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Adjust reversion header text naming.
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@ -45,9 +45,9 @@ namespace osu.Game.Localisation
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
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/// <summary>
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/// <summary>
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/// "Revert to default?"
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/// "Revert to default."
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/// </summary>
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/// </summary>
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public static LocalisableString RevertToDefault => new TranslatableString(getKey(@"revert_to_default"), @"Revert to default?");
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public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default"), @"Revert to default.");
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/// <summary>
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/// <summary>
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/// "The skin will return to the state it was in upon import"
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/// "The skin will return to the state it was in upon import"
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@ -635,7 +635,7 @@ namespace osu.Game.Overlays.SkinEditor
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{
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{
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public ResetConfirmDialog(Action reset)
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public ResetConfirmDialog(Action reset)
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{
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{
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HeaderText = SkinEditorStrings.RevertToDefault;
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HeaderText = SkinEditorStrings.RevertToDefaultDescription;
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BodyText = SkinEditorStrings.ResetDialogue;
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BodyText = SkinEditorStrings.ResetDialogue;
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Icon = FontAwesome.Solid.ExclamationTriangle;
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Icon = FontAwesome.Solid.ExclamationTriangle;
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