diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
index ccf28a2f12..225461fd6f 100644
--- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
+++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
@@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko
{
new TaikoModHardRock(),
new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()),
- new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()),
+ new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()),
new TaikoModHidden(),
new TaikoModFlashlight(),
};
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index 6f86d20295..830214803c 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
///
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
///
- private const double time_span_step = 50;
+ private const double time_span_step = 200;
///
/// The span of time that is visible by the length of the scrolling axes.
@@ -88,10 +88,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
switch (args.Key)
{
case Key.Minus:
- this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
+ this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint);
break;
case Key.Plus:
- this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
+ this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint);
break;
}
}