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Merge pull request #23361 from OliBomby/distance-snap

Enable 'Use current' distance snap when exactly on a hit object
This commit is contained in:
Dean Herbert
2023-05-02 12:21:57 +09:00
committed by GitHub
Unverified
@@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Edit
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject;
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < EditorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;