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mirror of https://github.com/ppy/osu.git synced 2025-02-21 20:53:04 +08:00

Move check origin from IssueTemplate to Issue

As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
This commit is contained in:
Naxess 2021-04-12 10:08:08 +02:00
parent 42604afcdc
commit 65ebdd8f7a
8 changed files with 33 additions and 41 deletions

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@ -9,7 +9,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Checks namespace osu.Game.Rulesets.Osu.Edit.Checks
{ {
public class CheckOffscreenObjects : Check public class CheckOffscreenObjects : ICheck
{ {
// These are close approximates to the edges of the screen // These are close approximates to the edges of the screen
// in gameplay on a 4:3 aspect ratio for osu!stable. // in gameplay on a 4:3 aspect ratio for osu!stable.
@ -22,13 +22,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
// (higher = more performant, but higher false-negative chance). // (higher = more performant, but higher false-negative chance).
private const int path_step_size = 5; private const int path_step_size = 5;
public override CheckMetadata Metadata { get; } = new CheckMetadata public CheckMetadata Metadata { get; } = new CheckMetadata
( (
category: CheckCategory.Compose, category: CheckCategory.Compose,
description: "Offscreen hitobjects." description: "Offscreen hitobjects."
); );
public override IEnumerable<IssueTemplate> PossibleTemplates => new[] public IEnumerable<IssueTemplate> PossibleTemplates => new[]
{ {
templateOffscreen, templateOffscreen,
templateOffscreenSliderPath templateOffscreenSliderPath
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
unformattedMessage: "This slider goes offscreen here on a 4:3 aspect ratio." unformattedMessage: "This slider goes offscreen here on a 4:3 aspect ratio."
); );
public override IEnumerable<Issue> Run(IBeatmap beatmap) public IEnumerable<Issue> Run(IBeatmap beatmap)
{ {
foreach (var hitobject in beatmap.HitObjects) foreach (var hitobject in beatmap.HitObjects)
{ {
@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
case HitCircle circle: case HitCircle circle:
{ {
if (isOffscreen(circle.StackedPosition, circle.Radius)) if (isOffscreen(circle.StackedPosition, circle.Radius))
yield return new Issue(circle, templateOffscreen); yield return new Issue(this, circle, templateOffscreen);
break; break;
} }
@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
// `SpanDuration` ensures we don't include reverses. // `SpanDuration` ensures we don't include reverses.
double time = slider.StartTime + progress * slider.SpanDuration; double time = slider.StartTime + progress * slider.SpanDuration;
yield return new Issue(slider, templateOffscreenSliderPath) { Time = time }; yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = time };
yield break; yield break;
} }
@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks
if (!isOffscreen(slider.StackedEndPosition, slider.Radius)) if (!isOffscreen(slider.StackedEndPosition, slider.Radius))
yield break; yield break;
yield return new Issue(slider, templateOffscreenSliderPath) { Time = slider.EndTime }; yield return new Issue(this, slider, templateOffscreenSliderPath) { Time = slider.EndTime };
} }
private bool isOffscreen(Vector2 position, double radius) private bool isOffscreen(Vector2 position, double radius)

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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public class OsuBeatmapVerifier : BeatmapVerifier public class OsuBeatmapVerifier : BeatmapVerifier
{ {
private readonly List<Check> checks = new List<Check> private readonly List<ICheck> checks = new List<ICheck>
{ {
new CheckOffscreenObjects() new CheckOffscreenObjects()
}; };

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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Edit
/// Checks which are performed regardless of ruleset. /// Checks which are performed regardless of ruleset.
/// These handle things like beatmap metadata, timing, and other ruleset agnostic elements. /// These handle things like beatmap metadata, timing, and other ruleset agnostic elements.
/// </summary> /// </summary>
private readonly IReadOnlyList<Check> generalChecks = new List<Check> private readonly IReadOnlyList<ICheck> generalChecks = new List<ICheck>
{ {
new CheckBackground() new CheckBackground()
}; };

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@ -8,15 +8,15 @@ using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Rulesets.Edit.Checks namespace osu.Game.Rulesets.Edit.Checks
{ {
public class CheckBackground : Check public class CheckBackground : ICheck
{ {
public override CheckMetadata Metadata { get; } = new CheckMetadata public CheckMetadata Metadata { get; } = new CheckMetadata
( (
category: CheckCategory.Resources, category: CheckCategory.Resources,
description: "Missing background." description: "Missing background."
); );
public override IEnumerable<IssueTemplate> PossibleTemplates => new[] public IEnumerable<IssueTemplate> PossibleTemplates => new[]
{ {
templateNoneSet, templateNoneSet,
templateDoesNotExist templateDoesNotExist
@ -34,11 +34,11 @@ namespace osu.Game.Rulesets.Edit.Checks
unformattedMessage: "The background file \"{0}\" is does not exist." unformattedMessage: "The background file \"{0}\" is does not exist."
); );
public override IEnumerable<Issue> Run(IBeatmap beatmap) public IEnumerable<Issue> Run(IBeatmap beatmap)
{ {
if (beatmap.Metadata.BackgroundFile == null) if (beatmap.Metadata.BackgroundFile == null)
{ {
yield return new Issue(templateNoneSet); yield return new Issue(this, templateNoneSet);
yield break; yield break;
} }
@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Edit.Checks
if (file != null) if (file != null)
yield break; yield break;
yield return new Issue(templateDoesNotExist, beatmap.Metadata.BackgroundFile); yield return new Issue(this, templateDoesNotExist, beatmap.Metadata.BackgroundFile);
} }
} }
} }

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@ -6,28 +6,22 @@ using osu.Game.Beatmaps;
namespace osu.Game.Rulesets.Edit.Checks.Components namespace osu.Game.Rulesets.Edit.Checks.Components
{ {
public abstract class Check public interface ICheck
{ {
/// <summary> /// <summary>
/// The metadata for this check. /// The metadata for this check.
/// </summary> /// </summary>
public abstract CheckMetadata Metadata { get; } public CheckMetadata Metadata { get; }
/// <summary> /// <summary>
/// All possible templates for issues that this check may return. /// All possible templates for issues that this check may return.
/// </summary> /// </summary>
public abstract IEnumerable<IssueTemplate> PossibleTemplates { get; } public IEnumerable<IssueTemplate> PossibleTemplates { get; }
/// <summary> /// <summary>
/// Runs this check and returns any issues detected for the provided beatmap. /// Runs this check and returns any issues detected for the provided beatmap.
/// </summary> /// </summary>
/// <param name="beatmap">The beatmap to run the check on.</param> /// <param name="beatmap">The beatmap to run the check on.</param>
public abstract IEnumerable<Issue> Run(IBeatmap beatmap); public IEnumerable<Issue> Run(IBeatmap beatmap);
protected Check()
{
foreach (var template in PossibleTemplates)
template.Origin = this;
}
} }
} }

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@ -26,38 +26,41 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
/// </summary> /// </summary>
public IssueTemplate Template; public IssueTemplate Template;
/// <summary>
/// The check that this issue originates from.
/// </summary>
public ICheck Check;
/// <summary> /// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>. /// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc. /// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
/// </summary> /// </summary>
public object[] Arguments; public object[] Arguments;
public Issue(IssueTemplate template, params object[] args) public Issue(ICheck check, IssueTemplate template, params object[] args)
{ {
Check = check;
Time = null; Time = null;
HitObjects = Array.Empty<HitObject>(); HitObjects = Array.Empty<HitObject>();
Template = template; Template = template;
Arguments = args; Arguments = args;
if (template.Origin == null)
throw new ArgumentException("A template had no origin. Make sure the `Templates()` method contains all templates used.");
} }
public Issue(double? time, IssueTemplate template, params object[] args) public Issue(ICheck check, double? time, IssueTemplate template, params object[] args)
: this(template, args) : this(check, template, args)
{ {
Time = time; Time = time;
} }
public Issue(HitObject hitObject, IssueTemplate template, params object[] args) public Issue(ICheck check, HitObject hitObject, IssueTemplate template, params object[] args)
: this(template, args) : this(check, template, args)
{ {
Time = hitObject.StartTime; Time = hitObject.StartTime;
HitObjects = new[] { hitObject }; HitObjects = new[] { hitObject };
} }
public Issue(IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args) public Issue(ICheck check, IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(template, args) : this(check, template, args)
{ {
var hitObjectList = hitObjects.ToList(); var hitObjectList = hitObjects.ToList();

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@ -14,11 +14,6 @@ namespace osu.Game.Rulesets.Edit.Checks.Components
private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f); private static readonly Color4 negligible_green = new Colour4(0.33f, 0.8f, 0.5f, 1.0f);
private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f); private static readonly Color4 error_gray = new Colour4(0.5f, 0.5f, 0.5f, 1.0f);
/// <summary>
/// The check that this template originates from.
/// </summary>
public Check Origin;
/// <summary> /// <summary>
/// The type of the issue. /// The type of the issue.
/// </summary> /// </summary>

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@ -130,7 +130,7 @@ namespace osu.Game.Screens.Edit.Verify
{ {
table.Issues = beatmapVerifier.Run(Beatmap) table.Issues = beatmapVerifier.Run(Beatmap)
.OrderByDescending(issue => issue.Template.Type) .OrderByDescending(issue => issue.Template.Type)
.ThenByDescending(issue => issue.Template.Origin.Metadata.Category); .ThenByDescending(issue => issue.Check.Metadata.Category);
} }
} }
} }