1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00

Merge pull request #23362 from bdach/fix-saving-online-beatmap-not-resetting-id

Reset online ID on locally modifying beatmap
This commit is contained in:
Dean Herbert 2023-05-02 12:41:23 +09:00 committed by GitHub
commit 5da78098ad
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 68 additions and 6 deletions

View File

@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Game.Database;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.Editing
{
public partial class TestSceneLocallyModifyingOnlineBeatmaps : EditorSavingTestScene
{
public override void SetUpSteps()
{
CreateInitialBeatmap = () =>
{
var importedSet = Game.BeatmapManager.Import(new ImportTask(TestResources.GetTestBeatmapForImport())).GetResultSafely();
return Game.BeatmapManager.GetWorkingBeatmap(importedSet!.Value.Beatmaps.First());
};
base.SetUpSteps();
}
[Test]
public void TestLocallyModifyingOnlineBeatmap()
{
AddAssert("editor beatmap has online ID", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.GreaterThan(0));
AddStep("delete first hitobject", () => EditorBeatmap.RemoveAt(0));
SaveEditor();
ReloadEditorToSameBeatmap();
AddAssert("editor beatmap online ID reset", () => EditorBeatmap.BeatmapInfo.OnlineID, () => Is.EqualTo(-1));
}
}
}

View File

@ -415,6 +415,13 @@ namespace osu.Game.Beatmaps
// All changes to metadata are made in the provided beatmapInfo, so this should be copied to the `IBeatmap` before encoding.
beatmapContent.BeatmapInfo = beatmapInfo;
// Since now this is a locally-modified beatmap, we also set all relevant flags to indicate this.
// Importantly, the `ResetOnlineInfo()` call must happen before encoding, as online ID is encoded into the `.osu` file,
// which influences the beatmap checksums.
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
beatmapInfo.ResetOnlineInfo();
using (var stream = new MemoryStream())
{
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
@ -438,9 +445,6 @@ namespace osu.Game.Beatmaps
beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
beatmapInfo.Hash = stream.ComputeSHA2Hash();
beatmapInfo.LastLocalUpdate = DateTimeOffset.Now;
beatmapInfo.Status = BeatmapOnlineStatus.LocallyModified;
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
updateHashAndMarkDirty(setInfo);

View File

@ -3,9 +3,12 @@
#nullable disable
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Input;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
@ -24,17 +27,26 @@ namespace osu.Game.Tests.Visual
protected EditorBeatmap EditorBeatmap => (EditorBeatmap)Editor.Dependencies.Get(typeof(EditorBeatmap));
[CanBeNull]
protected Func<WorkingBeatmap> CreateInitialBeatmap { get; set; }
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
if (CreateInitialBeatmap == null)
AddStep("set default beatmap", () => Game.Beatmap.SetDefault());
else
{
AddStep("set test beatmap", () => Game.Beatmap.Value = CreateInitialBeatmap?.Invoke());
}
PushAndConfirm(() => new EditorLoader());
AddUntilStep("wait for editor load", () => Editor?.IsLoaded == true);
if (CreateInitialBeatmap == null)
AddUntilStep("wait for metadata screen load", () => Editor.ChildrenOfType<MetadataSection>().FirstOrDefault()?.IsLoaded == true);
// We intentionally switch away from the metadata screen, else there is a feedback loop with the textbox handling which causes metadata changes below to get overwritten.
@ -50,6 +62,14 @@ namespace osu.Game.Tests.Visual
protected void ReloadEditorToSameBeatmap()
{
Guid beatmapSetGuid = Guid.Empty;
Guid beatmapGuid = Guid.Empty;
AddStep("Store beatmap GUIDs", () =>
{
beatmapSetGuid = EditorBeatmap.BeatmapInfo.BeatmapSet!.ID;
beatmapGuid = EditorBeatmap.BeatmapInfo.ID;
});
AddStep("Exit", () => InputManager.Key(Key.Escape));
AddUntilStep("Wait for main menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
@ -59,7 +79,8 @@ namespace osu.Game.Tests.Visual
PushAndConfirm(() => songSelect = new PlaySongSelect());
AddUntilStep("wait for carousel load", () => songSelect.BeatmapSetsLoaded);
AddUntilStep("Wait for beatmap selected", () => !Game.Beatmap.IsDefault);
AddStep("Present same beatmap", () => Game.PresentBeatmap(Game.BeatmapManager.QueryBeatmapSet(set => set.ID == beatmapSetGuid)!.Value, beatmap => beatmap.ID == beatmapGuid));
AddUntilStep("Wait for beatmap selected", () => Game.Beatmap.Value.BeatmapInfo.ID == beatmapGuid);
AddStep("Open options", () => InputManager.Key(Key.F3));
AddStep("Enter editor", () => InputManager.Key(Key.Number5));