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mirror of https://github.com/ppy/osu.git synced 2026-05-18 05:39:53 +08:00

Merge pull request #36162 from peppy/update-framework

Update framework
This commit is contained in:
Bartłomiej Dach
2025-12-30 08:59:18 +01:00
committed by GitHub
Unverified
4 changed files with 5 additions and 5 deletions
+1 -1
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@@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.1209.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2025.1229.0" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.
+1 -1
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@@ -35,7 +35,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="20.1.0" />
<PackageReference Include="ppy.osu.Framework" Version="2025.1209.0" />
<PackageReference Include="ppy.osu.Framework" Version="2025.1229.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2025.1218.0" />
<PackageReference Include="Sentry" Version="5.1.1" />
<!-- Held back due to 0.34.0 failing AOT compilation on ZstdSharp.dll dependency. -->
+1 -1
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@@ -17,6 +17,6 @@
<MtouchInterpreter>-all</MtouchInterpreter>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2025.1209.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2025.1229.0" />
</ItemGroup>
</Project>
+2 -2
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@@ -9,7 +9,7 @@ using UIKit;
namespace osu.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameApplicationDelegate
public class AppDelegate : GameApplicationDelegate, IUIApplicationDelegate
{
private UIInterfaceOrientationMask? defaultOrientationsMask;
private UIInterfaceOrientationMask? orientations;
@@ -41,7 +41,7 @@ namespace osu.iOS
protected override Framework.Game CreateGame() => new OsuGameIOS(this);
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations(UIApplication application, UIWindow forWindow)
public UIInterfaceOrientationMask GetSupportedInterfaceOrientations(UIApplication application, UIWindow forWindow)
{
if (orientations != null)
return orientations.Value;