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Remove redundant condition in else branch
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@ -325,7 +325,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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case PlacementBlueprint.PlacementState.Waiting:
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case PlacementBlueprint.PlacementState.Waiting:
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if (!Composer.CursorInPlacementArea)
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if (!Composer.CursorInPlacementArea)
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CurrentPlacement.Hide();
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CurrentPlacement.Hide();
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else if (Composer.CursorInPlacementArea)
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else
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CurrentPlacement.Show();
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CurrentPlacement.Show();
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break;
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break;
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