mirror of
https://github.com/ppy/osu.git
synced 2025-03-15 22:27:46 +08:00
Merge pull request #14104 from peppy/multiplayer-match-rulesets
Add required multiplayer models (and associated flows) for match "types"
This commit is contained in:
commit
5f170feede
@ -257,8 +257,8 @@ namespace osu.Game.Online.API
|
||||
this.password = password;
|
||||
}
|
||||
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint) =>
|
||||
new HubClientConnector(clientName, endpoint, this, versionHash);
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) =>
|
||||
new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack);
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||
{
|
||||
|
@ -89,7 +89,7 @@ namespace osu.Game.Online.API
|
||||
state.Value = APIState.Offline;
|
||||
}
|
||||
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint) => null;
|
||||
public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
|
||||
|
||||
public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password)
|
||||
{
|
||||
|
@ -102,7 +102,8 @@ namespace osu.Game.Online.API
|
||||
/// </summary>
|
||||
/// <param name="clientName">The name of the client this connector connects for, used for logging.</param>
|
||||
/// <param name="endpoint">The endpoint to the hub.</param>
|
||||
IHubClientConnector? GetHubConnector(string clientName, string endpoint);
|
||||
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
|
||||
IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true);
|
||||
|
||||
/// <summary>
|
||||
/// Create a new user account. This is a blocking operation.
|
||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Online
|
||||
private readonly string clientName;
|
||||
private readonly string endpoint;
|
||||
private readonly string versionHash;
|
||||
private readonly bool preferMessagePack;
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
/// <summary>
|
||||
@ -51,12 +52,14 @@ namespace osu.Game.Online
|
||||
/// <param name="endpoint">The endpoint to the hub.</param>
|
||||
/// <param name="api"> An API provider used to react to connection state changes.</param>
|
||||
/// <param name="versionHash">The hash representing the current game version, used for verification purposes.</param>
|
||||
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash)
|
||||
/// <param name="preferMessagePack">Whether to use MessagePack for serialisation if available on this platform.</param>
|
||||
public HubClientConnector(string clientName, string endpoint, IAPIProvider api, string versionHash, bool preferMessagePack = true)
|
||||
{
|
||||
this.clientName = clientName;
|
||||
this.endpoint = endpoint;
|
||||
this.api = api;
|
||||
this.versionHash = versionHash;
|
||||
this.preferMessagePack = preferMessagePack;
|
||||
|
||||
apiState.BindTo(api.State);
|
||||
apiState.BindValueChanged(state =>
|
||||
@ -144,13 +147,19 @@ namespace osu.Game.Online
|
||||
options.Headers.Add("OsuVersionHash", versionHash);
|
||||
});
|
||||
|
||||
if (RuntimeInfo.SupportsJIT)
|
||||
if (RuntimeInfo.SupportsJIT && preferMessagePack)
|
||||
builder.AddMessagePackProtocol();
|
||||
else
|
||||
{
|
||||
// eventually we will precompile resolvers for messagepack, but this isn't working currently
|
||||
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
|
||||
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
|
||||
builder.AddNewtonsoftJsonProtocol(options =>
|
||||
{
|
||||
options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
|
||||
// TODO: This should only be required to be `TypeNameHandling.Auto`.
|
||||
// See usage in osu-server-spectator for further documentation as to why this is required.
|
||||
options.PayloadSerializerSettings.TypeNameHandling = TypeNameHandling.All;
|
||||
});
|
||||
}
|
||||
|
||||
var newConnection = builder.Build();
|
||||
|
@ -50,6 +50,25 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// <param name="state">The new state of the user.</param>
|
||||
Task UserStateChanged(int userId, MultiplayerUserState state);
|
||||
|
||||
/// <summary>
|
||||
/// Signals that the match type state has changed for a user in this room.
|
||||
/// </summary>
|
||||
/// <param name="userId">The ID of the user performing a state change.</param>
|
||||
/// <param name="state">The new state of the user.</param>
|
||||
Task MatchUserStateChanged(int userId, MatchUserState state);
|
||||
|
||||
/// <summary>
|
||||
/// Signals that the match type state has changed for this room.
|
||||
/// </summary>
|
||||
/// <param name="state">The new state of the room.</param>
|
||||
Task MatchRoomStateChanged(MatchRoomState state);
|
||||
|
||||
/// <summary>
|
||||
/// Send a match type specific request.
|
||||
/// </summary>
|
||||
/// <param name="e">The event to handle.</param>
|
||||
Task MatchEvent(MatchServerEvent e);
|
||||
|
||||
/// <summary>
|
||||
/// Signals that a user in this room changed their beatmap availability state.
|
||||
/// </summary>
|
||||
|
@ -55,6 +55,12 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
|
||||
Task ChangeUserMods(IEnumerable<APIMod> newMods);
|
||||
|
||||
/// <summary>
|
||||
/// Send a match type specific request.
|
||||
/// </summary>
|
||||
/// <param name="request">The request to send.</param>
|
||||
Task SendMatchRequest(MatchUserRequest request);
|
||||
|
||||
/// <summary>
|
||||
/// As the host of a room, start the match.
|
||||
/// </summary>
|
||||
|
23
osu.Game/Online/Multiplayer/MatchRoomState.cs
Normal file
23
osu.Game/Online/Multiplayer/MatchRoomState.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// Room-wide state for the current match type.
|
||||
/// Can be used to contain any state which should be used before or during match gameplay.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
[Union(0, typeof(TeamVersusRoomState))]
|
||||
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
|
||||
public class MatchRoomState
|
||||
{
|
||||
}
|
||||
}
|
17
osu.Game/Online/Multiplayer/MatchServerEvent.cs
Normal file
17
osu.Game/Online/Multiplayer/MatchServerEvent.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// An event from the server to allow clients to update gameplay to an expected state.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public abstract class MatchServerEvent
|
||||
{
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using MessagePack;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
|
||||
{
|
||||
public class ChangeTeamRequest : MatchUserRequest
|
||||
{
|
||||
[Key(0)]
|
||||
public int TeamID { get; set; }
|
||||
}
|
||||
}
|
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
|
||||
{
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public class MultiplayerTeam
|
||||
{
|
||||
[Key(0)]
|
||||
public int ID { get; set; }
|
||||
|
||||
[Key(1)]
|
||||
public string Name { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using MessagePack;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
|
||||
{
|
||||
[MessagePackObject]
|
||||
public class TeamVersusRoomState : MatchRoomState
|
||||
{
|
||||
[Key(0)]
|
||||
public List<MultiplayerTeam> Teams { get; set; } = new List<MultiplayerTeam>();
|
||||
|
||||
public static TeamVersusRoomState CreateDefault() =>
|
||||
new TeamVersusRoomState
|
||||
{
|
||||
Teams =
|
||||
{
|
||||
new MultiplayerTeam { ID = 0, Name = "Team Red" },
|
||||
new MultiplayerTeam { ID = 1, Name = "Team Blue" },
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using MessagePack;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Online.Multiplayer.MatchTypes.TeamVersus
|
||||
{
|
||||
public class TeamVersusUserState : MatchUserState
|
||||
{
|
||||
[Key(0)]
|
||||
public int TeamID { get; set; }
|
||||
}
|
||||
}
|
17
osu.Game/Online/Multiplayer/MatchUserRequest.cs
Normal file
17
osu.Game/Online/Multiplayer/MatchUserRequest.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// A request from a user to perform an action specific to the current match type.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
public abstract class MatchUserRequest
|
||||
{
|
||||
}
|
||||
}
|
23
osu.Game/Online/Multiplayer/MatchUserState.cs
Normal file
23
osu.Game/Online/Multiplayer/MatchUserState.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
/// <summary>
|
||||
/// User specific state for the current match type.
|
||||
/// Can be used to contain any state which should be used before or during match gameplay.
|
||||
/// </summary>
|
||||
[Serializable]
|
||||
[MessagePackObject]
|
||||
[Union(0, typeof(TeamVersusUserState))]
|
||||
// TODO: this will need to be abstract or interface when/if we get messagepack working. for now it isn't as it breaks json serialisation.
|
||||
public class MatchUserState
|
||||
{
|
||||
}
|
||||
}
|
@ -293,6 +293,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
|
||||
public abstract Task ChangeUserMods(IEnumerable<APIMod> newMods);
|
||||
|
||||
public abstract Task SendMatchRequest(MatchUserRequest request);
|
||||
|
||||
public abstract Task StartMatch();
|
||||
|
||||
Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
|
||||
@ -420,6 +422,46 @@ namespace osu.Game.Online.Multiplayer
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task IMultiplayerClient.MatchUserStateChanged(int userId, MatchUserState state)
|
||||
{
|
||||
if (Room == null)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
if (Room == null)
|
||||
return;
|
||||
|
||||
Room.Users.Single(u => u.UserID == userId).MatchState = state;
|
||||
RoomUpdated?.Invoke();
|
||||
}, false);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task IMultiplayerClient.MatchRoomStateChanged(MatchRoomState state)
|
||||
{
|
||||
if (Room == null)
|
||||
return Task.CompletedTask;
|
||||
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
if (Room == null)
|
||||
return;
|
||||
|
||||
Room.MatchState = state;
|
||||
RoomUpdated?.Invoke();
|
||||
}, false);
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public Task MatchEvent(MatchServerEvent e)
|
||||
{
|
||||
// not used by any match types just yet.
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
Task IMultiplayerClient.UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability)
|
||||
{
|
||||
if (Room == null)
|
||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
/// All users currently in this room.
|
||||
/// </summary>
|
||||
[Key(3)]
|
||||
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
|
||||
public IList<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
|
||||
|
||||
/// <summary>
|
||||
/// The host of this room, in control of changing room settings.
|
||||
@ -47,6 +47,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
[Key(4)]
|
||||
public MultiplayerRoomUser? Host { get; set; }
|
||||
|
||||
[Key(5)]
|
||||
public MatchRoomState? MatchState { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
[SerializationConstructor]
|
||||
public MultiplayerRoom(long roomId)
|
||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using MessagePack;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
|
||||
namespace osu.Game.Online.Multiplayer
|
||||
{
|
||||
@ -39,6 +40,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
[Key(7)]
|
||||
public string Password { get; set; } = string.Empty;
|
||||
|
||||
[Key(8)]
|
||||
public MatchType MatchType { get; set; }
|
||||
|
||||
public bool Equals(MultiplayerRoomSettings other)
|
||||
=> BeatmapID == other.BeatmapID
|
||||
&& BeatmapChecksum == other.BeatmapChecksum
|
||||
@ -47,7 +51,8 @@ namespace osu.Game.Online.Multiplayer
|
||||
&& RulesetID == other.RulesetID
|
||||
&& Password.Equals(other.Password, StringComparison.Ordinal)
|
||||
&& Name.Equals(other.Name, StringComparison.Ordinal)
|
||||
&& PlaylistItemId == other.PlaylistItemId;
|
||||
&& PlaylistItemId == other.PlaylistItemId
|
||||
&& MatchType == other.MatchType;
|
||||
|
||||
public override string ToString() => $"Name:{Name}"
|
||||
+ $" Beatmap:{BeatmapID} ({BeatmapChecksum})"
|
||||
@ -55,6 +60,7 @@ namespace osu.Game.Online.Multiplayer
|
||||
+ $" AllowedMods:{string.Join(',', AllowedMods)}"
|
||||
+ $" Password:{(string.IsNullOrEmpty(Password) ? "no" : "yes")}"
|
||||
+ $" Ruleset:{RulesetID}"
|
||||
+ $" Type:{MatchType}"
|
||||
+ $" Item:{PlaylistItemId}";
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
[Key(1)]
|
||||
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
|
||||
|
||||
[Key(4)]
|
||||
public MatchUserState? MatchState { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The availability state of the current beatmap.
|
||||
/// </summary>
|
||||
|
@ -37,7 +37,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IAPIProvider api)
|
||||
{
|
||||
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint);
|
||||
// Importantly, we are intentionally not using MessagePack here to correctly support derived class serialization.
|
||||
// More information on the limitations / reasoning can be found in osu-server-spectator's initialisation code.
|
||||
connector = api.GetHubConnector(nameof(OnlineMultiplayerClient), endpoint, false);
|
||||
|
||||
if (connector != null)
|
||||
{
|
||||
@ -56,6 +58,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
|
||||
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
|
||||
connection.On<int, BeatmapAvailability>(nameof(IMultiplayerClient.UserBeatmapAvailabilityChanged), ((IMultiplayerClient)this).UserBeatmapAvailabilityChanged);
|
||||
connection.On<MatchRoomState>(nameof(IMultiplayerClient.MatchRoomStateChanged), ((IMultiplayerClient)this).MatchRoomStateChanged);
|
||||
connection.On<int, MatchUserState>(nameof(IMultiplayerClient.MatchUserStateChanged), ((IMultiplayerClient)this).MatchUserStateChanged);
|
||||
connection.On<MatchServerEvent>(nameof(IMultiplayerClient.MatchEvent), ((IMultiplayerClient)this).MatchEvent);
|
||||
};
|
||||
|
||||
IsConnected.BindTo(connector.IsConnected);
|
||||
@ -118,6 +123,14 @@ namespace osu.Game.Online.Multiplayer
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
|
||||
}
|
||||
|
||||
public override Task SendMatchRequest(MatchUserRequest request)
|
||||
{
|
||||
if (!IsConnected.Value)
|
||||
return Task.CompletedTask;
|
||||
|
||||
return connection.InvokeAsync(nameof(IMultiplayerServer.SendMatchRequest), request);
|
||||
}
|
||||
|
||||
public override Task StartMatch()
|
||||
{
|
||||
if (!IsConnected.Value)
|
||||
|
@ -7,6 +7,8 @@ namespace osu.Game.Online.Rooms
|
||||
{
|
||||
public enum MatchType
|
||||
{
|
||||
// used for osu-web deserialization so names shouldn't be changed.
|
||||
|
||||
Playlists,
|
||||
|
||||
[Description("Head to head")]
|
||||
|
@ -64,6 +64,15 @@ namespace osu.Game.Online.Rooms
|
||||
[JsonIgnore]
|
||||
public readonly Bindable<MatchType> Type = new Bindable<MatchType>();
|
||||
|
||||
// Todo: osu-framework bug (https://github.com/ppy/osu-framework/issues/4106)
|
||||
[JsonConverter(typeof(SnakeCaseStringEnumConverter))]
|
||||
[JsonProperty("type")]
|
||||
private MatchType type
|
||||
{
|
||||
get => Type.Value;
|
||||
set => Type.Value = value;
|
||||
}
|
||||
|
||||
[Cached]
|
||||
[JsonIgnore]
|
||||
public readonly Bindable<int?> MaxParticipants = new Bindable<int?>();
|
||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
|
||||
break;
|
||||
}
|
||||
|
||||
bool enableButton = Client.Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
|
||||
bool enableButton = Room?.State == MultiplayerRoomState.Open && !operationInProgress.Value;
|
||||
|
||||
// When the local user is the host and spectating the match, the "start match" state should be enabled if any users are ready.
|
||||
if (localUser?.State == MultiplayerUserState.Spectating)
|
||||
|
@ -192,6 +192,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public override Task SendMatchRequest(MatchUserRequest request) => Task.CompletedTask;
|
||||
|
||||
public override Task StartMatch()
|
||||
{
|
||||
Debug.Assert(Room != null);
|
||||
|
Loading…
x
Reference in New Issue
Block a user