1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-17 14:32:54 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
2020-02-19 14:31:14 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
public override bool StaysOnPlate => false;
public DrawableDroplet(Droplet h)
: base(h)
{
}
protected Container ScaleContainer;
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new Framework.Graphics.Drawable[]
{
ScaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Framework.Graphics.Drawable[]
{
new SkinnableDrawable(
new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
{
Size = Size,
AccentColour = { Value = Color4.White }
})
}
}
});
ScaleContainer.Scale = new Vector2(HitObject.Scale);
}
}
}