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The endtime-object pattern is never checked against
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@ -152,10 +152,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
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return null;
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Pattern newPattern = conversion.Generate();
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lastPattern = newPattern;
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var stairPatternGenerator = conversion as HitObjectPatternGenerator;
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lastStair = stairPatternGenerator?.StairType ?? lastStair;
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lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
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lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
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return newPattern.HitObjects;
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}
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