diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs index cd1d860f9f..a599c70870 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModHidden.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Mods foreach (var d in drawables.OfType()) { //Don't hide the first object if the increaseFirstObjectVisibility is true ("drawables" are in a reverse order -> Last() ) - if (d == drawables.Last() && (increaseFirstObjectVisibility == null || increaseFirstObjectVisibility)) continue; + if (d == drawables.Last() && increaseFirstObjectVisibility) continue; d.ApplyCustomUpdateState += ApplyHiddenState; d.HitObject.TimeFadein = d.HitObject.TimePreempt * fade_in_duration_multiplier;