mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 09:27:29 +08:00
Split out judgement definition from judgement result
This commit is contained in:
parent
cd70e5e30b
commit
3619290c34
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
protected readonly Judgement Judgement;
|
||||
protected readonly JudgementResult Result;
|
||||
|
||||
public readonly DrawableHitObject JudgedObject;
|
||||
|
||||
@ -34,11 +34,11 @@ namespace osu.Game.Rulesets.Judgements
|
||||
/// <summary>
|
||||
/// Creates a drawable which visualises a <see cref="Judgements.Judgement"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to visualise.</param>
|
||||
/// <param name="result">The judgement to visualise.</param>
|
||||
/// <param name="judgedObject">The object which was judged.</param>
|
||||
public DrawableJudgement(Judgement judgement, DrawableHitObject judgedObject)
|
||||
public DrawableJudgement(JudgementResult result, DrawableHitObject judgedObject)
|
||||
{
|
||||
Judgement = judgement;
|
||||
Result = result;
|
||||
JudgedObject = judgedObject;
|
||||
|
||||
Size = new Vector2(judgement_size);
|
||||
@ -49,11 +49,11 @@ namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
Child = new SkinnableDrawable($"Play/{Judgement.Result}", _ => JudgementText = new OsuSpriteText
|
||||
Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
|
||||
{
|
||||
Text = Judgement.Result.GetDescription().ToUpperInvariant(),
|
||||
Text = Result.Type.GetDescription().ToUpperInvariant(),
|
||||
Font = @"Venera",
|
||||
Colour = judgementColour(Judgement.Result),
|
||||
Colour = judgementColour(Result.Type),
|
||||
Scale = new Vector2(0.85f, 1),
|
||||
TextSize = 12
|
||||
}, restrictSize: false);
|
||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Judgements
|
||||
|
||||
this.FadeInFromZero(100, Easing.OutQuint);
|
||||
|
||||
switch (Judgement.Result)
|
||||
switch (Result.Type)
|
||||
{
|
||||
case HitResult.None:
|
||||
break;
|
||||
|
@ -1,74 +1,44 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
public class Judgement
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this judgement is the result of a hit or a miss.
|
||||
/// </summary>
|
||||
public HitResult Result;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum <see cref="HitResult"/> that can be achieved.
|
||||
/// </summary>
|
||||
public virtual HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
/// <summary>
|
||||
/// The combo prior to this judgement occurring.
|
||||
/// </summary>
|
||||
public int ComboAtJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// The highest combo achieved prior to this judgement occurring.
|
||||
/// </summary>
|
||||
public int HighestComboAtJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="Judgement"/> has a result.
|
||||
/// </summary>
|
||||
public bool HasResult => Result > HitResult.None;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a successful hit occurred.
|
||||
/// </summary>
|
||||
public bool IsHit => Result > HitResult.Miss;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from a perfect hit at which this judgement occurred.
|
||||
/// Populated when added via <see cref="DrawableHitObject.ApplyJudgement"/>.
|
||||
/// </summary>
|
||||
public double TimeOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Result"/> should affect the current combo.
|
||||
/// Whether this <see cref="Judgement"/> should affect the current combo.
|
||||
/// </summary>
|
||||
public virtual bool AffectsCombo => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Result"/> should be counted as base (combo) or bonus score.
|
||||
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
|
||||
/// </summary>
|
||||
public virtual bool IsBonus => !AffectsCombo;
|
||||
|
||||
/// <summary>
|
||||
/// The numeric representation for the result achieved.
|
||||
/// </summary>
|
||||
public int NumericResult => NumericResultFor(Result);
|
||||
|
||||
/// <summary>
|
||||
/// The numeric representation for the maximum achievable result.
|
||||
/// The numeric score representation for the maximum achievable result.
|
||||
/// </summary>
|
||||
public int MaxNumericResult => NumericResultFor(MaxResult);
|
||||
|
||||
/// <summary>
|
||||
/// Convert a <see cref="HitResult"/> to a numeric score representation.
|
||||
/// Retrieves the numeric score representation of a <see cref="HitResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The value to convert.</param>
|
||||
/// <returns>The number.</returns>
|
||||
/// <param name="result">The <see cref="HitResult"/> to find the numeric score representation for.</param>
|
||||
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
|
||||
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the numeric score representation of a <see cref="JudgementResult"/>.
|
||||
/// </summary>
|
||||
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
|
||||
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
|
||||
public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type);
|
||||
}
|
||||
}
|
||||
|
51
osu.Game/Rulesets/Judgements/JudgementResult.cs
Normal file
51
osu.Game/Rulesets/Judgements/JudgementResult.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Judgements
|
||||
{
|
||||
public class JudgementResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether this <see cref="JudgementResult"/> is the result of a hit or a miss.
|
||||
/// </summary>
|
||||
public HitResult Type;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Judgement"/> which this <see cref="JudgementResult"/> applies for.
|
||||
/// </summary>
|
||||
public readonly Judgement Judgement;
|
||||
|
||||
/// <summary>
|
||||
/// The offset from a perfect hit at which this <see cref="JudgementResult"/> occurred.
|
||||
/// Populated when added via <see cref="DrawableHitObject.ApplyJudgement"/>.
|
||||
/// </summary>
|
||||
public double TimeOffset { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The combo prior to this judgement occurring.
|
||||
/// </summary>
|
||||
public int ComboAtJudgement { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The highest combo achieved prior to this judgement occurring.
|
||||
/// </summary>
|
||||
public int HighestComboAtJudgement { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="Judgement"/> has a result.
|
||||
/// </summary>
|
||||
public bool HasResult => Type > HitResult.None;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a successful hit occurred.
|
||||
/// </summary>
|
||||
public bool IsHit => Type > HitResult.Miss;
|
||||
|
||||
public JudgementResult(Judgement judgement)
|
||||
{
|
||||
Judgement = judgement;
|
||||
}
|
||||
}
|
||||
}
|
@ -35,8 +35,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
|
||||
public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
|
||||
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgement;
|
||||
public event Action<DrawableHitObject, Judgement> OnJudgementRemoved;
|
||||
public event Action<DrawableHitObject, JudgementResult> OnJudgement;
|
||||
public event Action<DrawableHitObject, JudgementResult> OnJudgementRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// Whether a visible judgement should be displayed when this representation is hit.
|
||||
@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been hit.
|
||||
/// </summary>
|
||||
public bool IsHit => HitObject.Judgements.All(j => j.IsHit) && NestedHitObjects.All(n => n.IsHit);
|
||||
public bool IsHit => Results.All(j => j.IsHit) && NestedHitObjects.All(n => n.IsHit);
|
||||
|
||||
/// <summary>
|
||||
/// Whether this <see cref="DrawableHitObject"/> and all of its nested <see cref="DrawableHitObject"/>s have been judged.
|
||||
@ -57,7 +57,10 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Whether this <see cref="DrawableHitObject"/> has been judged.
|
||||
/// Note: This does NOT include nested hitobjects.
|
||||
/// </summary>
|
||||
public bool Judged => HitObject.Judgements.All(h => h.HasResult);
|
||||
public bool Judged => Results.All(h => h.HasResult);
|
||||
|
||||
private readonly List<JudgementResult> results = new List<JudgementResult>();
|
||||
public IReadOnlyList<JudgementResult> Results => results;
|
||||
|
||||
private bool judgementOccurred;
|
||||
|
||||
@ -74,6 +77,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected DrawableHitObject(HitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
foreach (var j in hitObject.Judgements)
|
||||
results.Add(CreateJudgementResult(j));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -135,17 +141,17 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
{
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
|
||||
for (int i = HitObject.Judgements.Count - 1; i >= 0; i--)
|
||||
for (int i = Results.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var judgement = HitObject.Judgements[i];
|
||||
var judgement = Results[i];
|
||||
|
||||
if (judgement.TimeOffset + endTime <= Time.Current)
|
||||
break;
|
||||
|
||||
judgement.Result = HitResult.None;
|
||||
State.Value = ArmedState.Idle;
|
||||
|
||||
OnJudgementRemoved?.Invoke(this, judgement);
|
||||
|
||||
judgement.Type = HitResult.None;
|
||||
State.Value = ArmedState.Idle;
|
||||
}
|
||||
}
|
||||
|
||||
@ -161,8 +167,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
protected virtual void AddNested(DrawableHitObject h)
|
||||
{
|
||||
h.OnJudgement += (d, j) => OnJudgement?.Invoke(d, j);
|
||||
h.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(d, j);
|
||||
h.OnJudgement += (d, r) => OnJudgement?.Invoke(d, r);
|
||||
h.OnJudgementRemoved += (d, r) => OnJudgementRemoved?.Invoke(d, r);
|
||||
h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
|
||||
|
||||
nestedHitObjects.Value.Add(h);
|
||||
@ -172,18 +178,21 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// Notifies that a new judgement has occurred for this <see cref="DrawableHitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The <see cref="Judgement"/>.</param>
|
||||
protected void ApplyJudgement<T>(T judgement, Action<T> application)
|
||||
where T : Judgement
|
||||
protected void ApplyResult(JudgementResult result, Action<JudgementResult> application)
|
||||
{
|
||||
judgementOccurred = true;
|
||||
// Todo: Unsure if we want to keep this
|
||||
if (!Results.Contains(result))
|
||||
throw new ArgumentException($"The applied judgement result must be a part of {Results}.");
|
||||
|
||||
application?.Invoke(judgement);
|
||||
application?.Invoke(result);
|
||||
|
||||
judgementOccurred = true;
|
||||
|
||||
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
|
||||
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
|
||||
judgement.TimeOffset = Time.Current - endTime;
|
||||
result.TimeOffset = Time.Current - endTime;
|
||||
|
||||
switch (judgement.Result)
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.None:
|
||||
break;
|
||||
@ -195,7 +204,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
break;
|
||||
}
|
||||
|
||||
OnJudgement?.Invoke(this, judgement);
|
||||
OnJudgement?.Invoke(this, result);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -224,7 +233,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
/// <summary>
|
||||
/// Checks if any judgements have occurred for this <see cref="DrawableHitObject"/>. This method must construct
|
||||
/// all <see cref="Judgement"/>s and notify of them through <see cref="ApplyJudgement"/>.
|
||||
/// all <see cref="Judgement"/>s and notify of them through <see cref="ApplyResult{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="userTriggered">Whether the user triggered this check.</param>
|
||||
/// <param name="timeOffset">The offset from the <see cref="HitObject"/> end time at which this check occurred. A <paramref name="timeOffset"/> > 0
|
||||
@ -232,6 +241,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
protected virtual void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual JudgementResult CreateJudgementResult(Judgement judgement) => new JudgementResult(judgement);
|
||||
}
|
||||
|
||||
public abstract class DrawableHitObject<TObject> : DrawableHitObject
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <summary>
|
||||
/// Invoked when a new judgement has occurred. This occurs after the judgement has been processed by the <see cref="ScoreProcessor"/>.
|
||||
/// </summary>
|
||||
public event Action<Judgement> NewJudgement;
|
||||
public event Action<JudgementResult> NewJudgement;
|
||||
|
||||
/// <summary>
|
||||
/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
|
||||
@ -144,9 +144,10 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Notifies subscribers of <see cref="NewJudgement"/> that a new judgement has occurred.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to notify subscribers of.</param>
|
||||
protected void NotifyNewJudgement(Judgement judgement)
|
||||
/// <param name="result">The judgement scoring result to notify subscribers of.</param>
|
||||
protected void NotifyNewJudgement(JudgementResult result)
|
||||
{
|
||||
NewJudgement?.Invoke(judgement);
|
||||
NewJudgement?.Invoke(result);
|
||||
|
||||
if (HasCompleted)
|
||||
AllJudged?.Invoke();
|
||||
@ -209,32 +210,47 @@ namespace osu.Game.Rulesets.Scoring
|
||||
Mode.ValueChanged += _ => updateScore();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Simulates an autoplay of <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>
|
||||
/// by adding <see cref="Judgement"/>s for each <see cref="HitObject"/> in the <see cref="Beatmap{TObject}"/>.
|
||||
/// <para>
|
||||
/// This is required for <see cref="ScoringMode.Standardised"/> to work, otherwise <see cref="ScoringMode.Classic"/> will be used.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="Beatmap{TObject}"/> containing the <see cref="HitObject"/>s that will be judged by this <see cref="ScoreProcessor{TObject}"/>.</param>
|
||||
protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap) { }
|
||||
protected virtual void ApplyBeatmap(Beatmap<TObject> beatmap)
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual void SimulateAutoplay(Beatmap<TObject> beatmap)
|
||||
{
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
simulate(obj);
|
||||
|
||||
void simulate(HitObject obj)
|
||||
{
|
||||
foreach (var nested in obj.NestedHitObjects)
|
||||
simulate(nested);
|
||||
|
||||
foreach (var judgement in obj.Judgements)
|
||||
AddJudgement(new JudgementResult(judgement) { Type = judgement.MaxResult });
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a judgement to this ScoreProcessor.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to add.</param>
|
||||
protected void AddJudgement(Judgement judgement)
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected void AddJudgement(JudgementResult result)
|
||||
{
|
||||
OnNewJudgement(judgement);
|
||||
OnNewJudgement(result);
|
||||
updateScore();
|
||||
|
||||
UpdateFailed();
|
||||
NotifyNewJudgement(judgement);
|
||||
NotifyNewJudgement(result);
|
||||
}
|
||||
|
||||
protected void RemoveJudgement(Judgement judgement)
|
||||
/// <summary>
|
||||
/// Removes a judgement from this ScoreProcessor.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected void RemoveJudgement(JudgementResult result)
|
||||
{
|
||||
OnJudgementRemoved(judgement);
|
||||
OnJudgementRemoved(result);
|
||||
updateScore();
|
||||
}
|
||||
|
||||
@ -242,16 +258,17 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Applies a judgement.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to apply/</param>
|
||||
protected virtual void OnNewJudgement(Judgement judgement)
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected virtual void OnNewJudgement(JudgementResult result)
|
||||
{
|
||||
judgement.ComboAtJudgement = Combo;
|
||||
judgement.HighestComboAtJudgement = HighestCombo;
|
||||
result.ComboAtJudgement = Combo;
|
||||
result.HighestComboAtJudgement = HighestCombo;
|
||||
|
||||
JudgedHits++;
|
||||
|
||||
if (judgement.AffectsCombo)
|
||||
if (result.Judgement.AffectsCombo)
|
||||
{
|
||||
switch (judgement.Result)
|
||||
switch (result.Type)
|
||||
{
|
||||
case HitResult.None:
|
||||
break;
|
||||
@ -264,15 +281,15 @@ namespace osu.Game.Rulesets.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
if (judgement.IsBonus)
|
||||
if (result.Judgement.IsBonus)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
bonusScore += judgement.NumericResult;
|
||||
if (result.IsHit)
|
||||
bonusScore += result.Judgement.NumericResultFor(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
baseScore += judgement.NumericResult;
|
||||
rollingMaxBaseScore += judgement.MaxNumericResult;
|
||||
baseScore += result.Judgement.NumericResultFor(result);
|
||||
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
|
||||
}
|
||||
}
|
||||
|
||||
@ -280,22 +297,23 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// Removes a judgement. This should reverse everything in <see cref="OnNewJudgement(Judgement)"/>.
|
||||
/// </summary>
|
||||
/// <param name="judgement">The judgement to remove.</param>
|
||||
protected virtual void OnJudgementRemoved(Judgement judgement)
|
||||
/// <param name="result">The judgement scoring result.</param>
|
||||
protected virtual void OnJudgementRemoved(JudgementResult result)
|
||||
{
|
||||
Combo.Value = judgement.ComboAtJudgement;
|
||||
HighestCombo.Value = judgement.HighestComboAtJudgement;
|
||||
Combo.Value = result.ComboAtJudgement;
|
||||
HighestCombo.Value = result.HighestComboAtJudgement;
|
||||
|
||||
JudgedHits--;
|
||||
|
||||
if (judgement.IsBonus)
|
||||
if (result.Judgement.IsBonus)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
bonusScore -= judgement.NumericResult;
|
||||
if (result.IsHit)
|
||||
bonusScore -= result.Judgement.NumericResultFor(result);
|
||||
}
|
||||
else
|
||||
{
|
||||
baseScore -= judgement.NumericResult;
|
||||
rollingMaxBaseScore -= judgement.MaxNumericResult;
|
||||
baseScore -= result.Judgement.NumericResultFor(result);
|
||||
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -182,8 +182,8 @@ namespace osu.Game.Rulesets.UI
|
||||
public abstract class RulesetContainer<TObject> : RulesetContainer
|
||||
where TObject : HitObject
|
||||
{
|
||||
public event Action<Judgement> OnJudgement;
|
||||
public event Action<Judgement> OnJudgementRemoved;
|
||||
public event Action<JudgementResult> OnJudgement;
|
||||
public event Action<JudgementResult> OnJudgementRemoved;
|
||||
|
||||
/// <summary>
|
||||
/// The Beatmap
|
||||
@ -290,8 +290,8 @@ namespace osu.Game.Rulesets.UI
|
||||
if (drawableObject == null)
|
||||
continue;
|
||||
|
||||
drawableObject.OnJudgement += (d, j) => OnJudgement?.Invoke(j);
|
||||
drawableObject.OnJudgementRemoved += (d, j) => OnJudgementRemoved?.Invoke(j);
|
||||
drawableObject.OnJudgement += (_, r) => OnJudgement?.Invoke(r);
|
||||
drawableObject.OnJudgementRemoved += (_, r) => OnJudgementRemoved?.Invoke(r);
|
||||
|
||||
Playfield.Add(drawableObject);
|
||||
}
|
||||
|
@ -92,9 +92,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
};
|
||||
}
|
||||
|
||||
public void Flash(Judgement judgement)
|
||||
public void Flash(JudgementResult result)
|
||||
{
|
||||
if (judgement.Result == HitResult.Miss)
|
||||
if (result.Type == HitResult.Miss)
|
||||
return;
|
||||
|
||||
fill.FadeEdgeEffectTo(Math.Min(1, fill.EdgeEffect.Colour.Linear.A + (1f - base_glow_opacity) / glow_max_hits), 50, Easing.OutQuint)
|
||||
|
Loading…
Reference in New Issue
Block a user