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Centralise and fix scaling
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parent
ce1a57550f
commit
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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Scale = new Vector2(HitObject.Scale);
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Origin = Anchor.Centre;
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
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Masking = false;
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}
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}
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@ -18,19 +18,16 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public DrawableDroplet(Droplet h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2) / 4;
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Masking = false;
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}
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private Container scaleContainer;
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protected Container ScaleContainer;
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[BackgroundDependencyLoader]
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private void load()
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{
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AddRangeInternal(new Framework.Graphics.Drawable[]
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{
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scaleContainer = new Container
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ScaleContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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@ -47,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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}
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});
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scaleContainer.Scale = new Vector2(HitObject.Scale);
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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}
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}
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@ -18,12 +18,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public DrawableFruit(Fruit h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
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Masking = false;
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Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
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}
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK;
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using osu.Framework.Allocation;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -10,7 +10,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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public DrawableTinyDroplet(TinyDroplet h)
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: base(h)
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{
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2) / 8;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Scale /= 2;
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}
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}
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}
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