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Merge pull request #23342 from peppy/cursor-ripples

Implement cursor ripples
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Bartłomiej Dach 2023-05-01 10:34:04 +02:00 committed by GitHub
commit 5c066c40b1
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9 changed files with 157 additions and 0 deletions

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -18,6 +19,7 @@ using osu.Framework.Testing.Input;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
@ -40,6 +42,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable background;
private readonly Bindable<bool> ripples = new Bindable<bool>();
public TestSceneGameplayCursor()
{
var ruleset = new OsuRuleset();
@ -57,6 +61,8 @@ namespace osu.Game.Rulesets.Osu.Tests
});
});
AddToggleStep("ripples", v => ripples.Value = v);
AddSliderStep("circle size", 0f, 10f, 0f, val =>
{
config.SetValue(OsuSetting.AutoCursorSize, true);
@ -67,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("test cursor container", () => loadContent(false));
}
[BackgroundDependencyLoader]
private void load()
{
var rulesetConfig = (OsuRulesetConfigManager)RulesetConfigs.GetConfigFor(Ruleset.Value.CreateInstance()).AsNonNull();
rulesetConfig.BindWith(OsuRulesetSetting.ShowCursorRipples, ripples);
}
[TestCase(1, 1)]
[TestCase(5, 1)]
[TestCase(10, 1)]

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@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SetDefault(OsuRulesetSetting.SnakingInSliders, true);
SetDefault(OsuRulesetSetting.SnakingOutSliders, true);
SetDefault(OsuRulesetSetting.ShowCursorTrail, true);
SetDefault(OsuRulesetSetting.ShowCursorRipples, false);
SetDefault(OsuRulesetSetting.PlayfieldBorderStyle, PlayfieldBorderStyle.None);
}
}
@ -31,6 +32,7 @@ namespace osu.Game.Rulesets.Osu.Configuration
SnakingInSliders,
SnakingOutSliders,
ShowCursorTrail,
ShowCursorRipples,
PlayfieldBorderStyle,
}
}

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@ -10,6 +10,7 @@ namespace osu.Game.Rulesets.Osu
Cursor,
CursorTrail,
CursorParticles,
CursorRipple,
SliderScorePoint,
ReverseArrow,
HitCircleText,

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@ -100,6 +100,28 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
return null;
case OsuSkinComponents.CursorRipple:
if (GetTexture("cursor-ripple") != null)
{
var ripple = this.GetAnimation("cursor-ripple", false, false);
// In stable this element was scaled down to 50% and opacity 20%, but this makes the elements WAY too big and inflexible.
// If anyone complains about these not being applied, this can be uncommented.
//
// But if no one complains I'd rather fix this in lazer. Wiki documentation doesn't mention size,
// so we might be okay.
//
// if (ripple != null)
// {
// ripple.Scale = new Vector2(0.5f);
// ripple.Alpha = 0.2f;
// }
return ripple;
}
return null;
case OsuSkinComponents.CursorParticles:
if (GetTexture("star2") != null)
return new LegacyCursorParticles();

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
public partial class CursorRippleVisualiser : CompositeDrawable, IKeyBindingHandler<OsuAction>
{
private readonly Bindable<bool> showRipples = new Bindable<bool>(true);
private readonly DrawablePool<CursorRipple> ripplePool = new DrawablePool<CursorRipple>(20);
public CursorRippleVisualiser()
{
RelativeSizeAxes = Axes.Both;
}
public Vector2 CursorScale { get; set; } = Vector2.One;
[BackgroundDependencyLoader(true)]
private void load(OsuRulesetConfigManager? rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples);
}
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
{
if (showRipples.Value)
{
AddInternal(ripplePool.Get(r =>
{
r.Position = e.MousePosition;
r.Scale = CursorScale;
}));
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
}
private partial class CursorRipple : PoolableDrawable
{
private Drawable ripple = null!;
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
Origin = Anchor.Centre;
InternalChild = ripple = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorRipple), _ => new DefaultCursorRipple())
{
Blending = BlendingParameters.Additive,
};
}
protected override void PrepareForUse()
{
base.PrepareForUse();
ClearTransforms(true);
ripple.ScaleTo(0.1f)
.ScaleTo(1, 700, Easing.Out);
this
.FadeOutFromOne(700)
.Expire(true);
}
}
public partial class DefaultCursorRipple : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new RingPiece(3)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2),
Alpha = 0.1f,
}
};
}
}
}
}

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@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly CursorRippleVisualiser rippleVisualiser;
public OsuCursorContainer()
{
InternalChild = fadeContainer = new Container
@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Children = new[]
{
cursorTrail = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling),
rippleVisualiser = new CursorRippleVisualiser(),
new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.CursorParticles), confineMode: ConfineMode.NoScaling),
}
};
@ -82,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
rippleVisualiser.CursorScale = newScale;
cursorTrail.Scale = newScale;
}, true);

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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Osu.UI
LabelText = RulesetSettingsStrings.CursorTrail,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
new SettingsCheckbox
{
LabelText = RulesetSettingsStrings.CursorRipples,
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorRipples)
},
new SettingsEnumDropdown<PlayfieldBorderStyle>
{
LabelText = RulesetSettingsStrings.PlayfieldBorderStyle,

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@ -29,6 +29,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString CursorTrail => new TranslatableString(getKey(@"cursor_trail"), @"Cursor trail");
/// <summary>
/// "Cursor ripples"
/// </summary>
public static LocalisableString CursorRipples => new TranslatableString(getKey(@"cursor_ripples"), @"Cursor ripples");
/// <summary>
/// "Playfield border style"
/// </summary>