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mirror of https://github.com/ppy/osu.git synced 2025-01-12 21:43:22 +08:00

Replace follow point renderer with new implementation

This commit is contained in:
smoogipoo 2019-11-01 15:39:23 +09:00
parent ddfcda9e02
commit 712253ff50
4 changed files with 206 additions and 304 deletions

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@ -4,13 +4,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
@ -184,209 +182,5 @@ namespace osu.Game.Rulesets.Osu.Tests
followPointRenderer.RemoveFollowPoints(drawableObject); followPointRenderer.RemoveFollowPoints(drawableObject);
}); });
} }
private class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
{
var startGroup = new FollowPointGroup(hitObject);
AddInternal(startGroup);
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
int startIndex = IndexOfInternal(startGroup);
if (startIndex < InternalChildren.Count - 1)
{
// h1 -> -> -> h2
// hitObject nextGroup
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
startGroup.End = nextGroup.Start;
}
if (startIndex > 0)
{
// h1 -> -> -> h2
// prevGroup hitObject
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
previousGroup.End = startGroup.Start;
}
}
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
{
var groups = findGroups(hitObject);
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
RemoveInternal(groups.start);
if (groups.end != null)
{
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
groups.end.End = groups.start.End;
}
}
/// <summary>
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
{
// endGroup startGroup
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
// hitObject
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
int startIndex = 0;
for (; startIndex < InternalChildren.Count; startIndex++)
{
var group = (FollowPointGroup)InternalChildren[startIndex];
if (group.Start == hitObject)
{
startGroup = group;
break;
}
}
if (startIndex > 0)
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
return (startGroup, endGroup);
}
protected override int Compare(Drawable x, Drawable y)
{
var groupX = (FollowPointGroup)x;
var groupY = (FollowPointGroup)y;
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
}
}
private class FollowPointGroup : CompositeDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
public FollowPointGroup(DrawableOsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
bindHitObject(Start);
}
private DrawableOsuHitObject end;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
{
get => end;
set
{
end = value;
if (end != null)
bindHitObject(end);
refreshFollowPoints();
}
}
private void bindHitObject(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
}
private void refreshFollowPoints()
{
ClearInternal();
if (End == null)
return;
OsuHitObject osuStart = Start.HitObject;
OsuHitObject osuEnd = End.HitObject;
if (osuEnd.NewCombo)
return;
if (osuStart is Spinner || osuEnd is Spinner)
return;
Vector2 startPosition = osuStart.EndPosition;
Vector2 endPosition = osuEnd.Position;
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
double endTime = osuEnd.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
FollowPoint fp;
AddInternal(fp = new FollowPoint
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * osuEnd.Scale),
});
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
}
fp.Expire(true);
}
}
}
} }
} }

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@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
public class FollowPointGroup : CompositeDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
public FollowPointGroup(DrawableOsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
bindHitObject(Start);
}
private DrawableOsuHitObject end;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
{
get => end;
set
{
end = value;
if (end != null)
bindHitObject(end);
refreshFollowPoints();
}
}
private void bindHitObject(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
}
private void refreshFollowPoints()
{
ClearInternal();
if (End == null)
return;
OsuHitObject osuStart = Start.HitObject;
OsuHitObject osuEnd = End.HitObject;
if (osuEnd.NewCombo)
return;
if (osuStart is Spinner || osuEnd is Spinner)
return;
Vector2 startPosition = osuStart.EndPosition;
Vector2 endPosition = osuEnd.Position;
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
double endTime = osuEnd.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
FollowPoint fp;
AddInternal(fp = new FollowPoint
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * osuEnd.Scale),
});
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
}
fp.Expire(true);
}
}
}
}

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@ -1,122 +1,104 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osuTK;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{ {
public class FollowPointRenderer : CompositeDrawable public class FollowPointRenderer : CompositeDrawable
{ {
private int pointDistance = 32; /// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
{
var startGroup = new FollowPointGroup(hitObject);
AddInternal(startGroup);
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
int startIndex = IndexOfInternal(startGroup);
if (startIndex < InternalChildren.Count - 1)
{
// h1 -> -> -> h2
// hitObject nextGroup
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
startGroup.End = nextGroup.Start;
}
if (startIndex > 0)
{
// h1 -> -> -> h2
// prevGroup hitObject
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
previousGroup.End = startGroup.Start;
}
}
/// <summary> /// <summary>
/// Determines how much space there is between points. /// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary> /// </summary>
public int PointDistance /// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
{ {
get => pointDistance; var groups = findGroups(hitObject);
set
{
if (pointDistance == value) return;
pointDistance = value; // Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
update(); RemoveInternal(groups.start);
if (groups.end != null)
{
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
groups.end.End = groups.start.End;
} }
} }
private int preEmpt = 800;
/// <summary> /// <summary>
/// Follow points to the next hitobject start appearing for this many milliseconds before an hitobject's end time. /// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
/// </summary> /// </summary>
public int PreEmpt /// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
{ {
get => preEmpt; // endGroup startGroup
set // h1 -> -> -> -> -> h2 -> -> -> -> -> h3
// hitObject
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
int startIndex = 0;
for (; startIndex < InternalChildren.Count; startIndex++)
{ {
if (preEmpt == value) return; var group = (FollowPointGroup)InternalChildren[startIndex];
preEmpt = value; if (group.Start == hitObject)
update();
}
}
private IEnumerable<OsuHitObject> hitObjects;
public IEnumerable<OsuHitObject> HitObjects
{
get => hitObjects;
set
{
hitObjects = value;
update();
}
}
public override bool RemoveCompletedTransforms => false;
private void update()
{
ClearInternal();
if (hitObjects == null)
return;
OsuHitObject prevHitObject = null;
foreach (var currHitObject in hitObjects)
{
if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
{ {
Vector2 startPosition = prevHitObject.EndPosition; startGroup = group;
Vector2 endPosition = currHitObject.Position; break;
double startTime = (prevHitObject as IHasEndTime)?.EndTime ?? prevHitObject.StartTime;
double endTime = currHitObject.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(PointDistance * 1.5); d < distance - PointDistance; d += PointDistance)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - PreEmpt;
FollowPoint fp;
AddInternal(fp = new FollowPoint
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * currHitObject.Scale),
});
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(currHitObject.TimeFadeIn);
fp.ScaleTo(currHitObject.Scale, currHitObject.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, currHitObject.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(currHitObject.TimeFadeIn);
}
fp.Expire(true);
}
} }
prevHitObject = currHitObject;
} }
if (startIndex > 0)
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
return (startGroup, endGroup);
}
protected override int Compare(Drawable x, Drawable y)
{
var groupX = (FollowPointGroup)x;
var groupY = (FollowPointGroup)y;
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
} }
} }
} }

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@ -9,7 +9,6 @@ using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections; using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
private readonly ApproachCircleProxyContainer approachCircles; private readonly ApproachCircleProxyContainer approachCircles;
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer; private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly FollowPointRenderer connectionLayer; private readonly FollowPointRenderer followPoints;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -30,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
connectionLayer = new FollowPointRenderer followPoints = new FollowPointRenderer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = 2, Depth = 2,
@ -64,11 +63,18 @@ namespace osu.Game.Rulesets.Osu.UI
}; };
base.Add(h); base.Add(h);
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
} }
public override void PostProcess() public override bool Remove(DrawableHitObject h)
{ {
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>(); bool result = base.Remove(h);
if (result)
followPoints.RemoveFollowPoints((DrawableOsuHitObject)h);
return result;
} }
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result) private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)