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https://github.com/ppy/osu.git
synced 2025-01-28 22:06:08 +08:00
Merge pull request #7418 from EVAST9919/overlay-ruleset-selector
Implement OverlayRulesetSelector component
This commit is contained in:
commit
8e4df7c214
@ -11,6 +11,8 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Game.Users;
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using osu.Framework.Bindables;
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using osu.Game.Overlays;
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using osu.Framework.Allocation;
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namespace osu.Game.Tests.Visual.Online
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{
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@ -22,10 +24,13 @@ namespace osu.Game.Tests.Visual.Online
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typeof(ProfileRulesetTabItem),
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};
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
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public TestSceneProfileRulesetSelector()
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{
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ProfileRulesetSelector selector;
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Bindable<User> user = new Bindable<User>();
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var user = new Bindable<User>();
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Child = selector = new ProfileRulesetSelector
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{
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@ -0,0 +1,82 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Mania;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Taiko;
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using osu.Framework.Bindables;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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using osu.Framework.Allocation;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneOverlayRulesetSelector : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OverlayRulesetSelector),
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typeof(OverlayRulesetTabItem),
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};
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private readonly OverlayRulesetSelector selector;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public TestSceneOverlayRulesetSelector()
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{
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 5),
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Children = new[]
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{
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new ColourProvidedContainer(OverlayColourScheme.Green, selector = new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Blue, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Orange, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Pink, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Purple, new OverlayRulesetSelector { Current = ruleset }),
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new ColourProvidedContainer(OverlayColourScheme.Red, new OverlayRulesetSelector { Current = ruleset }),
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}
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});
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}
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private class ColourProvidedContainer : Container
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{
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[Cached]
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private readonly OverlayColourProvider colourProvider;
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public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayRulesetSelector rulesetSelector)
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{
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colourProvider = new OverlayColourProvider(colourScheme);
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AutoSizeAxes = Axes.Both;
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Add(rulesetSelector);
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}
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}
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[Test]
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public void TestSelection()
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{
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AddStep("Select osu!", () => ruleset.Value = new OsuRuleset().RulesetInfo);
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AddAssert("Check osu! selected", () => selector.Current.Value.Equals(new OsuRuleset().RulesetInfo));
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AddStep("Select mania", () => ruleset.Value = new ManiaRuleset().RulesetInfo);
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AddAssert("Check mania selected", () => selector.Current.Value.Equals(new ManiaRuleset().RulesetInfo));
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AddStep("Select taiko", () => ruleset.Value = new TaikoRuleset().RulesetInfo);
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AddAssert("Check taiko selected", () => selector.Current.Value.Equals(new TaikoRuleset().RulesetInfo));
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AddStep("Select catch", () => ruleset.Value = new CatchRuleset().RulesetInfo);
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AddAssert("Check catch selected", () => selector.Current.Value.Equals(new CatchRuleset().RulesetInfo));
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}
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}
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}
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28
osu.Game/Overlays/OverlayRulesetSelector.cs
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28
osu.Game/Overlays/OverlayRulesetSelector.cs
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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namespace osu.Game.Overlays
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{
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public class OverlayRulesetSelector : RulesetSelector
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{
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public OverlayRulesetSelector()
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{
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AutoSizeAxes = Axes.Both;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(25, 0),
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};
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}
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}
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93
osu.Game/Overlays/OverlayRulesetTabItem.cs
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93
osu.Game/Overlays/OverlayRulesetTabItem.cs
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@ -0,0 +1,93 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK.Graphics;
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using osuTK;
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using osu.Framework.Allocation;
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namespace osu.Game.Overlays
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{
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public class OverlayRulesetTabItem : TabItem<RulesetInfo>
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{
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private Color4 accentColour;
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protected virtual Color4 AccentColour
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{
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get => accentColour;
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set
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{
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accentColour = value;
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text.FadeColour(value, 120, Easing.OutQuint);
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}
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}
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protected override Container<Drawable> Content { get; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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private readonly OsuSpriteText text;
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public OverlayRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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AddRangeInternal(new Drawable[]
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{
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Content = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(3, 0),
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Child = text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value.Name,
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}
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},
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new HoverClickSounds()
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});
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Enabled.Value = true;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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updateState();
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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AccentColour = IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
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}
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}
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}
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@ -1,63 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Rulesets;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class ProfileRulesetSelector : RulesetSelector
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public class ProfileRulesetSelector : OverlayRulesetSelector
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{
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private Color4 accentColour = Color4.White;
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public readonly Bindable<User> User = new Bindable<User>();
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public ProfileRulesetSelector()
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{
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TabContainer.Masking = false;
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TabContainer.Spacing = new Vector2(10, 0);
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AutoSizeAxes = Axes.Both;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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accentColour = colours.Seafoam;
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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((ProfileRulesetTabItem)tabItem).AccentColour = accentColour;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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User.BindValueChanged(u => SetDefaultRuleset(Rulesets.GetRuleset(u.NewValue?.PlayMode ?? "osu")), true);
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}
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public void SetDefaultRuleset(RulesetInfo ruleset)
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{
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foreach (TabItem<RulesetInfo> tabItem in TabContainer)
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foreach (var tabItem in TabContainer)
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((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.ID == ruleset.ID;
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}
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value)
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{
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AccentColour = accentColour
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};
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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};
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protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value);
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}
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}
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@ -2,40 +2,15 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
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{
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public class ProfileRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour
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public class ProfileRulesetTabItem : OverlayRulesetTabItem
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{
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private readonly OsuSpriteText text;
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private readonly SpriteIcon icon;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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updateState();
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}
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}
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private bool isDefault;
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public bool IsDefault
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@ -52,74 +27,30 @@ namespace osu.Game.Overlays.Profile.Header.Components
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}
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}
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protected override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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{
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base.AccentColour = value;
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icon.FadeColour(value, 120, Easing.OutQuint);
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}
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}
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private readonly SpriteIcon icon;
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public ProfileRulesetTabItem(RulesetInfo value)
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: base(value)
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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Add(icon = new SpriteIcon
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(3, 0),
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = value.Name,
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},
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icon = new SpriteIcon
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0,
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AlwaysPresent = true,
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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},
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}
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},
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new HoverClickSounds()
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
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if (IsHovered || Active.Value)
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{
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text.FadeColour(Color4.White, 120, Easing.InQuad);
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icon.FadeColour(Color4.White, 120, Easing.InQuad);
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}
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else
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{
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text.FadeColour(AccentColour, 120, Easing.InQuad);
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icon.FadeColour(AccentColour, 120, Easing.InQuad);
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}
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Alpha = 0,
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AlwaysPresent = true,
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Icon = FontAwesome.Solid.Star,
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Size = new Vector2(12),
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});
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}
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}
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}
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