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Merge pull request #199 from stanriders/back-button
Add stable-alike BackButton
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commit
53df2932ad
151
osu.Game/Graphics/UserInterface/BackButton.cs
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151
osu.Game/Graphics/UserInterface/BackButton.cs
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// Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu-framework/master/LICENCE
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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namespace osu.Game.Graphics.UserInterface
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{
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// Basic back button as it was on stable (kinda). No skinning possible for now
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public class BackButton : ClickableContainer
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{
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private TextAwesome icon;
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private Container leftContainer;
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private Container rightContainer;
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private const double transform_time = 300.0;
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private const int pulse_length = 250;
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private const float shear = 0.1f;
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private static readonly Vector2 size_extended = new Vector2(140, 50);
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private static readonly Vector2 size_retracted = new Vector2(100, 50);
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public BackButton()
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{
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Size = size_retracted;
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Children = new Drawable[]
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{
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leftContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.4f,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(195, 40, 140, 255),
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Shear = new Vector2(shear, 0),
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},
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icon = new TextAwesome
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{
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Anchor = Anchor.Centre,
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TextSize = 25,
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Icon = FontAwesome.fa_osu_left_o
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},
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}
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},
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rightContainer = new Container
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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RelativeSizeAxes = Axes.Both,
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Width = 0.6f,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = new Color4(238, 51, 153, 255),
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Origin = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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EdgeSmoothness = new Vector2(1.5f, 0),
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},
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new SpriteText
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Text = @"Back",
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}
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}
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}
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};
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}
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protected override bool OnHover(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(size_extended, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength / 2);
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if (duration == 0) duration = pulse_length;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// basic pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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return true;
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}
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protected override void OnHoverLost(InputState state)
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{
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icon.ClearTransformations();
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ResizeTo(size_retracted, transform_time, EasingTypes.OutElastic);
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int duration = 0; //(int)(Game.Audio.BeatLength);
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if (duration == 0) duration = pulse_length * 2;
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double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
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double startTime = Time.Current + offset;
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// slow pulse
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icon.Transforms.Add(new TransformScale
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{
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StartValue = new Vector2(1.1f),
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EndValue = Vector2.One,
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StartTime = startTime,
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EndTime = startTime + duration,
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Easing = EasingTypes.Out,
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LoopCount = -1,
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LoopDelay = duration
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});
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}
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protected override bool OnClick(InputState state)
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{
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var flash = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Shear = new Vector2(shear, 0),
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Colour = new Color4(255, 255, 255, 128),
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};
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Add(flash);
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flash.FadeOutFromOne(200);
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flash.Expire();
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return base.OnClick(state);
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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@ -17,7 +18,7 @@ namespace osu.Game.Screens
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{
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public class GameModeWhiteBox : OsuGameMode
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{
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private Button popButton;
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private BackButton popButton;
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const int transition_time = 1000;
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@ -113,14 +114,10 @@ namespace osu.Game.Screens
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},
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}
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},
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popButton = new Button
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popButton = new BackButton
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{
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Text = @"Back",
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RelativeSizeAxes = Axes.X,
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Size = new Vector2(0.1f, 40),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Colour = new Color4(235, 51, 153, 255),
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Alpha = 0,
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Action = delegate {
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Exit();
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@ -19,6 +19,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Modes;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Screens.Play;
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@ -120,6 +121,13 @@ namespace osu.Game.Screens.Select
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Size = Vector2.One,
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Colour = new Color4(0, 0, 0, 0.5f),
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},
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new BackButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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//RelativeSizeAxes = Axes.Y,
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Action = () => Exit()
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},
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new Button
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{
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Anchor = Anchor.CentreRight,
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@ -65,6 +65,7 @@
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<ItemGroup>
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<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
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<Compile Include="Graphics\Cursor\CursorTrail.cs" />
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<Compile Include="Graphics\UserInterface\BackButton.cs" />
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<Compile Include="Modes\Objects\HitObjectParser.cs" />
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<Compile Include="Overlays\DragBar.cs" />
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<Compile Include="Overlays\MusicController.cs" />
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