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synced 2024-11-11 12:57:36 +08:00
Basic implementation of hold notes (not finalized yet).
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parent
f945c636c2
commit
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@ -12,6 +12,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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{
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@ -21,19 +22,48 @@ namespace osu.Desktop.VisualTests.Tests
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{
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base.Reset();
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Add(new Container
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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Direction = FillDirection.Horizontal,
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Spacing = new Vector2(10, 0),
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// Imagine that the containers containing the drawable notes are the "columns"
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Children = new Drawable[]
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{
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new DrawableNote(new Note())
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.Red
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new DrawableNote(new Note())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.Red
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}
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}
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Y,
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Width = 50,
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Children = new[]
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{
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new DrawableHoldNote(new HoldNote())
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AccentColour = Color4.Red,
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Length = 0.4f
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}
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}
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}
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}
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});
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@ -0,0 +1,72 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public class DrawableHoldNote : DrawableManiaHitObject<HoldNote>
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{
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/// <summary>
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/// Length of this hold note, relative to its parent.
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/// </summary>
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public float Length;
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private NotePiece headPiece;
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private BodyPiece bodyPiece;
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private NotePiece tailPiece;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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{
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Children = new Drawable[]
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{
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headPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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},
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bodyPiece = new BodyPiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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tailPiece = new NotePiece
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{
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre
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}
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};
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}
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public override Color4 AccentColour
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{
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get { return AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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headPiece.AccentColour = value;
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bodyPiece.AccentColour = value;
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tailPiece.AccentColour = value;
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}
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}
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protected override void Update()
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{
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bodyPiece.Height = Parent.DrawSize.Y * Length;
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}
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protected override void UpdateState(ArmedState state)
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{
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}
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}
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}
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@ -4,6 +4,7 @@
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -12,20 +13,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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base.AccentColour = value;
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UpdateAccent();
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}
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}
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public new TObject HitObject;
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private readonly Container glowContainer;
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protected override Container<Drawable> Content => noteFlow;
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private FlowContainer<Drawable> noteFlow;
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private readonly FlowContainer<Drawable> noteFlow;
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public DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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@ -35,18 +28,53 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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AddInternal(noteFlow = new FillFlowContainer<Drawable>
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InternalChildren = new Drawable[]
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{
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Name = "Main container",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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});
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glowContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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}
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}
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},
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noteFlow = new FillFlowContainer<Drawable>
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{
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Name = "Main container",
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}
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};
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}
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public override Color4 AccentColour
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{
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get { return base.AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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glowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = value
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};
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}
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}
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protected override ManiaJudgement CreateJudgement() => new ManiaJudgement();
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protected virtual void UpdateAccent() { }
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}
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}
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@ -21,10 +21,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Add(headPiece = new NotePiece());
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}
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[BackgroundDependencyLoader]
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private void load()
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public override Color4 AccentColour
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{
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headPiece.AccentColour = AccentColour;
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get { return AccentColour; }
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set
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{
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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headPiece.AccentColour = value;
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}
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}
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protected override void UpdateState(ArmedState state)
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@ -0,0 +1,47 @@
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using System;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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{
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internal class BodyPiece : Container, IHasAccentColour
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{
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private Box box;
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public BodyPiece()
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{
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RelativeSizeAxes = Axes.X;
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Masking = true;
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Children = new[]
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{
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.3f
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}
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};
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}
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get { return accentColour; }
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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box.Colour = accentColour;
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}
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}
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}
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}
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@ -22,8 +22,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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RelativeSizeAxes = Axes.X;
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Height = head_height;
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Masking = true;
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Children = new[]
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{
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new Box
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@ -52,13 +50,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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accentColour = value;
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colouredBox.Colour = AccentColour.Lighten(0.9f);
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = AccentColour
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};
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}
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}
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}
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@ -51,8 +51,10 @@
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<Compile Include="Judgements\HitWindows.cs" />
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<Compile Include="Judgements\ManiaJudgement.cs" />
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<Compile Include="ManiaDifficultyCalculator.cs" />
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<Compile Include="Objects\Drawables\DrawableHoldNote.cs" />
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<Compile Include="Objects\Drawables\DrawableManiaHitObject.cs" />
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<Compile Include="Objects\Drawables\DrawableNote.cs" />
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<Compile Include="Objects\Drawables\Pieces\BodyPiece.cs" />
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<Compile Include="Objects\Drawables\Pieces\NotePiece.cs" />
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<Compile Include="Objects\Types\IHasColumn.cs" />
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<Compile Include="Scoring\ManiaScoreProcessor.cs" />
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