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Merge pull request #9595 from LiterallyFabian/scaleMod
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commit
bb2d9bdc7e
@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => "Hit them at the right size!";
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protected override float StartScale => 2f;
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public override BindableNumber<float> StartScale { get; } = new BindableFloat
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{
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MinValue = 1f,
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MaxValue = 25f,
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Default = 2f,
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Value = 2f,
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Precision = 0.1f,
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};
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}
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}
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@ -1,7 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => "Hit them at the right size!";
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protected override float StartScale => 0.5f;
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[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
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public override BindableNumber<float> StartScale { get; } = new BindableFloat
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{
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MinValue = 0f,
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MaxValue = 0.99f,
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Default = 0.5f,
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Value = 0.5f,
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Precision = 0.01f,
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};
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}
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}
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override double ScoreMultiplier => 1;
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protected virtual float StartScale => 1;
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public abstract BindableNumber<float> StartScale { get; }
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protected virtual float EndScale => 1;
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@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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case DrawableHitCircle _:
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{
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt))
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drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
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drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine);
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break;
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}
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}
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