (int)distanceVector.Length;
|
|
||||||
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
|
|
||||||
double duration = endTime - startTime;
|
|
||||||
|
|
||||||
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
|
|
||||||
{
|
|
||||||
float fraction = (float)d / distance;
|
|
||||||
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
|
|
||||||
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
|
|
||||||
double fadeOutTime = startTime + fraction * duration;
|
|
||||||
double fadeInTime = fadeOutTime - PreEmpt;
|
|
||||||
|
|
||||||
FollowPoint fp;
|
|
||||||
|
|
||||||
AddInternal(fp = new FollowPoint
|
|
||||||
{
|
|
||||||
Position = pointStartPosition,
|
|
||||||
Rotation = rotation,
|
|
||||||
Alpha = 0,
|
|
||||||
Scale = new Vector2(1.5f * currHitObject.Scale),
|
|
||||||
});
|
|
||||||
|
|
||||||
using (fp.BeginAbsoluteSequence(fadeInTime))
|
|
||||||
{
|
|
||||||
fp.FadeIn(currHitObject.TimeFadeIn);
|
|
||||||
fp.ScaleTo(currHitObject.Scale, currHitObject.TimeFadeIn, Easing.Out);
|
|
||||||
|
|
||||||
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
|
|
||||||
|
|
||||||
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
|
|
||||||
}
|
|
||||||
|
|
||||||
fp.Expire(true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
prevHitObject = currHitObject;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (startIndex > 0)
|
||||||
|
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
|
||||||
|
|
||||||
|
return (startGroup, endGroup);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
|
{
|
||||||
|
var groupX = (FollowPointGroup)x;
|
||||||
|
var groupY = (FollowPointGroup)y;
|
||||||
|
|
||||||
|
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
|
|||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
private readonly ApproachCircleProxyContainer approachCircles;
|
private readonly ApproachCircleProxyContainer approachCircles;
|
||||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||||
private readonly FollowPointRenderer connectionLayer;
|
private readonly FollowPointRenderer followPoints;
|
||||||
|
|
||||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||||
|
|
||||||
@ -30,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
connectionLayer = new FollowPointRenderer
|
followPoints = new FollowPointRenderer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Depth = 2,
|
Depth = 2,
|
||||||
@ -64,11 +63,18 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
};
|
};
|
||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
|
|
||||||
|
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void PostProcess()
|
public override bool Remove(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
|
bool result = base.Remove(h);
|
||||||
|
|
||||||
|
if (result)
|
||||||
|
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
|
||||||
|
|
||||||
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
|
Loading…
Reference in New Issue
Block a user