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Add tests
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@ -5,25 +5,64 @@ using System;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Extensions;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Online.Rooms.RoomStatuses;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Screens.OnlinePlay.Playlists;
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using osu.Game.Tests.Resources;
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using osu.Game.Tests.Visual.OnlinePlay;
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using osu.Game.Tests.Visual.OnlinePlay;
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namespace osu.Game.Tests.Visual.Playlists
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namespace osu.Game.Tests.Visual.Playlists
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{
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{
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public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene
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{
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{
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private const double track_length = 10000;
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[Resolved]
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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private IAPIProvider api { get; set; } = null!;
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager;
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private BeatmapManager beatmaps = null!;
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private RulesetStore rulesets = null!;
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private BeatmapSetInfo? importedSet;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
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Dependencies.Cache(Realm);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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Realm.Write(r =>
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{
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foreach (var set in r.All<BeatmapSetInfo>())
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{
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foreach (var b in set.Beatmaps)
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{
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// These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack().
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b.Length = track_length - 1000;
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}
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}
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});
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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}
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[Test]
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[Test]
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public void TestStatusUpdateOnEnter()
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public void TestStatusUpdateOnEnter()
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{
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{
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@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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AddAssert("close button present", () => roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType<DangerousRoundedButton>().Any());
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}
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}
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[TestCase(120_000, true)] // Definitely enough time.
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[TestCase(45_000, true)] // Enough time.
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[TestCase(35_000, false)] // Not enough time to complete beatmap after lenience.
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[TestCase(20_000, false)] // Not enough time.
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[TestCase(5_000, false)] // Not enough time to complete beatmap before lenience.
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[TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied.
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public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1)
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{
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Room room = null!;
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PlaylistsRoomSubScreen roomScreen = null!;
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AddStep("create room", () =>
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{
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RoomManager.AddRoom(room = new Room
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{
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Name = @"Test Room",
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Host = api.LocalUser.Value,
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Category = RoomCategory.Normal,
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StartDate = DateTimeOffset.Now,
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EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs),
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Playlist =
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[
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new PlaylistItem(importedSet!.Beatmaps[0])
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{
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RequiredMods = rate == 1
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? []
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: [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })]
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}
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]
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});
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});
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AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room)));
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AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen());
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AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType<PlaylistsReadyButton>().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled));
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}
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}
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}
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}
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}
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