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Simplify tests

This commit is contained in:
Dean Herbert 2019-12-25 15:01:05 +09:00
parent 783159f7a0
commit 9090d13e05

View File

@ -9,8 +9,8 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens;
using osu.Game.Screens.Play;
@ -30,39 +30,33 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestBeatmapComboColours()
{
ExposedPlayer player = null;
IReadOnlyList<Color4> colours = null;
AddStep("load beatmap", () => player = loadBeatmap(false, true));
AddStep("load coloured beatmap", () => player = loadBeatmap(false, true));
AddUntilStep("wait for player", () => player.IsLoaded);
AddStep("retrieve combo colours", () => colours = player.BeatmapSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
AddAssert("is beatmap skin colours", () => colours.SequenceEqual(TestBeatmapSkin.Colours));
AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
}
[Test]
public void TestEmptyBeatmapComboColours()
{
ExposedPlayer player = null;
IReadOnlyList<Color4> colours = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddStep("retrieve combo colours", () => colours = player.BeatmapSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
AddAssert("is default user skin colours", () => colours.SequenceEqual(SkinConfiguration.DefaultComboColours));
AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
}
[Test]
public void TestEmptyBeatmapCustomSkinColours()
{
ExposedPlayer player = null;
IReadOnlyList<Color4> colours = null;
AddStep("load no-colour beatmap", () => player = loadBeatmap(true, false));
AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
AddUntilStep("wait for player", () => player.IsLoaded);
AddStep("retrieve combo colours", () => colours = player.BeatmapSkin.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value);
AddAssert("is custom user skin colours", () => colours.SequenceEqual(TestSkin.Colours));
AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
}
private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
@ -92,7 +86,10 @@ namespace osu.Game.Rulesets.Osu.Tests
return dependencies;
}
public BeatmapSkinProvidingContainer BeatmapSkin => GameplayClockContainer.OfType<ScalingContainer>().First().OfType<BeatmapSkinProvidingContainer>().First();
public IReadOnlyList<Color4> UsableComboColours =>
GameplayClockContainer.ChildrenOfType<BeatmapSkinProvidingContainer>()
.First()
.GetConfig<GlobalSkinConfiguration, IReadOnlyList<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value;
}
private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap