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Rename tests and add missing coverage

This commit is contained in:
Dean Herbert 2019-12-25 15:05:08 +09:00
parent 9090d13e05
commit 3485ef33a7

View File

@ -26,19 +26,20 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }
[Test] [TestCase(true)]
public void TestBeatmapComboColours() [TestCase(false)]
public void TestBeatmapComboColours(bool customSkinColoursPresent)
{ {
ExposedPlayer player = null; ExposedPlayer player = null;
AddStep("load coloured beatmap", () => player = loadBeatmap(false, true)); AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
AddUntilStep("wait for player", () => player.IsLoaded); AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours)); AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
} }
[Test] [Test]
public void TestEmptyBeatmapComboColours() public void TestBeatmapNoComboColours()
{ {
ExposedPlayer player = null; ExposedPlayer player = null;
@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Tests
} }
[Test] [Test]
public void TestEmptyBeatmapCustomSkinColours() public void TestBeatmapNoComboColoursSkinOverride()
{ {
ExposedPlayer player = null; ExposedPlayer player = null;