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commit
aea3df257c
@ -14,10 +14,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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internal class VolumeControl : OverlayContainer
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{
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private BindableDouble volumeGlobal = new BindableDouble();
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private BindableDouble volumeSample = new BindableDouble();
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private BindableDouble volumeTrack = new BindableDouble();
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private VolumeMeter volumeMeterMaster;
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private void volumeChanged(object sender, EventArgs e)
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@ -55,21 +51,18 @@ namespace osu.Game.Graphics.UserInterface.Volume
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{
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base.LoadComplete();
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volumeGlobal.ValueChanged += volumeChanged;
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volumeSample.ValueChanged += volumeChanged;
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volumeTrack.ValueChanged += volumeChanged;
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volumeMeterMaster.Bindable.Weld(volumeGlobal);
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volumeMeterEffect.Bindable.Weld(volumeSample);
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volumeMeterMusic.Bindable.Weld(volumeTrack);
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volumeMeterMaster.Bindable.ValueChanged += volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged += volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged += volumeChanged;
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}
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protected override void Dispose(bool isDisposing)
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{
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volumeGlobal.ValueChanged -= volumeChanged;
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volumeSample.ValueChanged -= volumeChanged;
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volumeTrack.ValueChanged -= volumeChanged;
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base.Dispose(isDisposing);
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volumeMeterMaster.Bindable.ValueChanged -= volumeChanged;
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volumeMeterEffect.Bindable.ValueChanged -= volumeChanged;
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volumeMeterMusic.Bindable.ValueChanged -= volumeChanged;
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}
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public void Adjust(InputState state)
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@ -86,9 +79,9 @@ namespace osu.Game.Graphics.UserInterface.Volume
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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volumeGlobal.Weld(audio.Volume);
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volumeSample.Weld(audio.VolumeSample);
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volumeTrack.Weld(audio.VolumeTrack);
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volumeMeterMaster.Bindable.Weld(audio.Volume);
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volumeMeterEffect.Bindable.Weld(audio.VolumeSample);
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volumeMeterMusic.Bindable.Weld(audio.VolumeTrack);
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}
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ScheduledDelegate popOutDelegate;
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@ -41,6 +41,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
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meterFill = new Box
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{
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Colour = Color4.White,
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Scale = new Vector2(1, 0),
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre
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@ -54,6 +55,8 @@ namespace osu.Game.Graphics.UserInterface.Volume
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Origin = Anchor.TopCentre
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}
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};
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Bindable.ValueChanged += delegate { updateFill(); };
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}
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protected override void LoadComplete()
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@ -68,7 +71,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
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private set
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{
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Bindable.Value = value;
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updateFill();
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}
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}
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@ -41,7 +41,7 @@ namespace osu.Game
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private void load()
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{
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Dependencies.Cache(this);
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Dependencies.Cache(new OsuConfigManager(Host.Storage));
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Dependencies.Cache(Config);
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Dependencies.Cache(new BeatmapDatabase(Host.Storage, Host));
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//this completely overrides the framework default. will need to change once we make a proper FontStore.
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