From 6767dd3d4aa51b0947ed54cad45e9fbbaa5cdb26 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 29 Mar 2018 22:42:42 +0900 Subject: [PATCH] Fix hitobject masks dying with no recovery --- osu.Game/Rulesets/Edit/HitObjectMask.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Rulesets/Edit/HitObjectMask.cs b/osu.Game/Rulesets/Edit/HitObjectMask.cs index 8b0d40dadc..c55e34f548 100644 --- a/osu.Game/Rulesets/Edit/HitObjectMask.cs +++ b/osu.Game/Rulesets/Edit/HitObjectMask.cs @@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Edit public readonly DrawableHitObject HitObject; protected override bool ShouldBeAlive => HitObject.IsAlive || State == Visibility.Visible; + public override bool RemoveWhenNotAlive => false; public override bool HandleMouseInput => HitObject.IsPresent; public HitObjectMask(DrawableHitObject hitObject)