diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs index 5f9e06fda5..de84ca680d 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs @@ -5,25 +5,64 @@ using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Extensions; +using osu.Framework.Platform; using osu.Framework.Screens; using osu.Framework.Testing; +using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Rooms; using osu.Game.Online.Rooms.RoomStatuses; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Playlists; +using osu.Game.Tests.Resources; using osu.Game.Tests.Visual.OnlinePlay; namespace osu.Game.Tests.Visual.Playlists { public partial class TestScenePlaylistsRoomSubScreen : OnlinePlayTestScene { + private const double track_length = 10000; + [Resolved] private IAPIProvider api { get; set; } = null!; protected new TestRoomManager RoomManager => (TestRoomManager)base.RoomManager; + private BeatmapManager beatmaps = null!; + private RulesetStore rulesets = null!; + private BeatmapSetInfo? importedSet; + + [BackgroundDependencyLoader] + private void load(GameHost host, AudioManager audio) + { + Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); + Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default)); + Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API)); + Dependencies.Cache(Realm); + + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); + + Realm.Write(r => + { + foreach (var set in r.All()) + { + foreach (var b in set.Beatmaps) + { + // These will all have a virtual track length of 1000, see WorkingBeatmap.GetVirtualTrack(). + b.Length = track_length - 1000; + } + } + }); + + importedSet = beatmaps.GetAllUsableBeatmapSets().First(); + } + [Test] public void TestStatusUpdateOnEnter() { @@ -69,5 +108,42 @@ namespace osu.Game.Tests.Visual.Playlists AddAssert("close button present", () => roomScreen.ChildrenOfType().Any()); AddUntilStep("wait for close button to disappear", () => !roomScreen.ChildrenOfType().Any()); } + + [TestCase(120_000, true)] // Definitely enough time. + [TestCase(45_000, true)] // Enough time. + [TestCase(35_000, false)] // Not enough time to complete beatmap after lenience. + [TestCase(20_000, false)] // Not enough time. + [TestCase(5_000, false)] // Not enough time to complete beatmap before lenience. + [TestCase(37_500, true, 2)] // Enough time to complete beatmap after mods are applied. + public void TestReadyButtonEnablementPeriod(int offsetMs, bool enabled, double rate = 1) + { + Room room = null!; + PlaylistsRoomSubScreen roomScreen = null!; + + AddStep("create room", () => + { + RoomManager.AddRoom(room = new Room + { + Name = @"Test Room", + Host = api.LocalUser.Value, + Category = RoomCategory.Normal, + StartDate = DateTimeOffset.Now, + EndDate = DateTimeOffset.Now.AddMilliseconds(offsetMs), + Playlist = + [ + new PlaylistItem(importedSet!.Beatmaps[0]) + { + RequiredMods = rate == 1 + ? [] + : [new APIMod(new OsuModDoubleTime { SpeedChange = { Value = rate } })] + } + ] + }); + }); + + AddStep("push screen", () => LoadScreen(roomScreen = new PlaylistsRoomSubScreen(room))); + AddUntilStep("wait for screen load", () => roomScreen.IsCurrentScreen()); + AddUntilStep("ready button enabled", () => roomScreen.ChildrenOfType().SingleOrDefault()?.Enabled.Value, () => Is.EqualTo(enabled)); + } } }