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osu-lazer/osu.Game/Rulesets/Edit/Checks/Components/Issue.cs
Naxess 65ebdd8f7a Move check origin from IssueTemplate to Issue
As a result we can also make check an interface, and need to provide the check itself when constructing an issue.
2021-04-12 10:08:08 +02:00

79 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Extensions;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Edit.Checks.Components
{
public class Issue
{
/// <summary>
/// The time which this issue is associated with, if any, otherwise null.
/// </summary>
public double? Time;
/// <summary>
/// The hitobjects which this issue is associated with. Empty by default.
/// </summary>
public IReadOnlyList<HitObject> HitObjects;
/// <summary>
/// The template which this issue is using. This provides properties such as the <see cref="IssueType"/>, and the <see cref="IssueTemplate.UnformattedMessage"/>.
/// </summary>
public IssueTemplate Template;
/// <summary>
/// The check that this issue originates from.
/// </summary>
public ICheck Check;
/// <summary>
/// The arguments that give this issue its context, based on the <see cref="IssueTemplate"/>. These are then substituted into the <see cref="IssueTemplate.UnformattedMessage"/>.
/// This could for instance include timestamps, which diff is being compared to, what some volume is, etc.
/// </summary>
public object[] Arguments;
public Issue(ICheck check, IssueTemplate template, params object[] args)
{
Check = check;
Time = null;
HitObjects = Array.Empty<HitObject>();
Template = template;
Arguments = args;
}
public Issue(ICheck check, double? time, IssueTemplate template, params object[] args)
: this(check, template, args)
{
Time = time;
}
public Issue(ICheck check, HitObject hitObject, IssueTemplate template, params object[] args)
: this(check, template, args)
{
Time = hitObject.StartTime;
HitObjects = new[] { hitObject };
}
public Issue(ICheck check, IEnumerable<HitObject> hitObjects, IssueTemplate template, params object[] args)
: this(check, template, args)
{
var hitObjectList = hitObjects.ToList();
Time = hitObjectList.FirstOrDefault()?.StartTime;
HitObjects = hitObjectList;
}
public override string ToString() => Template.GetMessage(Arguments);
public string GetEditorTimestamp()
{
return Time == null ? string.Empty : Time.Value.ToEditorFormattedString();
}
}
}