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Merge pull request #10999 from bdach/user-interface-settings-section
Create "User Interface" settings section
This commit is contained in:
commit
52cb30dff2
@ -27,7 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections
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new AudioDevicesSettings(),
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new AudioDevicesSettings(),
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new VolumeSettings(),
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new VolumeSettings(),
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new OffsetSettings(),
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new OffsetSettings(),
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new MainMenuSettings()
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};
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};
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}
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}
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}
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}
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@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Settings.Sections
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new GeneralSettings(),
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new GeneralSettings(),
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new SongSelectSettings(),
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new ModsSettings(),
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new ModsSettings(),
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};
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};
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}
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}
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@ -23,7 +23,6 @@ namespace osu.Game.Overlays.Settings.Sections
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new RendererSettings(),
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new RendererSettings(),
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new LayoutSettings(),
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new LayoutSettings(),
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new DetailSettings(),
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new DetailSettings(),
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new UserInterfaceSettings(),
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};
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};
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}
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}
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}
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}
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15
osu.Game/Overlays/Settings/Sections/SizeSlider.cs
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15
osu.Game/Overlays/Settings/Sections/SizeSlider.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections
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{
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/// <summary>
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/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
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/// </summary>
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internal class SizeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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}
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@ -54,12 +54,6 @@ namespace osu.Game.Overlays.Settings.Sections
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skinDropdown = new SkinSettingsDropdown(),
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skinDropdown = new SkinSettingsDropdown(),
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new ExportSkinButton(),
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new ExportSkinButton(),
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new SettingsSlider<float, SizeSlider>
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsSlider<float, SizeSlider>
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{
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{
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LabelText = "Gameplay cursor size",
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LabelText = "Gameplay cursor size",
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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@ -136,11 +130,6 @@ namespace osu.Game.Overlays.Settings.Sections
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Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
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Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
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}
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}
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private class SizeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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{
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
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@ -6,11 +6,11 @@ using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Graphics
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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{
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public class UserInterfaceSettings : SettingsSubsection
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public class GeneralSettings : SettingsSubsection
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{
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{
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protected override string Header => "User Interface";
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protected override string Header => "General";
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config)
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@ -22,6 +22,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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LabelText = "Rotate cursor when dragging",
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LabelText = "Rotate cursor when dragging",
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Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
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Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
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},
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},
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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new SettingsCheckbox
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{
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{
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LabelText = "Parallax",
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LabelText = "Parallax",
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@ -7,7 +7,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Settings.Sections.Audio
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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{
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public class MainMenuSettings : SettingsSubsection
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public class MainMenuSettings : SettingsSubsection
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{
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{
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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{
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public class SongSelectSettings : SettingsSubsection
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public class SongSelectSettings : SettingsSubsection
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{
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{
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29
osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs
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29
osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs
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@ -0,0 +1,29 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Settings.Sections.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections
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{
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public class UserInterfaceSection : SettingsSection
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{
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public override string Header => "User Interface";
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public override Drawable CreateIcon() => new SpriteIcon
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{
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Icon = FontAwesome.Solid.LayerGroup
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};
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public UserInterfaceSection()
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{
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Children = new Drawable[]
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{
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new GeneralSettings(),
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new MainMenuSettings(),
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new SongSelectSettings()
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};
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}
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}
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}
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@ -23,10 +23,11 @@ namespace osu.Game.Overlays
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{
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{
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new GeneralSection(),
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new GeneralSection(),
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new GraphicsSection(),
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new GraphicsSection(),
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new GameplaySection(),
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new AudioSection(),
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new AudioSection(),
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new SkinSection(),
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new InputSection(createSubPanel(new KeyBindingPanel())),
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new InputSection(createSubPanel(new KeyBindingPanel())),
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new UserInterfaceSection(),
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new GameplaySection(),
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new SkinSection(),
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new OnlineSection(),
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new OnlineSection(),
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new MaintenanceSection(),
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new MaintenanceSection(),
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new DebugSection(),
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new DebugSection(),
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