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Merge pull request #9700 from ynjoe/vertical-failing-layer

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Dean Herbert 2020-07-29 12:50:36 +09:00 committed by GitHub
commit 2ca3c8a0ff
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
private const float max_alpha = 0.4f; private const float max_alpha = 0.4f;
private const int fade_time = 400; private const int fade_time = 400;
private const float gradient_size = 0.3f; private const float gradient_size = 0.2f;
/// <summary> /// <summary>
/// The threshold under which the current player life should be considered low and the layer should start fading in. /// The threshold under which the current player life should be considered low and the layer should start fading in.
@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)), Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
Height = gradient_size, Width = gradient_size,
}, },
new Box new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Height = gradient_size, Width = gradient_size,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White), Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
Anchor = Anchor.BottomLeft, Anchor = Anchor.TopRight,
Origin = Anchor.BottomLeft, Origin = Anchor.TopRight,
}, },
} }
}, },