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Fix first run beatmap screen button colours looking incorrect with new triangle effect
Addresses #21500.
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@ -81,7 +81,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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loading.Hide();
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tick.FadeIn(500, Easing.OutQuint);
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Background.FadeColour(colours.Green, 500, Easing.OutQuint);
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this.TransformTo(nameof(BackgroundColour), colours.Green, 500, Easing.OutQuint);
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progressBar.FillColour = colours.Green;
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this.TransformBindableTo(progressBar.Current, 1, 500, Easing.OutQuint);
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