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Fix hitobject masks dying with no recovery
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@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Edit
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public readonly DrawableHitObject HitObject;
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protected override bool ShouldBeAlive => HitObject.IsAlive || State == Visibility.Visible;
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public override bool RemoveWhenNotAlive => false;
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public override bool HandleMouseInput => HitObject.IsPresent;
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public HitObjectMask(DrawableHitObject hitObject)
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