From 5e9a1961cb0f34897cb27106b7c8e8076621a8bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 7 Jun 2018 11:33:39 +0900 Subject: [PATCH 1/3] Greatly increase the playfield scroll speed adjust step It was so small previously that I believe many people didn't even realise it was working. --- osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index 6f86d20295..231892bdd9 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.UI.Scrolling /// /// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// - private const double time_span_step = 50; + private const double time_span_step = 500; /// /// The span of time that is visible by the length of the scrolling axes. @@ -88,10 +88,10 @@ namespace osu.Game.Rulesets.UI.Scrolling switch (args.Key) { case Key.Minus: - this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint); + this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 600, Easing.OutQuint); break; case Key.Plus: - this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint); + this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 600, Easing.OutQuint); break; } } From bcfb092e53709f65391d6c7294b0f3c2762c4c2e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Jun 2018 18:03:45 +0900 Subject: [PATCH 2/3] Change step to 200 --- osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs index 231892bdd9..830214803c 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.UI.Scrolling /// /// The step increase/decrease of the span of time visible by the length of the scrolling axes. /// - private const double time_span_step = 500; + private const double time_span_step = 200; /// /// The span of time that is visible by the length of the scrolling axes. From b182635aae9b160bdc77775a7cea0d4203d56548 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 12 Jun 2018 20:21:37 -0700 Subject: [PATCH 3/3] Fix taiko nightcore regression --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index ccf28a2f12..225461fd6f 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Taiko { new TaikoModHardRock(), new MultiMod(new TaikoModSuddenDeath(), new TaikoModPerfect()), - new MultiMod(new TaikoModDoubleTime(), new TaikoModDaycore()), + new MultiMod(new TaikoModDoubleTime(), new TaikoModNightcore()), new TaikoModHidden(), new TaikoModFlashlight(), };