mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 14:53:01 +08:00
Merge pull request #7682 from peppy/fix-timeline-tick-overrun
Fix too many ticks being displayed on beatmaps with multiple timing sections
This commit is contained in:
commit
591c7b6250
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
|
for (var i = 0; i < beatmap.ControlPointInfo.TimingPoints.Count; i++)
|
||||||
{
|
{
|
||||||
var point = beatmap.ControlPointInfo.TimingPoints[i];
|
var point = beatmap.ControlPointInfo.TimingPoints[i];
|
||||||
var until = beatmap.ControlPointInfo.TimingPoints.Count < i + 1 ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
|
var until = i + 1 < beatmap.ControlPointInfo.TimingPoints.Count ? beatmap.ControlPointInfo.TimingPoints[i + 1].Time : working.Value.Track.Length;
|
||||||
|
|
||||||
int beat = 0;
|
int beat = 0;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user