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was persuaded I changed the if statement...
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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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foreach (var d in drawables.OfType<DrawableOsuHitObject>())
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{
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{
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//Don't hide the first object if the increaseFirstObjectVisibility is true ("drawables" are in a reverse order -> Last() )
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//Don't hide the first object if the increaseFirstObjectVisibility is true ("drawables" are in a reverse order -> Last() )
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if (d == drawables.Last() && (increaseFirstObjectVisibility == null || increaseFirstObjectVisibility)) continue;
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if (d == drawables.Last() && increaseFirstObjectVisibility) continue;
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.ApplyCustomUpdateState += ApplyHiddenState;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;
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