From 0e65655feffcbe38f6e9b9573e16227c7225bbc3 Mon Sep 17 00:00:00 2001 From: Salman Alshamrani Date: Fri, 25 Oct 2024 23:15:16 -0400 Subject: [PATCH] Remove redundant condition in else branch Yep. --- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index d74152e78e..ef4f134766 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -325,7 +325,7 @@ namespace osu.Game.Screens.Edit.Compose.Components case PlacementBlueprint.PlacementState.Waiting: if (!Composer.CursorInPlacementArea) CurrentPlacement.Hide(); - else if (Composer.CursorInPlacementArea) + else CurrentPlacement.Show(); break;