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Merge branch 'master' into fix-memory-leak
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commit
3ac90511c9
@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko
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{
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new TaikoModHardRock(),
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new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
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new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
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new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
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new TaikoModHidden(),
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new TaikoModFlashlight(),
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};
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// <summary>
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/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
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/// </summary>
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private const double time_span_step = 50;
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private const double time_span_step = 200;
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/// <summary>
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/// The span of time that is visible by the length of the scrolling axes.
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@ -88,10 +88,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
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switch (args.Key)
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{
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case Key.Minus:
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this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
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this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
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break;
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case Key.Plus:
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this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
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this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
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break;
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}
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}
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