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Merge pull request #9700 from ynjoe/vertical-failing-layer
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commit
2ca3c8a0ff
@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD
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private const float max_alpha = 0.4f;
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private const float max_alpha = 0.4f;
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private const int fade_time = 400;
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private const int fade_time = 400;
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private const float gradient_size = 0.3f;
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private const float gradient_size = 0.2f;
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/// <summary>
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/// <summary>
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/// The threshold under which the current player life should be considered low and the layer should start fading in.
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/// The threshold under which the current player life should be considered low and the layer should start fading in.
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@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)),
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Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)),
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Height = gradient_size,
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Width = gradient_size,
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},
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},
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new Box
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new Box
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Height = gradient_size,
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Width = gradient_size,
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Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White),
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White),
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.TopRight,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.TopRight,
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},
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},
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}
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}
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},
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},
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