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Fix hitobject masks dying with no recovery

This commit is contained in:
smoogipoo 2018-03-29 22:42:42 +09:00
parent 3129c2cc75
commit 6767dd3d4a

View File

@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Edit
public readonly DrawableHitObject HitObject;
protected override bool ShouldBeAlive => HitObject.IsAlive || State == Visibility.Visible;
public override bool RemoveWhenNotAlive => false;
public override bool HandleMouseInput => HitObject.IsPresent;
public HitObjectMask(DrawableHitObject hitObject)